overte-HifiExperiments/examples/libraries/entitySelectionTool.js
2014-10-03 03:12:09 -07:00

996 lines
45 KiB
JavaScript

//
// entitySelectionToolClass.js
// examples
//
// Created by Brad hefta-Gaub on 10/1/14.
// Copyright 2014 High Fidelity, Inc.
//
// This script implements a class useful for building tools for editing entities.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
SelectionDisplay = (function () {
var that = {};
var mode = "UNKNOWN";
var overlayNames = new Array();
var lastAvatarPosition = MyAvatar.position;
var lastAvatarOrientation = MyAvatar.orientation;
var lastPlaneIntersection;
var currentSelection = { id: -1, isKnownID: false };
var entitySelected = false;
var selectedEntityProperties;
var selectedEntityPropertiesOriginalPosition;
var selectedEntityPropertiesOriginalDimensions;
var handleHoverColor = { red: 224, green: 67, blue: 36 };
var handleHoverAlpha = 1.0;
var rotateHandleColor = { red: 0, green: 0, blue: 0 };
var rotateHandleAlpha = 0.7;
var grabberSizeCorner = 0.025;
var grabberSizeEdge = 0.015;
var grabberSizeFace = 0.025;
var grabberColorCorner = { red: 120, green: 120, blue: 120 };
var grabberColorEdge = { red: 0, green: 0, blue: 0 };
var grabberColorFace = { red: 120, green: 120, blue: 120 };
var grabberLineWidth = 0.5;
var grabberSolid = true;
var grabberPropertiesCorner = {
position: { x:0, y: 0, z: 0},
size: grabberSizeCorner,
color: grabberColorCorner,
alpha: 1,
solid: grabberSolid,
visible: false,
dashed: false,
lineWidth: grabberLineWidth,
};
var grabberPropertiesEdge = {
position: { x:0, y: 0, z: 0},
size: grabberSizeEdge,
color: grabberColorEdge,
alpha: 1,
solid: grabberSolid,
visible: false,
dashed: false,
lineWidth: grabberLineWidth,
};
var grabberPropertiesFace = {
position: { x:0, y: 0, z: 0},
size: grabberSizeFace,
color: grabberColorFace,
alpha: 1,
solid: grabberSolid,
visible: false,
dashed: false,
lineWidth: grabberLineWidth,
};
var highlightBox = Overlays.addOverlay("cube", {
position: { x:0, y: 0, z: 0},
size: 1,
color: { red: 180, green: 180, blue: 180},
alpha: 1,
solid: false,
visible: false,
dashed: true,
lineWidth: 1.0,
ignoreRayIntersection: true // this never ray intersects
});
var selectionBox = Overlays.addOverlay("cube", {
position: { x:0, y: 0, z: 0},
size: 1,
color: { red: 180, green: 180, blue: 180},
alpha: 1,
solid: false,
visible: false,
dashed: true,
lineWidth: 1.0,
});
var grabberMoveUp = Overlays.addOverlay("billboard", {
url: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/up-arrow.png",
position: { x:0, y: 0, z: 0},
color: { red: 0, green: 0, blue: 0 },
alpha: 1.0,
visible: false,
size: 0.1,
scale: 0.1,
isFacingAvatar: true
});
var grabberLBN = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberRBN = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberLBF = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberRBF = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberLTN = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberRTN = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberLTF = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberRTF = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberTOP = Overlays.addOverlay("cube", grabberPropertiesFace);
var grabberBOTTOM = Overlays.addOverlay("cube", grabberPropertiesFace);
var grabberLEFT = Overlays.addOverlay("cube", grabberPropertiesFace);
var grabberRIGHT = Overlays.addOverlay("cube", grabberPropertiesFace);
var grabberNEAR = Overlays.addOverlay("cube", grabberPropertiesFace);
var grabberFAR = Overlays.addOverlay("cube", grabberPropertiesFace);
