overte-HifiExperiments/libraries/physics/src
2016-09-22 18:08:23 -07:00
..
BulletUtil.h GLM update and GLI integration 2016-09-09 10:18:15 -07:00
CharacterController.cpp prevent avatars from walking up vertical walls 2016-09-22 16:12:35 -07:00
CharacterController.h sky-hook for walking up steps 2016-09-22 09:48:59 -07:00
CharacterGhostObject.cpp fix kinematic motion for ground and hover 2016-09-20 08:29:55 -07:00
CharacterGhostObject.h fix kinematic motion for ground and hover 2016-09-20 08:29:55 -07:00
CharacterGhostShape.cpp simplified Aabb management for GhostObject 2016-09-14 14:57:47 -07:00
CharacterGhostShape.h simplified Aabb management for GhostObject 2016-09-14 14:57:47 -07:00
CharacterRayResult.cpp fix windows build 2016-09-15 14:54:03 -07:00
CharacterRayResult.h adding kinematic character controller demo 2016-09-14 11:43:52 -07:00
CharacterSweepResult.cpp fix windows build 2016-09-15 14:54:03 -07:00
CharacterSweepResult.h adding kinematic character controller demo 2016-09-14 11:43:52 -07:00
CollisionRenderMeshCache.cpp scale collision render mesh correctly 2016-08-24 22:26:56 -07:00
CollisionRenderMeshCache.h remove commented out cruft 2016-08-24 22:26:56 -07:00
ContactInfo.cpp entity-entity collision events emit signals again 2015-05-04 13:32:57 -07:00
ContactInfo.h entity-entity collision events emit signals again 2015-05-04 13:32:57 -07:00
EntityMotionState.cpp don't cripple interface with log-spam 2016-09-08 15:42:42 -07:00
EntityMotionState.h const shapes, and use *MotionState::setShape() 2016-08-24 22:26:56 -07:00
MeshMassProperties.cpp Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
MeshMassProperties.h fix windows build 2015-05-27 09:14:11 -07:00
ObjectAction.cpp use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
ObjectAction.h use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
ObjectActionOffset.cpp adjust how the decision to send action changes over the wire is made 2015-11-12 15:27:10 -08:00
ObjectActionOffset.h call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
ObjectActionSpring.cpp fix indentation, move an early exit to earlier 2016-05-06 10:06:51 -07:00
ObjectActionSpring.h remove extra qualification 2016-05-04 11:33:41 -07:00
ObjectActionTravelOriented.cpp fix math, renamed a couple variables 2016-08-30 09:55:42 -07:00
ObjectActionTravelOriented.h action for arrow flight, etc 2016-08-28 19:08:13 -07:00
ObjectMotionState.cpp const shapes, and use *MotionState::setShape() 2016-08-24 22:26:56 -07:00
ObjectMotionState.h const shapes, and use *MotionState::setShape() 2016-08-24 22:26:56 -07:00
PhysicalEntitySimulation.cpp catagorize some qDebugs 2016-09-14 21:39:45 -07:00
PhysicalEntitySimulation.h use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
PhysicsEngine.cpp ShapeManager hands out const shape pointers 2016-08-24 22:26:56 -07:00
PhysicsEngine.h update Aabb's of static objects when they move 2016-04-14 11:18:10 -07:00
PhysicsLogging.cpp fix filenames in comments 2015-04-07 10:03:14 -07:00
PhysicsLogging.h try again without macro 2015-04-07 09:59:04 -07:00
ShapeFactory.cpp fix physics compile for android 2016-08-31 16:55:31 -07:00
ShapeFactory.h ShapeManager hands out const shape pointers 2016-08-24 22:26:56 -07:00
ShapeManager.cpp ShapeManager hands out const shape pointers 2016-08-24 22:26:56 -07:00
ShapeManager.h ShapeManager hands out const shape pointers 2016-08-24 22:26:56 -07:00
ThreadSafeDynamicsWorld.cpp more finely grained Bullet profiling 2016-04-22 09:38:43 -07:00
ThreadSafeDynamicsWorld.h more finely grained Bullet profiling 2016-04-22 09:38:43 -07:00