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Now there are two sets of of jump takeoff and in-air animations. * Run - Used when the character jumps or falls with a small forward velocity. * Standing - Used when the character jumps or falls in-place or backward. CharacterController * increased takeoff duration to 250 ms * increased takeoff to fly duration to 1100 ms * added standing jump and in-air animations * added 250 milisecond delay between ground and hover, to prevent going into hover when walking over cracks. * take-off to in-air transitions now use the new snapshotPrev interp type for a smoother tweening. |
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