var grabberEdgeTR = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeTL = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeTF = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeTN = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeBR = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeBL = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeBF = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeBN = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeNR = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeNL = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeFR = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeFL = Overlays.addOverlay("cube", grabberPropertiesEdge);
var baseOverlayAngles = { x: 0, y: 0, z: 0 };
var baseOverlayRotation = Quat.fromVec3Degrees(baseOverlayAngles);
var baseOfEntityProjectionOverlay = Overlays.addOverlay("rectangle3d", {
position: { x:0, y: 0, z: 0},
size: 1,
color: { red: 51, green: 152, blue: 203 },
alpha: 0.5,
solid: true,
visible: false,
rotation: baseOverlayRotation
});
var yawOverlayAngles = { x: 90, y: 0, z: 0 };
var yawOverlayRotation = Quat.fromVec3Degrees(yawOverlayAngles);
var pitchOverlayAngles = { x: 0, y: 90, z: 0 };
var pitchOverlayRotation = Quat.fromVec3Degrees(pitchOverlayAngles);
var rollOverlayAngles = { x: 0, y: 180, z: 0 };
var rollOverlayRotation = Quat.fromVec3Degrees(rollOverlayAngles);
var rotateOverlayInner = Overlays.addOverlay("circle3d", {
position: { x:0, y: 0, z: 0},
size: 1,
color: { red: 51, green: 152, blue: 203 },
alpha: 0.2,
solid: true,
visible: false,
rotation: yawOverlayRotation
});
var rotateOverlayOuter = Overlays.addOverlay("circle3d", {
position: { x:0, y: 0, z: 0},
size: 1,
color: { red: 51, green: 152, blue: 203 },
alpha: 0.2,
solid: true,
visible: false,
rotation: yawOverlayRotation
});
var rotateOverlayCurrent = Overlays.addOverlay("circle3d", {
position: { x:0, y: 0, z: 0},
size: 1,
color: { red: 224, green: 67, blue: 36},
alpha: 0.8,
solid: true,
visible: false,
rotation: yawOverlayRotation,
});
var yawHandle = Overlays.addOverlay("billboard", {
url: "https://s3.amazonaws.com/uploads.hipchat.com/33953/231323/HRRhkMk8ueLk8ku/rotate-arrow.png",
position: { x:0, y: 0, z: 0},
color: rotateHandleColor,
alpha: rotateHandleAlpha,
visible: false,
size: 0.1,
scale: 0.1,
isFacingAvatar: false
});
var pitchHandle = Overlays.addOverlay("billboard", {
url: "https://s3.amazonaws.com/uploads.hipchat.com/33953/231323/HRRhkMk8ueLk8ku/rotate-arrow.png",
position: { x:0, y: 0, z: 0},
color: rotateHandleColor,
alpha: rotateHandleAlpha,
visible: false,
size: 0.1,
scale: 0.1,
isFacingAvatar: false
});
var rollHandle = Overlays.addOverlay("billboard", {
url: "https://s3.amazonaws.com/uploads.hipchat.com/33953/231323/HRRhkMk8ueLk8ku/rotate-arrow.png",
position: { x:0, y: 0, z: 0},
color: rotateHandleColor,
alpha: rotateHandleAlpha,
visible: false,
size: 0.1,
scale: 0.1,
isFacingAvatar: false
});
overlayNames[highlightBox] = "highlightBox";
overlayNames[selectionBox] = "selectionBox";
overlayNames[baseOfEntityProjectionOverlay] = "baseOfEntityProjectionOverlay";
overlayNames[grabberMoveUp] = "grabberMoveUp";
overlayNames[grabberLBN] = "grabberLBN";
overlayNames[grabberLBF] = "grabberLBF";
overlayNames[grabberRBN] = "grabberRBN";
overlayNames[grabberRBF] = "grabberRBF";
overlayNames[grabberLTN] = "grabberLTN";
overlayNames[grabberLTF] = "grabberLTF";
overlayNames[grabberRTN] = "grabberRTN";
overlayNames[grabberRTF] = "grabberRTF";
overlayNames[grabberTOP] = "grabberTOP";
overlayNames[grabberBOTTOM] = "grabberBOTTOM";
overlayNames[grabberLEFT] = "grabberLEFT";
overlayNames[grabberRIGHT] = "grabberRIGHT";
