overte-HifiExperiments/libraries/audio/src/AudioScriptingInterface.cpp

55 lines
2.1 KiB
C++

//
// AudioScriptingInterface.cpp
// libraries/audio/src
//
// Created by Stephen Birarda on 1/2/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AudioScriptingInterface.h"
AudioInjector* AudioScriptingInterface::playSound(Sound* sound, const AudioInjectorOptions* injectorOptions) {
AudioInjector* injector = new AudioInjector(sound, *injectorOptions);
QThread* injectorThread = new QThread();
injector->moveToThread(injectorThread);
// start injecting when the injector thread starts
connect(injectorThread, SIGNAL(started()), injector, SLOT(injectAudio()));
// connect the right slots and signals so that the AudioInjector is killed once the injection is complete
connect(injector, SIGNAL(finished()), injector, SLOT(deleteLater()));
connect(injector, SIGNAL(finished()), injectorThread, SLOT(quit()));
connect(injectorThread, SIGNAL(finished()), injectorThread, SLOT(deleteLater()));
injectorThread->start();
return injector;
}
void AudioScriptingInterface::startDrumSound(float volume, float frequency, float duration, float decay,
const AudioInjectorOptions* injectorOptions) {
Sound* sound = new Sound(volume, frequency, duration, decay);
AudioInjector* injector = new AudioInjector(sound, *injectorOptions);
sound->setParent(injector);
QThread* injectorThread = new QThread();
injector->moveToThread(injectorThread);
// start injecting when the injector thread starts
connect(injectorThread, SIGNAL(started()), injector, SLOT(injectAudio()));
// connect the right slots and signals so that the AudioInjector is killed once the injection is complete
connect(injector, SIGNAL(finished()), injector, SLOT(deleteLater()));
connect(injector, SIGNAL(finished()), injectorThread, SLOT(quit()));
connect(injectorThread, SIGNAL(finished()), injectorThread, SLOT(deleteLater()));
injectorThread->start();
}