overte-HifiExperiments/scripts/system/controllers
volansystech 99af493ac8 Resolved the issue from the Initial commit - "grabbedEntity" stays into that grabbed position for a few seconds (hanging into mid of air) before dropping down automatically.
Successfully converted far grab into near grab when entity is closer to the Avatar.
When Trigger is released after converted far grab into near grab far, the obect is dropped successfully.
2017-04-11 21:57:01 +05:30
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controllerDisplay.js Cleanup variable naming in touch controller config 2016-12-20 07:45:35 -08:00
controllerDisplayManager.js Cleanup implementation of touch controller config 2016-12-20 07:45:35 -08:00
controllerScripts.js Load controller scripts in their own script engine 2017-03-15 14:31:13 +13:00
grab.js fix typo 2017-03-24 09:59:55 -07:00
handControllerGrab.js Resolved the issue from the Initial commit - "grabbedEntity" stays into that grabbed position for a few seconds (hanging into mid of air) before dropping down automatically. 2017-04-11 21:57:01 +05:30
handControllerPointer.js change all references of Quat.getFront to Quat.getForward in scripts directory 2017-03-21 22:25:30 +00:00
leapHands.js leap 2016-06-03 15:40:04 -07:00
squeezeHands.js Finger now points when near tablet + deadspot added when touching the tablet 2017-03-08 19:03:56 -08:00
teleport.js Merge pull request #9940 from Atlante45/fix/sit 2017-03-28 11:14:31 -07:00
toggleAdvancedMovementForHandControllers.js use the correct property name for useAdvancedMovementControls 2017-03-15 10:34:43 -07:00
touchControllerConfiguration.js Fix right touch controller tip labels not showing up 2016-12-20 18:01:53 -08:00
viveControllerConfiguration.js Update controller display to support non-string hardware resolution 2016-12-20 07:45:35 -08:00