overte-HifiExperiments/libraries/gpu/src/gpu
2017-04-26 17:12:48 -07:00
..
null Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
Batch.cpp Adding support for the resource buffer 2017-04-12 19:07:27 -07:00
Batch.h COmpleted the Resource Buffer, compilation and binding works. Now need to help on the shader side 2017-04-14 23:22:45 -07:00
Buffer.cpp fix polyvox memory leak 2016-11-16 14:10:50 -08:00
Buffer.h ModelScriptingInterface::appendMeshes 2017-03-16 15:22:34 -07:00
Color.slh Polish the debugging of the light volumes 2016-10-04 11:03:12 -07:00
Config.slh Adding shader versioning and defines from GLBackendShader allowing for runtime defines injection to shaders and more 2016-04-18 18:24:27 -07:00
Context.cpp Fix the problem with the cursor and scattering, 2017-03-30 15:15:14 -07:00
Context.h Adding support for the resource buffer 2017-04-12 19:07:27 -07:00
DrawColoredTexture.slf
DrawTexcoordRectTransformUnitQuad.slv
DrawTexture.slf
DrawTextureOpaque.slf
DrawTransformUnitQuad.slv
DrawUnitQuadTexcoord.slv
DrawViewportQuadTransformTexcoord.slv
Format.cpp CR 2017-04-25 15:56:23 -07:00
Format.h Add support for Grayscale and NormalMap textures 2017-04-25 15:56:23 -07:00
Forward.h Adding support for variable allocated textures to the GL 4.1 backend 2017-04-12 15:09:20 -07:00
Frame.cpp Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
Frame.h Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
Framebuffer.cpp Use a magic number gpu::Texture::SINGLE_MIP instead of 1 2017-03-30 23:46:37 -07:00
Framebuffer.h Additional plugin debugging, better plugin resource cleanup 2016-10-11 19:40:02 -07:00
GPULogging.cpp
GPULogging.h
Inputs.slh final changes as per samcake 2017-03-27 15:19:28 -07:00
PackedNormal.slh Adapt shader for GL ES support which requires operators of the same datatype 2016-10-11 12:15:49 -03:00
PageManager.cpp Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
PageManager.h Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Paint.slh
Pipeline.cpp
Pipeline.h
Query.cpp Investigate why the disable depth Bclamp doesn't work 2016-08-31 19:14:35 -07:00
Query.h Fixing reveiw comments 2016-10-10 12:43:33 -07:00
Resource.cpp Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Resource.h Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Shader.cpp FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend 2017-04-13 23:53:56 -07:00
Shader.h FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend 2017-04-13 23:53:56 -07:00
StandardShaderLib.cpp
StandardShaderLib.h
State.cpp
State.h
Stream.cpp Trying to explore the bug with separate vertex format 2016-04-20 19:09:31 -07:00
Stream.h add missing include ? 2016-07-23 20:20:50 -07:00
Sysmem.cpp Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Sysmem.h Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Texture.cpp Fix excessive copying when querying the size of a KTX backed texture 2017-04-26 17:12:48 -07:00
Texture.h CR 2017-04-25 16:09:31 -07:00
Texture_ktx.cpp Code cleanup 2017-04-25 15:56:23 -07:00
Transform.slh FIx the SSBO usage on amd, needed a bit more explanation on the glsl side 2017-04-21 16:17:18 -07:00