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AddEntityOperator.cpp
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add a way to remember which entities couldn't be properly placed in octree due to missing parents
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2015-12-14 14:19:19 -08:00 |
AddEntityOperator.h
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AnimationPropertyGroup.cpp
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fix export of animation properties
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2016-04-08 14:40:06 -07:00 |
AnimationPropertyGroup.h
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remove dangling whitespace
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2016-01-05 16:44:36 -08:00 |
DeleteEntityOperator.cpp
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DeleteEntityOperator.h
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EntitiesLogging.cpp
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EntitiesLogging.h
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EntitiesScriptEngineProvider.h
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overload a single function and cleanup, add examples
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2015-11-06 11:48:51 -08:00 |
EntityActionFactoryInterface.h
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EntityActionInterface.cpp
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more debugging prints
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2015-11-11 16:03:08 -08:00 |
EntityActionInterface.h
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merge from upstream
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2016-05-10 08:18:45 -07:00 |
EntityEditPacketSender.cpp
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Merge branch 'master' of https://github.com/highfidelity/hifi into removeDisableEntityNACKS
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2016-05-21 09:23:45 -07:00 |
EntityEditPacketSender.h
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Merge branch 'master' of https://github.com/highfidelity/hifi into removeDisableEntityNACKS
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2016-05-21 09:23:45 -07:00 |
EntityItem.cpp
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performance optimization to minimize calling usecTimestampNow
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2016-08-09 13:10:02 -07:00 |
EntityItem.h
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Merge branch 'master' of github.com:highfidelity/hifi into overlay-children
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2016-08-11 15:06:58 -07:00 |
EntityItemID.cpp
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EntityItemID.h
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EntityItemProperties.cpp
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declare new shape types
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2016-07-06 10:50:51 -07:00 |
EntityItemProperties.h
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Add a generic shape primitive
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2016-05-21 23:46:44 -07:00 |
EntityItemPropertiesDefaults.h
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Remove the last of the glow level
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2016-05-14 14:49:31 -07:00 |
EntityItemPropertiesMacros.h
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use "collidesWith" instead of "collisionMask"
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2016-01-19 11:41:22 -08:00 |
EntityPropertyFlags.h
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Add a generic shape primitive
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2016-05-21 23:46:44 -07:00 |
EntityScriptingInterface.cpp
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Use custom dialog for asset server add to world
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2016-07-22 17:14:45 -07:00 |
EntityScriptingInterface.h
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Use custom dialog for asset server add to world
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2016-07-22 17:14:45 -07:00 |
EntitySimulation.cpp
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have code where physics guesses at server values also avoid doing simple simulation of children of avatars
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2016-06-09 14:35:17 -07:00 |
EntitySimulation.h
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use smart pointers for entity simulations
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2016-05-07 09:14:33 -07:00 |
EntityTree.cpp
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don't overwrite physical properties with those from the entity during editEntity -- only set those that the script didn't.
