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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
Batch.cpp
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Adding support for the resource buffer
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2017-04-12 19:07:27 -07:00 |
Batch.h
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COmpleted the Resource Buffer, compilation and binding works. Now need to help on the shader side
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2017-04-14 23:22:45 -07:00 |
Buffer.cpp
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fix polyvox memory leak
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2016-11-16 14:10:50 -08:00 |
Buffer.h
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ModelScriptingInterface::appendMeshes
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2017-03-16 15:22:34 -07:00 |
Color.slh
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Polish the debugging of the light volumes
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2016-10-04 11:03:12 -07:00 |
Config.slh
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Adding shader versioning and defines from GLBackendShader allowing for runtime defines injection to shaders and more
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2016-04-18 18:24:27 -07:00 |
Context.cpp
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Fix the problem with the cursor and scattering,
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2017-03-30 15:15:14 -07:00 |
Context.h
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Adding support for the resource buffer
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2017-04-12 19:07:27 -07:00 |
DrawColoredTexture.slf
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DrawTexcoordRectTransformUnitQuad.slv
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DrawTexture.slf
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DrawTextureOpaque.slf
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DrawTransformUnitQuad.slv
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DrawUnitQuadTexcoord.slv
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DrawViewportQuadTransformTexcoord.slv
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Format.cpp
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CR
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2017-04-25 15:56:23 -07:00 |
Format.h
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Add support for Grayscale and NormalMap textures
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2017-04-25 15:56:23 -07:00 |
Forward.h
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Adding support for variable allocated textures to the GL 4.1 backend
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2017-04-12 15:09:20 -07:00 |
Frame.cpp
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
Frame.h
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
Framebuffer.cpp
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Use a magic number gpu::Texture::SINGLE_MIP instead of 1
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2017-03-30 23:46:37 -07:00 |
Framebuffer.h
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Additional plugin debugging, better plugin resource cleanup
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2016-10-11 19:40:02 -07:00 |
GPULogging.cpp
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GPULogging.h
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Inputs.slh
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final changes as per samcake
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2017-03-27 15:19:28 -07:00 |
PackedNormal.slh
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Adapt shader for GL ES support which requires operators of the same datatype
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2016-10-11 12:15:49 -03:00 |
PageManager.cpp
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
PageManager.h
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
Paint.slh
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Pipeline.cpp
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Pipeline.h
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Query.cpp
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Investigate why the disable depth Bclamp doesn't work
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2016-08-31 19:14:35 -07:00 |
Query.h
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Fixing reveiw comments
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2016-10-10 12:43:33 -07:00 |
Resource.cpp
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
Resource.h
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
Shader.cpp
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FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
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2017-04-13 23:53:56 -07:00 |
Shader.h
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FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
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2017-04-13 23:53:56 -07:00 |
StandardShaderLib.cpp
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StandardShaderLib.h
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State.cpp
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State.h
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Stream.cpp
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Trying to explore the bug with separate vertex format
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2016-04-20 19:09:31 -07:00 |
Stream.h
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add missing include ?
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2016-07-23 20:20:50 -07:00 |
Sysmem.cpp
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
Sysmem.h
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
Texture.cpp
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Fix excessive copying when querying the size of a KTX backed texture
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2017-04-26 17:12:48 -07:00 |
Texture.h
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CR
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2017-04-25 16:09:31 -07:00 |
Texture_ktx.cpp
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Code cleanup
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2017-04-25 15:56:23 -07:00 |
Transform.slh
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FIx the SSBO usage on amd, needed a bit more explanation on the glsl side
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2017-04-21 16:17:18 -07:00 |