overte-HifiExperiments/tests/shared/src/GLMHelpersTests.cpp
2022-11-27 19:51:58 +01:00

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//
// GLMHelpersTests.cpp
// tests/shared/src
//
// Created by Anthony Thibault on 2015.12.29
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "GLMHelpersTests.h"
#include <NumericalConstants.h>
#include <StreamUtils.h>
#include <test-utils/QTestExtensions.h>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/simd/matrix.h>
QTEST_MAIN(GLMHelpersTests)
void GLMHelpersTests::testEulerDecomposition() {
// quat to euler and back again....
const glm::quat ROT_X_90 = glm::angleAxis(PI / 2.0f, glm::vec3(1.0f, 0.0f, 0.0f));
const glm::quat ROT_Y_180 = glm::angleAxis(PI, glm::vec3(0.0f, 1.0, 0.0f));
const glm::quat ROT_Z_30 = glm::angleAxis(PI / 6.0f, glm::vec3(1.0f, 0.0f, 0.0f));
const float EPSILON = 0.00001f;
std::vector<glm::quat> quatVec = {
glm::quat(),
ROT_X_90,
ROT_Y_180,
ROT_Z_30,
ROT_X_90 * ROT_Y_180 * ROT_Z_30,
ROT_X_90 * ROT_Z_30 * ROT_Y_180,
ROT_Y_180 * ROT_Z_30 * ROT_X_90,
ROT_Y_180 * ROT_X_90 * ROT_Z_30,
ROT_Z_30 * ROT_X_90 * ROT_Y_180,
ROT_Z_30 * ROT_Y_180 * ROT_X_90,
};
for (auto& q : quatVec) {
glm::vec3 euler = safeEulerAngles(q);
glm::quat r(euler);
// when the axis and angle are flipped.
if (glm::dot(q, r) < 0.0f) {
r = -r;
}
QCOMPARE_WITH_ABS_ERROR(q, r, EPSILON);
}
}
static void testQuatCompression(glm::quat testQuat) {
float MAX_COMPONENT_ERROR = 4.3e-5f;
glm::quat q;
uint8_t bytes[6];
packOrientationQuatToSixBytes(bytes, testQuat);
unpackOrientationQuatFromSixBytes(bytes, q);
if (glm::dot(q, testQuat) < 0.0f) {
q = -q;
}
QCOMPARE_WITH_ABS_ERROR(q.x, testQuat.x, MAX_COMPONENT_ERROR);
QCOMPARE_WITH_ABS_ERROR(q.y, testQuat.y, MAX_COMPONENT_ERROR);
QCOMPARE_WITH_ABS_ERROR(q.z, testQuat.z, MAX_COMPONENT_ERROR);
QCOMPARE_WITH_ABS_ERROR(q.w, testQuat.w, MAX_COMPONENT_ERROR);
}
void GLMHelpersTests::testSixByteOrientationCompression() {
const glm::quat ROT_X_90 = glm::angleAxis(PI / 2.0f, glm::vec3(1.0f, 0.0f, 0.0f));
const glm::quat ROT_Y_180 = glm::angleAxis(PI, glm::vec3(0.0f, 1.0, 0.0f));
const glm::quat ROT_Z_30 = glm::angleAxis(PI / 6.0f, glm::vec3(1.0f, 0.0f, 0.0f));
testQuatCompression(ROT_X_90);
testQuatCompression(ROT_Y_180);
testQuatCompression(ROT_Z_30);
testQuatCompression(ROT_X_90 * ROT_Y_180);
testQuatCompression(ROT_Y_180 * ROT_X_90);
testQuatCompression(ROT_Z_30 * ROT_X_90);
testQuatCompression(ROT_X_90 * ROT_Z_30);
testQuatCompression(ROT_Z_30 * ROT_Y_180);
testQuatCompression(ROT_Y_180 * ROT_Z_30);
testQuatCompression(ROT_X_90 * ROT_Y_180 * ROT_Z_30);
testQuatCompression(ROT_Y_180 * ROT_Z_30 * ROT_X_90);
testQuatCompression(ROT_Z_30 * ROT_X_90 * ROT_Y_180);
testQuatCompression(-ROT_X_90);
testQuatCompression(-ROT_Y_180);
testQuatCompression(-ROT_Z_30);
testQuatCompression(-(ROT_X_90 * ROT_Y_180));
testQuatCompression(-(ROT_Y_180 * ROT_X_90));
testQuatCompression(-(ROT_Z_30 * ROT_X_90));
testQuatCompression(-(ROT_X_90 * ROT_Z_30));
testQuatCompression(-(ROT_Z_30 * ROT_Y_180));
testQuatCompression(-(ROT_Y_180 * ROT_Z_30));
testQuatCompression(-(ROT_X_90 * ROT_Y_180 * ROT_Z_30));
testQuatCompression(-(ROT_Y_180 * ROT_Z_30 * ROT_X_90));
testQuatCompression(-(ROT_Z_30 * ROT_X_90 * ROT_Y_180));
}
#define LOOPS 500000
void GLMHelpersTests::testSimd() {
glm::mat4 a = glm::translate(glm::mat4(), vec3(1, 4, 9));
glm::mat4 b = glm::rotate(glm::mat4(), PI / 3, vec3(0, 1, 0));
glm::mat4 a1, b1;
glm::mat4 a2, b2;
a1 = a * b;
b1 = b * a;
glm_mat4u_mul(a, b, a2);
glm_mat4u_mul(b, a, b2);
{
QElapsedTimer timer;
timer.start();
for (size_t i = 0; i < LOOPS; ++i) {
a1 = a * b;
b1 = b * a;
}