overlayNames[grabberNEAR] = "grabberNEAR";
overlayNames[grabberFAR] = "grabberFAR";
overlayNames[grabberEdgeTR] = "grabberEdgeTR";
overlayNames[grabberEdgeTL] = "grabberEdgeTL";
overlayNames[grabberEdgeTF] = "grabberEdgeTF";
overlayNames[grabberEdgeTN] = "grabberEdgeTN";
overlayNames[grabberEdgeBR] = "grabberEdgeBR";
overlayNames[grabberEdgeBL] = "grabberEdgeBL";
overlayNames[grabberEdgeBF] = "grabberEdgeBF";
overlayNames[grabberEdgeBN] = "grabberEdgeBN";
overlayNames[grabberEdgeNR] = "grabberEdgeNR";
overlayNames[grabberEdgeNL] = "grabberEdgeNL";
overlayNames[grabberEdgeFR] = "grabberEdgeFR";
overlayNames[grabberEdgeFL] = "grabberEdgeFL";
overlayNames[yawHandle] = "yawHandle";
overlayNames[pitchHandle] = "pitchHandle";
overlayNames[rollHandle] = "rollHandle";
overlayNames[rotateOverlayInner] = "rotateOverlayInner";
overlayNames[rotateOverlayOuter] = "rotateOverlayOuter";
overlayNames[rotateOverlayCurrent] = "rotateOverlayCurrent";
that.cleanup = function () {
Overlays.deleteOverlay(highlightBox);
Overlays.deleteOverlay(selectionBox);
Overlays.deleteOverlay(grabberMoveUp);
Overlays.deleteOverlay(baseOfEntityProjectionOverlay);
Overlays.deleteOverlay(grabberLBN);
Overlays.deleteOverlay(grabberLBF);
Overlays.deleteOverlay(grabberRBN);
Overlays.deleteOverlay(grabberRBF);
Overlays.deleteOverlay(grabberLTN);
Overlays.deleteOverlay(grabberLTF);
Overlays.deleteOverlay(grabberRTN);
Overlays.deleteOverlay(grabberRTF);
Overlays.deleteOverlay(grabberTOP);
Overlays.deleteOverlay(grabberBOTTOM);
Overlays.deleteOverlay(grabberLEFT);
Overlays.deleteOverlay(grabberRIGHT);
Overlays.deleteOverlay(grabberNEAR);
Overlays.deleteOverlay(grabberFAR);
Overlays.deleteOverlay(grabberEdgeTR);
Overlays.deleteOverlay(grabberEdgeTL);
Overlays.deleteOverlay(grabberEdgeTF);
Overlays.deleteOverlay(grabberEdgeTN);
Overlays.deleteOverlay(grabberEdgeBR);
Overlays.deleteOverlay(grabberEdgeBL);
Overlays.deleteOverlay(grabberEdgeBF);
Overlays.deleteOverlay(grabberEdgeBN);
Overlays.deleteOverlay(grabberEdgeNR);
Overlays.deleteOverlay(grabberEdgeNL);
Overlays.deleteOverlay(grabberEdgeFR);
Overlays.deleteOverlay(grabberEdgeFL);
Overlays.deleteOverlay(yawHandle);
Overlays.deleteOverlay(pitchHandle);
Overlays.deleteOverlay(rollHandle);
Overlays.deleteOverlay(rotateOverlayInner);
Overlays.deleteOverlay(rotateOverlayOuter);
Overlays.deleteOverlay(rotateOverlayCurrent);
};
that.highlightSelectable = function(entityID) {
var properties = Entities.getEntityProperties(entityID);
var center = { x: properties.position.x, y: properties.position.y, z: properties.position.z };
Overlays.editOverlay(highlightBox,
{
visible: true,
position: center,
dimensions: properties.dimensions,
rotation: properties.rotation,
});
};
that.unhighlightSelectable = function(entityID) {
Overlays.editOverlay(highlightBox,{ visible: false});
};
that.select = function(entityID, event) {
var properties = Entities.getEntityProperties(entityID);
if (currentSelection.isKnownID == true) {
that.unselect(currentSelection);
}
currentSelection = entityID;
entitySelected = true;
lastAvatarPosition = MyAvatar.position;
lastAvatarOrientation = MyAvatar.orientation;
if (event !== false) {
selectedEntityProperties = properties;
selectedEntityPropertiesOriginalPosition = properties.position;
selectedEntityPropertiesOriginalDimensions = properties.dimensions;
pickRay = Camera.computePickRay(event.x, event.y);
lastPlaneIntersection = rayPlaneIntersection(pickRay, properties.position, Quat.getFront(lastAvatarOrientation));
var wantDebug = true;
if (wantDebug) {
print("select() with EVENT...... ");
print(" event.y:" + event.y);
