overte-HifiExperiments/libraries/gpu-gl-common/src/gpu/gl
2018-12-08 19:14:21 -08:00
..
GLBackend.cpp rework shader pre-compilation 2018-11-27 14:38:02 -08:00
GLBackend.h rework shader pre-compilation 2018-11-27 14:38:02 -08:00
GLBackendInput.cpp PR feedback 2018-09-12 15:04:36 -07:00
GLBackendOutput.cpp PR feedback 2018-09-12 15:04:36 -07:00
GLBackendPipeline.cpp New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
GLBackendQuery.cpp use the std::chrono duration the way it should be 2018-09-11 15:57:57 -07:00
GLBackendShader.cpp New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
GLBackendState.cpp
GLBackendTexture.cpp Fixed draw / do_draw in GLBackends 2018-11-09 09:58:17 +01:00
GLBackendTransform.cpp trying... 2018-12-06 22:45:44 -08:00
GLBuffer.cpp
GLBuffer.h why did i do that? 2018-09-07 10:03:55 -07:00
GLFramebuffer.cpp
GLFramebuffer.h
GLInputFormat.cpp
GLInputFormat.h
GLPipeline.cpp New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
GLPipeline.h Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
GLQuery.h Merge and fix the default _value of GLquery so it is 0, not broken 2018-09-11 11:43:14 -07:00
GLShader.cpp shader compilation prototype 2018-11-16 15:18:56 -08:00
GLShader.h New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
GLShared.cpp
GLShared.h CR 2018-10-09 12:11:55 -07:00
GLState.cpp
GLState.h
GLTexelFormat.cpp Improved acnee issues 2018-10-02 15:08:39 +02:00
GLTexelFormat.h
GLTexture.cpp Switched shadow maps to sampler2DArrayShadow to try to fix on Mac 2018-06-29 16:55:33 +02:00
GLTexture.h Fix new Mac warnings 2018-10-09 12:11:55 -07:00
GLTextureTransfer.cpp Working on pauses in tomb domain 2018-08-27 13:28:49 -07:00