overte-HifiExperiments/interface/resources/meshes
Anthony J. Thibault 8ca8550f26 MyAvatar: Standing Takeoff and In-Air Animations
Now there are two sets of of jump takeoff and in-air animations.
* Run - Used when the character jumps or falls with a small forward velocity.
* Standing - Used when the character jumps or falls in-place or backward.

CharacterController
* increased takeoff duration to 250 ms
* increased takeoff to fly duration to 1100 ms
* added standing jump and in-air animations
* added 250 milisecond delay between ground and hover, to prevent going into hover when walking over cracks.
* take-off to in-air transitions now use the new snapshotPrev interp type for a smoother tweening.
2016-02-04 17:56:07 -08:00
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defaultAvatar Switched from loading FBX and FST simultaneously to loading FST first, then 2014-02-11 14:20:52 -08:00
defaultAvatar_full MyAvatar: Standing Takeoff and In-Air Animations 2016-02-04 17:56:07 -08:00
defaultAvatar_body.fst Default avatar fixes. 2014-11-14 13:02:02 -08:00
defaultAvatar_full.fst Avatar animations on by default. (Using the now old animation machinery.) 2015-09-04 14:24:37 -07:00
defaultAvatar_head.fst Default avatar fixes. 2014-11-14 13:02:02 -08:00