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BulletUtil.h
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GLM update and GLI integration
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2016-09-09 10:18:15 -07:00 |
CharacterController.cpp
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prevent avatars from walking up vertical walls
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2016-09-22 16:12:35 -07:00 |
CharacterController.h
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sky-hook for walking up steps
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2016-09-22 09:48:59 -07:00 |
CharacterGhostObject.cpp
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fix kinematic motion for ground and hover
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2016-09-20 08:29:55 -07:00 |
CharacterGhostObject.h
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fix kinematic motion for ground and hover
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2016-09-20 08:29:55 -07:00 |
CharacterGhostShape.cpp
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simplified Aabb management for GhostObject
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2016-09-14 14:57:47 -07:00 |
CharacterGhostShape.h
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simplified Aabb management for GhostObject
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2016-09-14 14:57:47 -07:00 |
CharacterRayResult.cpp
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fix windows build
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2016-09-15 14:54:03 -07:00 |
CharacterRayResult.h
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adding kinematic character controller demo
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2016-09-14 11:43:52 -07:00 |
CharacterSweepResult.cpp
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fix windows build
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2016-09-15 14:54:03 -07:00 |
CharacterSweepResult.h
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adding kinematic character controller demo
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2016-09-14 11:43:52 -07:00 |
CollisionRenderMeshCache.cpp
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scale collision render mesh correctly
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2016-08-24 22:26:56 -07:00 |
CollisionRenderMeshCache.h
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remove commented out cruft
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2016-08-24 22:26:56 -07:00 |
ContactInfo.cpp
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entity-entity collision events emit signals again
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2015-05-04 13:32:57 -07:00 |
ContactInfo.h
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entity-entity collision events emit signals again
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2015-05-04 13:32:57 -07:00 |
EntityMotionState.cpp
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don't cripple interface with log-spam
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2016-09-08 15:42:42 -07:00 |
EntityMotionState.h
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const shapes, and use *MotionState::setShape()
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2016-08-24 22:26:56 -07:00 |
MeshMassProperties.cpp
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Fix warnings on windows 64bit
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2015-12-11 15:42:15 -08:00 |
MeshMassProperties.h
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fix windows build
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2015-05-27 09:14:11 -07:00 |
ObjectAction.cpp
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use smart pointers for entity simulations
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2016-05-07 09:14:33 -07:00 |
ObjectAction.h
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use smart pointers for entity simulations
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2016-05-07 09:14:33 -07:00 |
ObjectActionOffset.cpp
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adjust how the decision to send action changes over the wire is made
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2015-11-12 15:27:10 -08:00 |
ObjectActionOffset.h
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call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
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2015-12-16 14:00:04 -08:00 |
ObjectActionSpring.cpp
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fix indentation, move an early exit to earlier
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2016-05-06 10:06:51 -07:00 |
ObjectActionSpring.h
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remove extra qualification
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2016-05-04 11:33:41 -07:00 |
ObjectActionTravelOriented.cpp
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fix math, renamed a couple variables
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2016-08-30 09:55:42 -07:00 |
ObjectActionTravelOriented.h
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action for arrow flight, etc
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2016-08-28 19:08:13 -07:00 |
ObjectMotionState.cpp
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const shapes, and use *MotionState::setShape()
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2016-08-24 22:26:56 -07:00 |
ObjectMotionState.h
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const shapes, and use *MotionState::setShape()
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2016-08-24 22:26:56 -07:00 |
PhysicalEntitySimulation.cpp
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catagorize some qDebugs
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2016-09-14 21:39:45 -07:00 |
PhysicalEntitySimulation.h
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use smart pointers for entity simulations
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2016-05-07 09:14:33 -07:00 |
PhysicsEngine.cpp
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ShapeManager hands out const shape pointers
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2016-08-24 22:26:56 -07:00 |
PhysicsEngine.h
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update Aabb's of static objects when they move
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2016-04-14 11:18:10 -07:00 |
PhysicsLogging.cpp
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fix filenames in comments
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2015-04-07 10:03:14 -07:00 |
PhysicsLogging.h
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try again without macro
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2015-04-07 09:59:04 -07:00 |
ShapeFactory.cpp
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fix physics compile for android
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2016-08-31 16:55:31 -07:00 |
ShapeFactory.h
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ShapeManager hands out const shape pointers
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2016-08-24 22:26:56 -07:00 |
ShapeManager.cpp
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ShapeManager hands out const shape pointers
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2016-08-24 22:26:56 -07:00 |
ShapeManager.h
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ShapeManager hands out const shape pointers
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2016-08-24 22:26:56 -07:00 |
ThreadSafeDynamicsWorld.cpp
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more finely grained Bullet profiling
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2016-04-22 09:38:43 -07:00 |
ThreadSafeDynamicsWorld.h
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more finely grained Bullet profiling
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2016-04-22 09:38:43 -07:00 |