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Pulled the common code shared between the rotation handle tools out into helper funcs: * helperRotationHandleOnBegin * helperRotationHandleOnMove * helperRotationHandleOnEnd These functions either take in or derive the necessary info needed to handle a specific rotation axis. NOTE(s): * Tested yaw, pitch, & roll handles using a box. The behavior remained consistent with that prior to this commit. Reviewed-by: Leander Hasty <leander@1stplayable.com> Changes Committed: modified: scripts/system/libraries/entitySelectionTool.js |
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defaultScripts.js |