overte-HifiExperiments/libraries/entities/src
2016-10-07 16:04:19 -07:00
..
AddEntityOperator.cpp add a way to remember which entities couldn't be properly placed in octree due to missing parents 2015-12-14 14:19:19 -08:00
AddEntityOperator.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
AnimationPropertyGroup.cpp fix export of animation properties 2016-04-08 14:40:06 -07:00
AnimationPropertyGroup.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
DeleteEntityOperator.cpp
DeleteEntityOperator.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
EntitiesLogging.cpp
EntitiesLogging.h
EntitiesScriptEngineProvider.h overload a single function and cleanup, add examples 2015-11-06 11:48:51 -08:00
EntityActionFactoryInterface.h
EntityActionInterface.cpp action for arrow flight, etc 2016-08-28 19:08:13 -07:00
EntityActionInterface.h action for arrow flight, etc 2016-08-28 19:08:13 -07:00
EntityEditPacketSender.cpp fix an AC script's ability to delete entities 2016-09-26 17:14:45 -07:00
EntityEditPacketSender.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
EntityItem.cpp Commuting the LIghtEntityItem changes correctly to the LightRenderItem 2016-08-31 13:55:41 -07:00
EntityItem.h cleaning up the comments from review and trying something to adress the issue that showed up on i5 2016-10-07 16:04:19 -07:00
EntityItemID.cpp fix EntityItemID dependency 2015-10-21 14:33:12 -07:00
EntityItemID.h fix EntityItemID dependency 2015-10-21 14:33:12 -07:00
EntityItemProperties.cpp Fix count of textures 2016-09-10 10:15:13 +12:00
EntityItemProperties.h GLM update and GLI integration 2016-09-09 10:18:15 -07:00
EntityItemPropertiesDefaults.h Added dpi entity property for web-entities 2016-08-23 10:10:26 -07:00
EntityItemPropertiesMacros.h use "collidesWith" instead of "collisionMask" 2016-01-19 11:41:22 -08:00
EntityPropertyFlags.h Added dpi entity property for web-entities 2016-08-23 10:10:26 -07:00
EntityScriptingInterface.cpp Merge pull request #8735 from huffman/feat/teleport-improvements 2016-10-07 09:56:30 -07:00
EntityScriptingInterface.h Add collidableOnly arg to findRayIntersection 2016-10-04 20:19:54 -07:00
EntitySimulation.cpp have code where physics guesses at server values also avoid doing simple simulation of children of avatars 2016-06-09 14:35:17 -07:00
EntitySimulation.h use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
EntityTree.cpp Move EntityTree RayArgs back to header 2016-10-04 20:20:48 -07:00
EntityTree.h Move EntityTree RayArgs back to header 2016-10-04 20:20:48 -07:00
EntityTreeElement.cpp Add collidableOnly arg to findRayIntersection 2016-10-04 20:19:54 -07:00
EntityTreeElement.h Add collidableOnly arg to findRayIntersection 2016-10-04 20:19:54 -07:00
EntityTreeHeadlessViewer.cpp use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
EntityTreeHeadlessViewer.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
EntityTypes.cpp more verbose messaging about incorrect entity types 2016-06-13 17:48:58 -07:00
EntityTypes.h Merge pull request #7868 from jherico/entity_shape 2016-05-24 08:40:58 -07:00
KeyLightPropertyGroup.cpp Fix keyLight.ambientURL capitalization 2016-02-23 16:53:16 -08:00
KeyLightPropertyGroup.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
LightEntityItem.cpp Fixing the vizualisation shader for world to cluster space 2016-09-10 10:41:18 -07:00
LightEntityItem.h cleaning up the comments from review and trying something to adress the issue that showed up on i5 2016-10-07 16:04:19 -07:00
LineEntityItem.cpp Remove the last of the glow level 2016-05-14 14:49:31 -07:00
LineEntityItem.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
ModelEntityItem.cpp fallback to SIMPLE_COMPOUND when can't do COMPOUND 2016-08-24 22:26:56 -07:00
ModelEntityItem.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
MovingEntitiesOperator.cpp
MovingEntitiesOperator.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
ParticleEffectEntityItem.cpp more STATIC_MESH and dynamic overlap prevention 2016-06-22 15:20:45 -07:00
ParticleEffectEntityItem.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
PolyLineEntityItem.cpp Remove the last of the glow level 2016-05-14 14:49:31 -07:00
PolyLineEntityItem.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
PolyVoxEntityItem.cpp more threading cleanups 2016-03-24 19:14:25 -07:00
PolyVoxEntityItem.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
PropertyGroup.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
RecurseOctreeToMapOperator.cpp kill offsets 2016-03-29 09:18:29 -07:00
RecurseOctreeToMapOperator.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
ShapeEntityItem.cpp Support triangle and hexagon shapes, add shape support to overlays. 2016-07-15 22:02:17 -07:00
ShapeEntityItem.h Support triangle and hexagon shapes, add shape support to overlays. 2016-07-15 22:02:17 -07:00
SimpleEntitySimulation.cpp fix entity-server crash for out of bounds 2016-04-14 15:23:14 -07:00
SimpleEntitySimulation.h use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
SimulationFlags.h change properties at 127 priority, grab at 128 2016-03-08 22:17:44 -08:00
SimulationOwner.cpp fix bug preventing sim ownership release 2016-05-05 10:52:53 -07:00
SimulationOwner.h magic number 2016-05-17 19:14:44 -07:00
SkyboxPropertyGroup.cpp
SkyboxPropertyGroup.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
StagePropertyGroup.cpp
StagePropertyGroup.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
TextEntityItem.cpp change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
TextEntityItem.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
UpdateEntityOperator.cpp fix some comments and debug pritns 2016-05-16 14:12:05 -07:00
UpdateEntityOperator.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
WebEntityItem.cpp Added dpi entity property for web-entities 2016-08-23 10:10:26 -07:00
WebEntityItem.h Added dpi entity property for web-entities 2016-08-23 10:10:26 -07:00
ZoneEntityItem.cpp more STATIC_MESH and dynamic overlap prevention 2016-06-22 15:20:45 -07:00
ZoneEntityItem.h add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00