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" originalPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" originalDimensions:", selectedEntityPropertiesOriginalDimensions);
Vec3.print(" current position:", properties.position);
}
}
var diagonal = (Vec3.length(properties.dimensions) / 2) * 1.1;
var halfDimensions = Vec3.multiply(properties.dimensions, 0.5);
var innerRadius = diagonal;
var outerRadius = diagonal * 1.15;
var innerActive = false;
var innerAlpha = 0.2;
var outerAlpha = 0.2;
if (innerActive) {
innerAlpha = 0.5;
} else {
outerAlpha = 0.5;
}
var rotateHandleOffset = 0.05;
var grabberMoveUpOffset = 0.1;
var left = properties.position.x - halfDimensions.x;
var right = properties.position.x + halfDimensions.x;
var bottom = properties.position.y - halfDimensions.y;
var top = properties.position.y + halfDimensions.y;
var near = properties.position.z - halfDimensions.z;
var far = properties.position.z + halfDimensions.z;
var center = { x: properties.position.x, y: properties.position.y, z: properties.position.z };
var BLN = { x: left, y: bottom, z: near };
var BRN = { x: right, y: bottom, z: near };
var BLF = { x: left, y: bottom, z: far };
var BRF = { x: right, y: bottom, z: far };
var TLN = { x: left, y: top, z: near };
var TRN = { x: right, y: top, z: near };
var TLF = { x: left, y: top, z: far };
var TRF = { x: right, y: top, z: far };
var yawCorner;
var pitchCorner;
var rollCorner;
var yawHandleRotation;
var pitchHandleRotation;
var rollHandleRotation;
// determine which bottom corner we are closest to
/*------------------------------
example:
BRF +--------+ BLF
| |
| |
BRN +--------+ BLN
*
------------------------------*/
if (MyAvatar.position.x > center.x) {
// must be BRF or BRN
if (MyAvatar.position.z < center.z) {
yawHandleRotation = Quat.fromVec3Degrees({ x: 90, y: 0, z: 0 });
pitchHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 180, z: 180 });
rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 90, z: 180 });
yawCorner = { x: right + rotateHandleOffset,
y: bottom - rotateHandleOffset,
z: near - rotateHandleOffset };
pitchCorner = { x: right + rotateHandleOffset,
y: top + rotateHandleOffset,
z: far + rotateHandleOffset };
rollCorner = { x: left - rotateHandleOffset,
y: top + rotateHandleOffset,
z: near - rotateHandleOffset};
} else {
yawHandleRotation = Quat.fromVec3Degrees({ x: 90, y: 270, z: 0 });
pitchHandleRotation = Quat.fromVec3Degrees({ x: 180, y: 270, z: 0 });
rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 90 });
yawCorner = { x: right + rotateHandleOffset,
y: bottom - rotateHandleOffset,
z: far + rotateHandleOffset };
pitchCorner = { x: left - rotateHandleOffset,
y: top + rotateHandleOffset,
z: far + rotateHandleOffset };
rollCorner = { x: right + rotateHandleOffset,
y: top + rotateHandleOffset,
z: near - rotateHandleOffset};
}
} else {
// must be BLF or BLN
if (MyAvatar.position.z < center.z) {
yawHandleRotation = Quat.fromVec3Degrees({ x: 90, y: 90, z: 0 });
pitchHandleRotation = Quat.fromVec3Degrees({ x: 90, y: 0, z: 90 });
rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 180 });
yawCorner = { x: left - rotateHandleOffset,
y: bottom - rotateHandleOffset,
z: near - rotateHandleOffset };
pitchCorner = { x: right + rotateHandleOffset,
y: top + rotateHandleOffset,
z: near - rotateHandleOffset };
rollCorner = { x: left - rotateHandleOffset,
y: top + rotateHandleOffset,
z: far + rotateHandleOffset};
} else {
yawHandleRotation = Quat.fromVec3Degrees({ x: 90, y: 180, z: 0 });
pitchHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 180 });
rollHandleRotation = Quat.fromVec3Degrees({ x: 180, y: 270, z: 0 });