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2016-07-19 11:23:21 -07:00 |
EntityTree.h
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cap lifetime rather than reject edits from nodes which only have tmp-rez rights
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2016-06-21 16:48:04 -07:00 |
EntityTreeElement.cpp
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misc fixes from particles branch
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2016-07-29 15:36:32 -07:00 |
EntityTreeElement.h
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Adding blacklist
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2015-12-24 11:48:40 -08:00 |
EntityTreeHeadlessViewer.cpp
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use smart pointers for entity simulations
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2016-05-07 09:14:33 -07:00 |
EntityTreeHeadlessViewer.h
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use smart pointers for entity simulations
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2016-05-07 09:14:33 -07:00 |
EntityTypes.cpp
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more verbose messaging about incorrect entity types
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2016-06-13 17:48:58 -07:00 |
EntityTypes.h
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Merge pull request #7868 from jherico/entity_shape
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2016-05-24 08:40:58 -07:00 |
KeyLightPropertyGroup.cpp
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Fix keyLight.ambientURL capitalization
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2016-02-23 16:53:16 -08:00 |
KeyLightPropertyGroup.h
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LightEntityItem.cpp
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more optimized uses of EntityItem::getDimensions()
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2016-04-27 11:04:22 -07:00 |
LightEntityItem.h
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Rename light surfaceRadius->falloffRadius
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2016-02-25 10:02:33 -08:00 |
LineEntityItem.cpp
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Remove the last of the glow level
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2016-05-14 14:49:31 -07:00 |
LineEntityItem.h
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undo ambitious cleanup (try again another day)
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2016-06-03 11:06:36 -07:00 |
ModelEntityItem.cpp
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more STATIC_MESH and dynamic overlap prevention
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2016-06-22 15:20:45 -07:00 |
ModelEntityItem.h
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more STATIC_MESH and dynamic overlap prevention
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2016-06-22 15:20:45 -07:00 |
MovingEntitiesOperator.cpp
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MovingEntitiesOperator.h
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ParticleEffectEntityItem.cpp
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more STATIC_MESH and dynamic overlap prevention
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2016-06-22 15:20:45 -07:00 |
ParticleEffectEntityItem.h
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remove override to avoid new Jenkins OSX warnings
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2016-06-23 10:38:46 -07:00 |
PolyLineEntityItem.cpp
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Remove the last of the glow level
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2016-05-14 14:49:31 -07:00 |
PolyLineEntityItem.h
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undo ambitious cleanup (try again another day)
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2016-06-03 11:06:36 -07:00 |
PolyVoxEntityItem.cpp
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more threading cleanups
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2016-03-24 19:14:25 -07:00 |
PolyVoxEntityItem.h
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don't call getMesh from render
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2016-03-23 22:46:43 -07:00 |
PropertyGroup.h
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RecurseOctreeToMapOperator.cpp
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kill offsets
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2016-03-29 09:18:29 -07:00 |
RecurseOctreeToMapOperator.h
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kill offsets
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2016-03-29 09:18:29 -07:00 |
ShapeEntityItem.cpp
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Support triangle and hexagon shapes, add shape support to overlays.
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2016-07-15 22:02:17 -07:00 |
ShapeEntityItem.h
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Support triangle and hexagon shapes, add shape support to overlays.
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2016-07-15 22:02:17 -07:00 |
SimpleEntitySimulation.cpp
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fix entity-server crash for out of bounds
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2016-04-14 15:23:14 -07:00 |
SimpleEntitySimulation.h
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use smart pointers for entity simulations
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2016-05-07 09:14:33 -07:00 |
SimulationFlags.h
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change properties at 127 priority, grab at 128
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2016-03-08 22:17:44 -08:00 |
SimulationOwner.cpp
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fix bug preventing sim ownership release
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2016-05-05 10:52:53 -07:00 |
SimulationOwner.h
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magic number
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2016-05-17 19:14:44 -07:00 |
SkyboxPropertyGroup.cpp
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SkyboxPropertyGroup.h
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StagePropertyGroup.cpp
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StagePropertyGroup.h
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TextEntityItem.cpp
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change some more parameters back to being pass-by-reference, where it's safe
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2015-12-07 05:30:19 -08:00 |
TextEntityItem.h
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change some more parameters back to being pass-by-reference, where it's safe
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2015-12-07 05:30:19 -08:00 |
UpdateEntityOperator.cpp
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fix some comments and debug pritns
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2016-05-16 14:12:05 -07:00 |
UpdateEntityOperator.h
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fix logic in UpdateEntityOperator
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2016-05-11 18:47:20 -07:00 |
WebEntityItem.cpp
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change some more parameters back to being pass-by-reference, where it's safe
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2015-12-07 05:30:19 -08:00 |
WebEntityItem.h
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change some more parameters back to being pass-by-reference, where it's safe
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2015-12-07 05:30:19 -08:00 |
ZoneEntityItem.cpp
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more STATIC_MESH and dynamic overlap prevention
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2016-06-22 15:20:45 -07:00 |
ZoneEntityItem.h
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remove override to avoid new Jenkins OSX warnings
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2016-06-23 10:38:46 -07:00 |