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https://github.com/HifiExperiments/overte.git
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187 lines
No EOL
6.4 KiB
C++
187 lines
No EOL
6.4 KiB
C++
//
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// main.cpp
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// Voxel Server
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//
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// Created by Stephen Birara on 03/06/13.
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// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
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//
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#include <cmath>
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#include <cstdlib>
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#include <cstring>
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#include <cstdio>
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#include <OctalCode.h>
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#include <AgentList.h>
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#include <VoxelTree.h>
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#include "VoxelAgentData.h"
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#include <SharedUtil.h>
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#ifdef _WIN32
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#include "Syssocket.h"
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#include "Systime.h"
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#else
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#include <sys/time.h>
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#include <arpa/inet.h>
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#include <ifaddrs.h>
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#endif
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const int VOXEL_LISTEN_PORT = 40106;
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const int VERTICES_PER_VOXEL = 8;
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const int VERTEX_POINTS_PER_VOXEL = 3 * VERTICES_PER_VOXEL;
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const int COLOR_VALUES_PER_VOXEL = 3 * VERTICES_PER_VOXEL;
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const int VOXEL_SIZE_BYTES = 3 + (3 * sizeof(float));
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const int VOXELS_PER_PACKET = (MAX_PACKET_SIZE - 1) / VOXEL_SIZE_BYTES;
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const int MIN_BRIGHTNESS = 64;
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const float DEATH_STAR_RADIUS = 4.0;
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const float MAX_CUBE = 0.05f;
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const int MAX_VOXEL_TREE_DEPTH_LEVELS = 10;
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AgentList agentList('V', VOXEL_LISTEN_PORT);
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int randomlyFillVoxelTree(int levelsToGo, VoxelNode *currentRootNode) {
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// randomly generate children for this node
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// the first level of the tree (where levelsToGo = MAX_VOXEL_TREE_DEPTH_LEVELS) has all 8
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if (levelsToGo > 0) {
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int grandChildrenFromNode = 0;
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bool createdChildren = false;
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int colorArray[4] = {};
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createdChildren = false;
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for (int i = 0; i < 8; i++) {
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if (((i == 0 || i == 1 | i == 4 | i == 5) && (randomBoolean() || levelsToGo != 1)) ) {
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// create a new VoxelNode to put here
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currentRootNode->children[i] = new VoxelNode();
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// give this child it's octal code
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currentRootNode->children[i]->octalCode = childOctalCode(currentRootNode->octalCode, i);
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// fill out the lower levels of the tree using that node as the root node
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grandChildrenFromNode = randomlyFillVoxelTree(levelsToGo - 1, currentRootNode->children[i]);
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if (currentRootNode->children[i]->color[3] == 1) {
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for (int c = 0; c < 3; c++) {
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colorArray[c] += currentRootNode->children[i]->color[c];
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}
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colorArray[3]++;
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}
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if (grandChildrenFromNode > 0) {
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currentRootNode->childMask += (1 << (7 - i));
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}
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createdChildren = true;
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}
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}
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if (!createdChildren) {
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// we didn't create any children for this node, making it a leaf
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// give it a random color
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currentRootNode->setRandomColor(MIN_BRIGHTNESS);
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} else {
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// set the color value for this node
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currentRootNode->setColorFromAverageOfChildren(colorArray);
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}
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return createdChildren;
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} else {
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// this is a leaf node, just give it a color
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currentRootNode->setRandomColor(MIN_BRIGHTNESS);
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return 0;
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}
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}
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void attachVoxelAgentDataToAgent(Agent *newAgent) {
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if (newAgent->getLinkedData() == NULL) {
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newAgent->setLinkedData(new VoxelAgentData());
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}
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}
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int main(int argc, const char * argv[])
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{
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setvbuf(stdout, NULL, _IOLBF, 0);
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agentList.linkedDataCreateCallback = &attachVoxelAgentDataToAgent;
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agentList.startSilentAgentRemovalThread();
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agentList.startDomainServerCheckInThread();
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srand((unsigned)time(0));
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// use our method to create a random voxel tree
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VoxelTree randomTree;
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// create an octal code buffer and load it with 0 so that the recursive tree fill can give
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// octal codes to the tree nodes that it is creating
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randomlyFillVoxelTree(MAX_VOXEL_TREE_DEPTH_LEVELS, randomTree.rootNode);
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unsigned char *voxelPacket = new unsigned char[MAX_VOXEL_PACKET_SIZE];
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unsigned char *voxelPacketEnd;
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unsigned char *stopOctal;
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int packetCount;
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int totalBytesSent;
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sockaddr agentPublicAddress;
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char *packetData = new char[MAX_PACKET_SIZE];
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ssize_t receivedBytes;
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// loop to send to agents requesting data
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while (true) {
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if (agentList.getAgentSocket().receive(&agentPublicAddress, packetData, &receivedBytes)) {
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if (packetData[0] == 'H') {
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if (agentList.addOrUpdateAgent(&agentPublicAddress, &agentPublicAddress, packetData[0], agentList.getLastAgentId())) {
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agentList.increaseAgentId();
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}
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agentList.updateAgentWithData(&agentPublicAddress, (void *)packetData, receivedBytes);
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VoxelAgentData *agentData = (VoxelAgentData *) agentList.getAgents()[agentList.indexOfMatchingAgent(&agentPublicAddress)].getLinkedData();
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int newLevel = 10;
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if (newLevel > agentData->lastSentLevel) {
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// the agent has already received a deeper level than this from us
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// do nothing
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stopOctal = randomTree.rootNode->octalCode;
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packetCount = 0;
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totalBytesSent = 0;
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randomTree.leavesWrittenToBitstream = 0;
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while (stopOctal != NULL) {
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voxelPacketEnd = voxelPacket;
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stopOctal = randomTree.loadBitstreamBuffer(voxelPacketEnd,
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stopOctal,
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randomTree.rootNode,
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newLevel);
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agentList.getAgentSocket().send((sockaddr *)&agentPublicAddress,
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voxelPacket,
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voxelPacketEnd - voxelPacket);
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packetCount++;
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totalBytesSent += voxelPacketEnd - voxelPacket;
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}
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printf("%d packets sent to client totalling %d bytes\n", packetCount, totalBytesSent);
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printf("%d leaves were sent - %f bpv\n",
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randomTree.leavesWrittenToBitstream,
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(float)totalBytesSent / randomTree.leavesWrittenToBitstream);
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agentData->lastSentLevel = newLevel;
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}
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}
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}
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}
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return 0;
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} |