yawCorner = { x: left - rotateHandleOffset,
y: bottom - rotateHandleOffset,
z: far + rotateHandleOffset };
pitchCorner = { x: left - rotateHandleOffset,
y: top + rotateHandleOffset,
z: near - rotateHandleOffset };
rollCorner = { x: right + rotateHandleOffset,
y: top + rotateHandleOffset,
z: far + rotateHandleOffset};
}
}
Overlays.editOverlay(highlightBox, { visible: false });
Overlays.editOverlay(selectionBox,
{
visible: true,
position: center,
dimensions: properties.dimensions,
rotation: properties.rotation,
});
Overlays.editOverlay(grabberMoveUp, { visible: true, position: { x: center.x, y: top + grabberMoveUpOffset, z: center.z } });
Overlays.editOverlay(grabberLBN, { visible: true, position: { x: left, y: bottom, z: near } });
Overlays.editOverlay(grabberRBN, { visible: true, position: { x: right, y: bottom, z: near } });
Overlays.editOverlay(grabberLBF, { visible: true, position: { x: left, y: bottom, z: far } });
Overlays.editOverlay(grabberRBF, { visible: true, position: { x: right, y: bottom, z: far } });
Overlays.editOverlay(grabberLTN, { visible: true, position: { x: left, y: top, z: near } });
Overlays.editOverlay(grabberRTN, { visible: true, position: { x: right, y: top, z: near } });
Overlays.editOverlay(grabberLTF, { visible: true, position: { x: left, y: top, z: far } });
Overlays.editOverlay(grabberRTF, { visible: true, position: { x: right, y: top, z: far } });
Overlays.editOverlay(grabberTOP, { visible: true, position: { x: center.x, y: top, z: center.z } });
Overlays.editOverlay(grabberBOTTOM, { visible: true, position: { x: center.x, y: bottom, z: center.z } });
Overlays.editOverlay(grabberLEFT, { visible: true, position: { x: left, y: center.y, z: center.z } });
Overlays.editOverlay(grabberRIGHT, { visible: true, position: { x: right, y: center.y, z: center.z } });
Overlays.editOverlay(grabberNEAR, { visible: true, position: { x: center.x, y: center.y, z: near } });
Overlays.editOverlay(grabberFAR, { visible: true, position: { x: center.x, y: center.y, z: far } });
Overlays.editOverlay(grabberEdgeTR, { visible: true, position: { x: right, y: top, z: center.z } });
Overlays.editOverlay(grabberEdgeTL, { visible: true, position: { x: left, y: top, z: center.z } });
Overlays.editOverlay(grabberEdgeTF, { visible: true, position: { x: center.x, y: top, z: far } });
Overlays.editOverlay(grabberEdgeTN, { visible: true, position: { x: center.x, y: top, z: near } });
Overlays.editOverlay(grabberEdgeBR, { visible: true, position: { x: right, y: bottom, z: center.z } });
Overlays.editOverlay(grabberEdgeBL, { visible: true, position: { x: left, y: bottom, z: center.z } });
Overlays.editOverlay(grabberEdgeBF, { visible: true, position: { x: center.x, y: bottom, z: far } });
Overlays.editOverlay(grabberEdgeBN, { visible: true, position: { x: center.x, y: bottom, z: near } });
Overlays.editOverlay(grabberEdgeNR, { visible: true, position: { x: right, y: center.y, z: near } });
Overlays.editOverlay(grabberEdgeNL, { visible: true, position: { x: left, y: center.y, z: near } });
Overlays.editOverlay(grabberEdgeFR, { visible: true, position: { x: right, y: center.y, z: far } });
Overlays.editOverlay(grabberEdgeFL, { visible: true, position: { x: left, y: center.y, z: far } });
Overlays.editOverlay(baseOfEntityProjectionOverlay,
{
visible: true,
solid:true,
lineWidth: 2.0,
position: { x: properties.position.x,
y: 0,
z: properties.position.z },
dimensions: { x: properties.dimensions.x, y: properties.dimensions.z },
rotation: properties.rotation,
});
Overlays.editOverlay(rotateOverlayInner,
{
visible: false,
position: { x: properties.position.x,
