overte-HifiExperiments/libraries/entities/src
2016-08-11 15:06:58 -07:00
..
AddEntityOperator.cpp add a way to remember which entities couldn't be properly placed in octree due to missing parents 2015-12-14 14:19:19 -08:00
AddEntityOperator.h
AnimationPropertyGroup.cpp fix export of animation properties 2016-04-08 14:40:06 -07:00
AnimationPropertyGroup.h remove dangling whitespace 2016-01-05 16:44:36 -08:00
DeleteEntityOperator.cpp
DeleteEntityOperator.h
EntitiesLogging.cpp
EntitiesLogging.h
EntitiesScriptEngineProvider.h overload a single function and cleanup, add examples 2015-11-06 11:48:51 -08:00
EntityActionFactoryInterface.h
EntityActionInterface.cpp more debugging prints 2015-11-11 16:03:08 -08:00
EntityActionInterface.h merge from upstream 2016-05-10 08:18:45 -07:00
EntityEditPacketSender.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into removeDisableEntityNACKS 2016-05-21 09:23:45 -07:00
EntityEditPacketSender.h Merge branch 'master' of https://github.com/highfidelity/hifi into removeDisableEntityNACKS 2016-05-21 09:23:45 -07:00
EntityItem.cpp performance optimization to minimize calling usecTimestampNow 2016-08-09 13:10:02 -07:00
EntityItem.h Merge branch 'master' of github.com:highfidelity/hifi into overlay-children 2016-08-11 15:06:58 -07:00
EntityItemID.cpp
EntityItemID.h
EntityItemProperties.cpp declare new shape types 2016-07-06 10:50:51 -07:00
EntityItemProperties.h Add a generic shape primitive 2016-05-21 23:46:44 -07:00
EntityItemPropertiesDefaults.h Remove the last of the glow level 2016-05-14 14:49:31 -07:00
EntityItemPropertiesMacros.h use "collidesWith" instead of "collisionMask" 2016-01-19 11:41:22 -08:00
EntityPropertyFlags.h Add a generic shape primitive 2016-05-21 23:46:44 -07:00
EntityScriptingInterface.cpp Use custom dialog for asset server add to world 2016-07-22 17:14:45 -07:00
EntityScriptingInterface.h Use custom dialog for asset server add to world 2016-07-22 17:14:45 -07:00
EntitySimulation.cpp have code where physics guesses at server values also avoid doing simple simulation of children of avatars 2016-06-09 14:35:17 -07:00
EntitySimulation.h use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
EntityTree.cpp don't overwrite physical properties with those from the entity during editEntity -- only set those that the script didn't. 2016-07-19 11:23:21 -07:00
EntityTree.h cap lifetime rather than reject edits from nodes which only have tmp-rez rights 2016-06-21 16:48:04 -07:00
EntityTreeElement.cpp misc fixes from particles branch 2016-07-29 15:36:32 -07:00
EntityTreeElement.h Adding blacklist 2015-12-24 11:48:40 -08:00
EntityTreeHeadlessViewer.cpp use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
EntityTreeHeadlessViewer.h use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
EntityTypes.cpp more verbose messaging about incorrect entity types 2016-06-13 17:48:58 -07:00
EntityTypes.h Merge pull request #7868 from jherico/entity_shape 2016-05-24 08:40:58 -07:00
KeyLightPropertyGroup.cpp Fix keyLight.ambientURL capitalization 2016-02-23 16:53:16 -08:00
KeyLightPropertyGroup.h
LightEntityItem.cpp more optimized uses of EntityItem::getDimensions() 2016-04-27 11:04:22 -07:00
LightEntityItem.h Rename light surfaceRadius->falloffRadius 2016-02-25 10:02:33 -08:00
LineEntityItem.cpp Remove the last of the glow level 2016-05-14 14:49:31 -07:00
LineEntityItem.h undo ambitious cleanup (try again another day) 2016-06-03 11:06:36 -07:00
ModelEntityItem.cpp more STATIC_MESH and dynamic overlap prevention 2016-06-22 15:20:45 -07:00
ModelEntityItem.h more STATIC_MESH and dynamic overlap prevention 2016-06-22 15:20:45 -07:00
MovingEntitiesOperator.cpp
MovingEntitiesOperator.h
ParticleEffectEntityItem.cpp more STATIC_MESH and dynamic overlap prevention 2016-06-22 15:20:45 -07:00
ParticleEffectEntityItem.h remove override to avoid new Jenkins OSX warnings 2016-06-23 10:38:46 -07:00
PolyLineEntityItem.cpp Remove the last of the glow level 2016-05-14 14:49:31 -07:00
PolyLineEntityItem.h undo ambitious cleanup (try again another day) 2016-06-03 11:06:36 -07:00
PolyVoxEntityItem.cpp more threading cleanups 2016-03-24 19:14:25 -07:00
PolyVoxEntityItem.h don't call getMesh from render 2016-03-23 22:46:43 -07:00
PropertyGroup.h
RecurseOctreeToMapOperator.cpp kill offsets 2016-03-29 09:18:29 -07:00
RecurseOctreeToMapOperator.h kill offsets 2016-03-29 09:18:29 -07:00
ShapeEntityItem.cpp Support triangle and hexagon shapes, add shape support to overlays. 2016-07-15 22:02:17 -07:00
ShapeEntityItem.h Support triangle and hexagon shapes, add shape support to overlays. 2016-07-15 22:02:17 -07:00
SimpleEntitySimulation.cpp fix entity-server crash for out of bounds 2016-04-14 15:23:14 -07:00
SimpleEntitySimulation.h use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
SimulationFlags.h change properties at 127 priority, grab at 128 2016-03-08 22:17:44 -08:00
SimulationOwner.cpp fix bug preventing sim ownership release 2016-05-05 10:52:53 -07:00
SimulationOwner.h magic number 2016-05-17 19:14:44 -07:00
SkyboxPropertyGroup.cpp
SkyboxPropertyGroup.h
StagePropertyGroup.cpp
StagePropertyGroup.h
TextEntityItem.cpp change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
TextEntityItem.h change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
UpdateEntityOperator.cpp fix some comments and debug pritns 2016-05-16 14:12:05 -07:00
UpdateEntityOperator.h fix logic in UpdateEntityOperator 2016-05-11 18:47:20 -07:00
WebEntityItem.cpp change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
WebEntityItem.h change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
ZoneEntityItem.cpp more STATIC_MESH and dynamic overlap prevention 2016-06-22 15:20:45 -07:00
ZoneEntityItem.h remove override to avoid new Jenkins OSX warnings 2016-06-23 10:38:46 -07:00