Overte open source metaverse platform.
Find a file
2013-07-05 22:14:32 -07:00
animation-server Merge pull request #523 from PhilipRosedale/master 2013-06-13 12:07:06 -07:00
audio-mixer flip the audio-mixer-frame-time-usage back to STAT_TYPE_TIMER 2013-07-02 16:40:27 -07:00
avatar-mixer ping reporter added to interface take 4 2013-06-28 15:10:45 -07:00
cmake Merge branch 'master' of https://github.com/worklist/hifi into kinected 2013-07-03 10:15:11 -07:00
domain-server DS node count is a timer stat for now 2013-07-02 16:41:46 -07:00
eve Converted double timestamps to long long (64 bit integers), fixed bug with 2013-06-13 11:11:59 -07:00
externals
hardware/head_hand
injector change the trigger argument from d to t 2013-06-18 12:33:41 -07:00
interface Finally got the rotations figured out; I had forgotten the default pose/bind 2013-07-05 22:14:32 -07:00
jenkins replace just the script command instead of the full block 2013-06-26 14:25:03 -07:00
libraries Trying to get the right rotations, send them on the wire. 2013-07-03 17:07:22 -07:00
pairing-server
space-server
tools
voxel-edit
voxel-server ping reporter added to interface 2013-06-28 11:07:01 -07:00
.gitignore Update .gitignore to exclude the Leap SDK files, but not the stub header 2013-06-27 13:55:16 -07:00
CMakeLists.txt
hifi.podspec remove specific glm version, don't specify commit 2013-07-01 09:45:11 -07:00
LICENSE add an all rights reserved license 2013-07-01 11:56:19 -07:00
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.