y: properties.position.y - (properties.dimensions.y / 2),
z: properties.position.z},
size: innerRadius,
innerRadius: 0.9,
alpha: innerAlpha
});
Overlays.editOverlay(rotateOverlayOuter,
{
visible: false,
position: { x: properties.position.x,
y: properties.position.y - (properties.dimensions.y / 2),
z: properties.position.z},
size: outerRadius,
innerRadius: 0.9,
startAt: 0,
endAt: 360,
alpha: outerAlpha
});
Overlays.editOverlay(rotateOverlayCurrent,
{
visible: false,
position: { x: properties.position.x,
y: properties.position.y - (properties.dimensions.y / 2),
z: properties.position.z},
size: outerRadius,
startAt: 0,
endAt: 0,
innerRadius: 0.9
});
Overlays.editOverlay(yawHandle, { visible: true, position: yawCorner, rotation: yawHandleRotation});
Overlays.editOverlay(pitchHandle, { visible: true, position: pitchCorner, rotation: pitchHandleRotation});
Overlays.editOverlay(rollHandle, { visible: true, position: rollCorner, rotation: rollHandleRotation});
Entities.editEntity(entityID, { localRenderAlpha: 0.1 });
};
that.unselectAll = function () {
if (currentSelection.isKnownID == true) {
that.unselect(currentSelection);
}
currentSelection = { id: -1, isKnownID: false };
entitySelected = false;
};
that.unselect = function (entityID) {
Overlays.editOverlay(selectionBox, { visible: false });
Overlays.editOverlay(baseOfEntityProjectionOverlay, { visible: false });
Overlays.editOverlay(grabberMoveUp, { visible: false });
Overlays.editOverlay(grabberLBN, { visible: false });
Overlays.editOverlay(grabberLBF, { visible: false });
Overlays.editOverlay(grabberRBN, { visible: false });
Overlays.editOverlay(grabberRBF, { visible: false });
Overlays.editOverlay(grabberLTN, { visible: false });
Overlays.editOverlay(grabberLTF, { visible: false });
Overlays.editOverlay(grabberRTN, { visible: false });
Overlays.editOverlay(grabberRTF, { visible: false });
Overlays.editOverlay(grabberTOP, { visible: false });
Overlays.editOverlay(grabberBOTTOM, { visible: false });
Overlays.editOverlay(grabberLEFT, { visible: false });
Overlays.editOverlay(grabberRIGHT, { visible: false });
Overlays.editOverlay(grabberNEAR, { visible: false });
Overlays.editOverlay(grabberFAR, { visible: false });
Overlays.editOverlay(grabberEdgeTR, { visible: false });
Overlays.editOverlay(grabberEdgeTL, { visible: false });
Overlays.editOverlay(grabberEdgeTF, { visible: false });
Overlays.editOverlay(grabberEdgeTN, { visible: false });
Overlays.editOverlay(grabberEdgeBR, { visible: false });
Overlays.editOverlay(grabberEdgeBL, { visible: false });
Overlays.editOverlay(grabberEdgeBF, { visible: false });
Overlays.editOverlay(grabberEdgeBN, { visible: false });
Overlays.editOverlay(grabberEdgeNR, { visible: false });
Overlays.editOverlay(grabberEdgeNL, { visible: false });
Overlays.editOverlay(grabberEdgeFR, { visible: false });
Overlays.editOverlay(grabberEdgeFL, { visible: false });
Overlays.editOverlay(yawHandle, { visible: false });
Overlays.editOverlay(pitchHandle, { visible: false });
Overlays.editOverlay(rollHandle, { visible: false });
Overlays.editOverlay(rotateOverlayInner, { visible: false });
Overlays.editOverlay(rotateOverlayOuter, { visible: false });
Overlays.editOverlay(rotateOverlayCurrent, { visible: false });
Entities.editEntity(entityID, { localRenderAlpha: 1.0 });
currentSelection = { id: -1, isKnownID: false };
entitySelected = false;
};
that.translateXZ = function(event) {
if (!entitySelected || mode !== "TRANSLATE_XZ") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
// this allows us to use the old editModels "shifted" logic which makes the
// up/down behavior of the mouse move "in"/"out" of the screen.