qDebug() << "Native " << timer.elapsed();
}
{
QElapsedTimer timer;
timer.start();
for (size_t i = 0; i < LOOPS; ++i) {
glm_mat4u_mul(a, b, a2);
glm_mat4u_mul(b, a, b2);
}
qDebug() << "SIMD " << timer.elapsed();
}
qDebug() << "Done ";
}
void GLMHelpersTests::testGenerateBasisVectors() {
{ // very simple case: primary along X, secondary is linear combination of X and Y
glm::vec3 u(1.0f, 0.0f, 0.0f);
glm::vec3 v(1.0f, 1.0f, 0.0f);
glm::vec3 w;
generateBasisVectors(u, v, u, v, w);
QCOMPARE_WITH_ABS_ERROR(u, Vectors::UNIT_X, EPSILON);
QCOMPARE_WITH_ABS_ERROR(v, Vectors::UNIT_Y, EPSILON);
QCOMPARE_WITH_ABS_ERROR(w, Vectors::UNIT_Z, EPSILON);
}
{ // point primary along Y instead of X
glm::vec3 u(0.0f, 1.0f, 0.0f);
glm::vec3 v(1.0f, 1.0f, 0.0f);
glm::vec3 w;
generateBasisVectors(u, v, u, v, w);
QCOMPARE_WITH_ABS_ERROR(u, Vectors::UNIT_Y, EPSILON);
QCOMPARE_WITH_ABS_ERROR(v, Vectors::UNIT_X, EPSILON);
QCOMPARE_WITH_ABS_ERROR(w, -Vectors::UNIT_Z, EPSILON);
}
{ // pass bad data (both vectors along Y). The helper will guess X for secondary.
glm::vec3 u(0.0f, 1.0f, 0.0f);
glm::vec3 v(0.0f, 1.0f, 0.0f);
glm::vec3 w;
generateBasisVectors(u, v, u, v, w);
QCOMPARE_WITH_ABS_ERROR(u, Vectors::UNIT_Y, EPSILON);
QCOMPARE_WITH_ABS_ERROR(v, Vectors::UNIT_X, EPSILON);
QCOMPARE_WITH_ABS_ERROR(w, -Vectors::UNIT_Z, EPSILON);
}
{ // pass bad data (both vectors along X). The helper will guess X for secondary, fail, then guess Y.
glm::vec3 u(1.0f, 0.0f, 0.0f);
glm::vec3 v(1.0f, 0.0f, 0.0f);
glm::vec3 w;
generateBasisVectors(u, v, u, v, w);
QCOMPARE_WITH_ABS_ERROR(u, Vectors::UNIT_X, EPSILON);
QCOMPARE_WITH_ABS_ERROR(v, Vectors::UNIT_Y, EPSILON);
QCOMPARE_WITH_ABS_ERROR(w, Vectors::UNIT_Z, EPSILON);
}
{ // general case for arbitrary rotation
float angle = 1.234f;
glm::vec3 axis = glm::normalize(glm::vec3(1.0f, 2.0f, 3.0f));
glm::quat rotation = glm::angleAxis(angle, axis);
// expected values
glm::vec3 x = rotation * Vectors::UNIT_X;
glm::vec3 y = rotation * Vectors::UNIT_Y;
glm::vec3 z = rotation * Vectors::UNIT_Z;
// primary is along x
// secondary is linear combination of x and y
// tertiary is unknown
glm::vec3 u = 1.23f * x;
glm::vec3 v = 2.34f * x + 3.45f * y;
glm::vec3 w;
generateBasisVectors(u, v, u, v, w);
QCOMPARE_WITH_ABS_ERROR(u, x, EPSILON);
QCOMPARE_WITH_ABS_ERROR(v, y, EPSILON);
QCOMPARE_WITH_ABS_ERROR(w, z, EPSILON);
}
}
void GLMHelpersTests::roundPerf() {
const int NUM_VECS = 1000000;
const float MAX_VEC = 500.0f;
std::vector<glm::vec3> vecs;
vecs.reserve(NUM_VECS);
for (int i = 0; i < NUM_VECS; i++) {
vecs.emplace_back(randFloatInRange(-MAX_VEC, MAX_VEC), randFloatInRange(-MAX_VEC, MAX_VEC), randFloatInRange(-MAX_VEC, MAX_VEC));
}
std::vector<glm::vec3> vecs2 = vecs;
std::vector<glm::vec3> originalVecs = vecs;
auto start = std::chrono::high_resolution_clock::now();
for (auto& vec : vecs) {
vec = glm::round(vec);
}
auto glmTime = std::chrono::high_resolution_clock::now() - start;
start = std::chrono::high_resolution_clock::now();
for (auto& vec : vecs2) {
vec = glm::vec3(fastLrintf(vec.x), fastLrintf(vec.y), fastLrintf(vec.z));
}
auto manualTime = std::chrono::high_resolution_clock::now() - start;
bool identical = true;
for (decltype(vecs)::size_type i = 0; i < vecs.size(); i++) {
identical &= vecs[i] == vecs2[i];
if (vecs[i] != vecs2[i]) {
qDebug() << "glm: " << vecs[i].x << vecs[i].y << vecs[i].z << ", manual: " << vecs2[i].x << vecs2[i].y << vecs2[i].z;
qDebug() << "original: " << originalVecs[i].x << originalVecs[i].y << originalVecs[i].z;
break;
}
}
qDebug() << "ratio: " << (float)glmTime.count() / (float)manualTime.count() << ", identical: " << identical;
}