overte-HifiExperiments/interface/resources/shaders
2014-03-27 13:44:34 -07:00
..
ambient_occlusion.frag
ambient_occlusion.vert
diffuse.frag
glow_add.frag
glow_add_separate.frag
grid.frag Adjust the fog density; getting different results on Linux vs. OS X. 2014-01-22 14:17:02 -08:00
horizontal_blur.frag
metavoxel_point.vert
model.frag Don't add the specular alpha in the model fragment shaders. 2014-01-27 17:44:13 -08:00
model.vert
model_normal_map.frag Don't add the specular alpha in the model fragment shaders. 2014-01-27 17:44:13 -08:00
model_normal_map.vert
model_shadow.frag Don't use textures/fancy shaders when rendering shadow map. Closes #2270. 2014-03-24 13:15:03 -07:00
model_shadow.vert Don't use textures/fancy shaders when rendering shadow map. Closes #2270. 2014-03-24 13:15:03 -07:00
occlusion_blur.frag
oculus.frag
passthrough.vert
perlin_modulate.frag fix voxel texture to work better with larger TREE_SCALE 2014-02-12 18:00:09 -08:00
perlin_modulate.vert
point_size.vert
shadow_map.frag Use the "correct" shadow strategy: include only ambient term when in shadow. 2014-03-27 13:44:34 -07:00
shadow_map.vert Use the "correct" shadow strategy: include only ambient term when in shadow. 2014-03-27 13:44:34 -07:00
skin_model.vert
skin_model_normal_map.vert
skin_model_shadow.vert Don't use textures/fancy shaders when rendering shadow map. Closes #2270. 2014-03-24 13:15:03 -07:00
SkyFromAtmosphere.frag
SkyFromAtmosphere.vert
SkyFromSpace.frag
SkyFromSpace.vert
vertical_blur.frag
vertical_blur_add.frag
voxel.geom