var i = Vec3.dot(vector, Quat.getRight(orientation));
var j = Vec3.dot(vector, Quat.getUp(orientation));
vector = Vec3.sum(Vec3.multiply(Quat.getRight(orientation), i),
Vec3.multiply(Quat.getFront(orientation), j));
newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, vector);
var wantDebug = false;
if (wantDebug) {
print("translateXZ... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
Vec3.print(" originalPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" recentPosition:", selectedEntityProperties.position);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.translateUpDown = function(event) {
if (!entitySelected || mode !== "TRANSLATE_UP_DOWN") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
// we only care about the Y axis
vector.x = 0;
vector.z = 0;
newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, vector);
var wantDebug = false;
if (wantDebug) {
print("translateUpDown... ");
print(" event.y:" + event.y);
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
Vec3.print(" originalPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" recentPosition:", selectedEntityProperties.position);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.stretchNEAR = function(event) {
if (!entitySelected || mode !== "STRETCH_NEAR") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
var originalNEAR = selectedEntityPropertiesOriginalPosition.z - halfDimensions.z;
var newNEAR = originalNEAR + vector.z;
// if near is changing, then...
// dimensions changes by: (oldNEAR - newNEAR)
var changeInDimensions = { x: 0, y: 0, z: (originalNEAR - newNEAR) };
var newDimensions = Vec3.sum(selectedEntityPropertiesOriginalDimensions, changeInDimensions);
var changeInPosition = { x: 0, y: 0, z: (originalNEAR - newNEAR) * -0.5 };
var newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
var wantDebug = false;
if (wantDebug) {
print("stretchNEAR... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
print(" originalNEAR:" + originalNEAR);
print(" newNEAR:" + newNEAR);
Vec3.print(" originalDimensions:", selectedEntityPropertiesOriginalDimensions);
Vec3.print(" changeInDimensions:", changeInDimensions);
Vec3.print(" newDimensions:", newDimensions);
Vec3.print(" originalPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" changeInPosition:", changeInPosition);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
selectedEntityProperties.dimensions = newDimensions;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.stretchRBN = function(event) {
if (!entitySelected || mode !== "STRETCH_RBN") {
return; // not allowed
}
var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
var right = selectedEntityPropertiesOriginalPosition.x + halfDimensions.x;
var bottom = selectedEntityPropertiesOriginalPosition.y - halfDimensions.y;
var near = selectedEntityPropertiesOriginalPosition.z - halfDimensions.z;
var originalRBN = { x: right, y: bottom, z: near };
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
// calculate the X/Z axis change... and use that instead of the X/Y axis change
var i = Vec3.dot(vector, Quat.getRight(orientation));
var j = Vec3.dot(vector, Quat.getUp(orientation));
vector = Vec3.sum(Vec3.multiply(Quat.getRight(orientation), i),
Vec3.multiply(Quat.getFront(orientation), j));
newRBN = Vec3.sum(originalRBN, vector);
var oldDimensions = selectedEntityPropertiesOriginalDimensions;
var changeInDimensions = Vec3.subtract(newRBN, originalRBN);
var newDimensions = Vec3.sum(selectedEntityProperties.dimensions, changeInDimensions);
if (newDimensions.x < 0) {
// TODO: need to handle x flip for position
newDimensions.x = Math.abs(newDimensions.x);
}
if (newDimensions.y < 0) {
// TODO: need to handle y flip for position
newDimensions.y = Math.abs(newDimensions.y);
}
if (newDimensions.z < 0) {
// TODO: need to handle z flip for position
newDimensions.z = Math.abs(newDimensions.z);
}
changeInDimensions = Vec3.subtract(newDimensions, oldDimensions);
// TODO: need to handle registrations, for now assume center registration
var changeInPosition = Vec3.multiply(changeInDimensions, 0.5);
newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
var wantDebug = true;
if (wantDebug) {
print("stretchRBN... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
Vec3.print(" original RBN:", originalRBN);
Vec3.print(" new RBN:", newRBN);
Vec3.print(" SEP.OriginalDimensions:", selectedEntityPropertiesOriginalDimensions);
Vec3.print(" oldDimensions:", oldDimensions);
Vec3.print(" changeInDimensions:", changeInDimensions);
Vec3.print(" newDimensions:", newDimensions);
Vec3.print(" changeInPosition:", changeInPosition);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
selectedEntityProperties.dimensions = newDimensions;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.checkMove = function() {
if (currentSelection.isKnownID &&
(!Vec3.equal(MyAvatar.position, lastAvatarPosition) || !Quat.equal(MyAvatar.orientation, lastAvatarOrientation))){
that.select(currentSelection, false);
}
};
that.mousePressEvent = function(event) {
var somethingClicked = false;
var pickRay = Camera.computePickRay(event.x, event.y);
// before we do a ray test for grabbers, disable the ray intersection for our selection box
Overlays.editOverlay(selectionBox, { ignoreRayIntersection: true });
Overlays.editOverlay(yawHandle, { ignoreRayIntersection: true });
Overlays.editOverlay(pitchHandle, { ignoreRayIntersection: true });
Overlays.editOverlay(rollHandle, { ignoreRayIntersection: true });
var result = Overlays.findRayIntersection(pickRay);
if (result.intersects) {
var wantDebug = true;
if (wantDebug) {
print("something intersects... ");
print(" result.overlayID:" + result.overlayID + "[" + overlayNames[result.overlayID] + "]");
print(" result.intersects:" + result.intersects);
print(" result.overlayID:" + result.overlayID);
print(" result.distance:" + result.distance);
print(" result.face:" + result.face);
Vec3.print(" result.intersection:", result.intersection);
}
switch(result.overlayID) {
case grabberMoveUp:
mode = "TRANSLATE_UP_DOWN";
somethingClicked = true;
break;
case grabberRBN:
mode = "STRETCH_RBN";
somethingClicked = true;
break;
case grabberNEAR:
case grabberEdgeTN:
case grabberEdgeBN:
mode = "STRETCH_NEAR";
somethingClicked = true;
break;
default:
mode = "UNKNOWN";
break;
}
}
if (!somethingClicked) {
// After testing our stretch handles, then check out rotate handles
Overlays.editOverlay(yawHandle, { ignoreRayIntersection: false });
Overlays.editOverlay(pitchHandle, { ignoreRayIntersection: false });
Overlays.editOverlay(rollHandle, { ignoreRayIntersection: false });
var result = Overlays.findRayIntersection(pickRay);
if (result.intersects) {
switch(result.overlayID) {
default:
print("mousePressEvent()...... " + overlayNames[result.overlayID]);
mode = "UNKNOWN";
break;
}
}
}
if (!somethingClicked) {
Overlays.editOverlay(selectionBox, { ignoreRayIntersection: false });
var result = Overlays.findRayIntersection(pickRay);
if (result.intersects) {
switch(result.overlayID) {
case selectionBox:
mode = "TRANSLATE_XZ";
somethingClicked = true;
break;
default:
print("mousePressEvent()...... " + overlayNames[result.overlayID]);
mode = "UNKNOWN";
break;
}
}
}
if (somethingClicked) {
pickRay = Camera.computePickRay(event.x, event.y);
lastPlaneIntersection = rayPlaneIntersection(pickRay, selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
if (wantDebug) {
print("mousePressEvent()...... " + overlayNames[result.overlayID]);
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" originalPosition:", selectedEntityPropertiesOriginalPosition);
}
}
// reset everything as intersectable...
// TODO: we could optimize this since some of these were already flipped back
Overlays.editOverlay(selectionBox, { ignoreRayIntersection: false });
Overlays.editOverlay(yawHandle, { ignoreRayIntersection: false });
Overlays.editOverlay(pitchHandle, { ignoreRayIntersection: false });
Overlays.editOverlay(rollHandle, { ignoreRayIntersection: false });
};
that.mouseMoveEvent = function(event) {
print("mouseMoveEvent()... mode:" + mode);
switch (mode) {
case "TRANSLATE_UP_DOWN":
that.translateUpDown(event);
break;
case "TRANSLATE_XZ":
that.translateXZ(event);
break;
case "STRETCH_RBN":
that.stretchRBN(event);
break;
case "STRETCH_NEAR":
that.stretchNEAR(event);
break;
default:
// nothing to do by default
break;
}
};
that.mouseReleaseEvent = function(event) {
mode = "UNKNOWN";
// if something is selected, then reset the "original" properties for any potential next click+move operation
if (entitySelected) {
selectedEntityProperties = Entities.getEntityProperties(currentSelection);
selectedEntityPropertiesOriginalPosition = properties.position;
selectedEntityPropertiesOriginalDimensions = properties.dimensions;
}
};
Controller.mousePressEvent.connect(that.mousePressEvent);
Controller.mouseMoveEvent.connect(that.mouseMoveEvent);
Controller.mouseReleaseEvent.connect(that.mouseReleaseEvent);
return that;
}());