overte-HifiExperiments/interface/src
2013-05-26 15:17:58 -07:00
..
renderer Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
starfield Fix for starfield rendering on Oculus: put inter-pupil translation in 2013-05-23 15:35:41 -07:00
ui Merge pull request #352 from tschw/master 2013-05-21 22:10:10 -07:00
Application.cpp added facing other av requirement for camera shift to 1p; improved ease-in/out for camera mode shift; did some clean up on the camera code 2013-05-26 15:17:58 -07:00
Application.h go directly into oculus mode when the oculus is connected 2013-05-24 14:05:22 -07:00
Audio.cpp Revert "remove unused variable in Audio" 2013-05-21 15:01:08 -07:00
Audio.h Revert "remove unused variable in Audio" 2013-05-21 15:01:08 -07:00
Avatar.cpp added facing other av requirement for camera shift to 1p; improved ease-in/out for camera mode shift; did some clean up on the camera code 2013-05-26 15:17:58 -07:00
Avatar.h thingy 2013-05-24 16:31:17 -07:00
AvatarTouch.cpp added facing other av requirement for camera shift to 1p; improved ease-in/out for camera mode shift; did some clean up on the camera code 2013-05-26 15:17:58 -07:00
AvatarTouch.h added facing other av requirement for camera shift to 1p; improved ease-in/out for camera mode shift; did some clean up on the camera code 2013-05-26 15:17:58 -07:00
Balls.cpp Fixing spacing nits in balls class 2013-04-26 10:21:17 -07:00
Balls.h Added balls class 2013-04-26 09:59:50 -07:00
Camera.cpp added facing other av requirement for camera shift to 1p; improved ease-in/out for camera mode shift; did some clean up on the camera code 2013-05-26 15:17:58 -07:00
Camera.h added facing other av requirement for camera shift to 1p; improved ease-in/out for camera mode shift; did some clean up on the camera code 2013-05-26 15:17:58 -07:00
Environment.cpp Avoid colliding with gravityless environments. 2013-05-23 10:36:28 -07:00
Environment.h Fixed threading issue with Environment, more work on avatar righting. 2013-05-22 14:43:25 -07:00
HandControl.cpp cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
HandControl.h cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
Head.cpp integrated Philip's mohawk colors into my hair code and added a switch to test each version 2013-05-26 10:18:35 -07:00
Head.h integrated Philip's mohawk colors into my hair code and added a switch to test each version 2013-05-26 10:18:35 -07:00
LogDisplay.cpp Turned log off by default 2013-05-22 13:46:39 -07:00
LogDisplay.h Fix for default environment, better capsule placement. 2013-05-22 10:53:58 -07:00
main.cpp Refactor startup timing a little by getting the current time the moment the application enters its main function, then passing that to Application's constructor. Also fix the titlebar bug by setting the title bar at the end of initializeGL() instead of at the end of the first frame (which would actually further the inaccuracy of the startup time). 2013-05-22 10:53:35 -04:00
OculusManager.cpp add a yaw offset to the oculus so it can pull body 2013-05-24 15:23:25 -07:00
OculusManager.h add a yaw offset to the oculus so it can pull body 2013-05-24 15:23:25 -07:00
Oscilloscope.cpp fixes improper merge / changes 2013-05-20 23:37:06 +02:00
Oscilloscope.h fixes improper merge / changes 2013-05-20 23:37:06 +02:00
PairingHandler.cpp add threaded injection of audio via audio injector class 2013-05-15 16:10:59 -07:00
PairingHandler.h add a PairingHandler to send pair requests to the pairing server 2013-05-13 17:34:34 -07:00
SerialInterface.cpp Long term averaging of the gyros for better stability 2013-05-24 11:33:00 -07:00
SerialInterface.h Long term averaging of the gyros for better stability 2013-05-24 11:33:00 -07:00
Stars.cpp adjusts names 2013-05-19 13:01:57 +02:00
Stars.h puts member variables last but first 2013-05-19 13:23:04 +02:00
Transmitter.cpp oops moving stdint to header file 2013-05-22 13:02:07 -07:00
Transmitter.h oops moving stdint to header file 2013-05-22 13:02:07 -07:00
Util.cpp Added shadow and outline effects to TextRenderer, use the shadow effect in 2013-05-16 16:10:38 -07:00
Util.h cleaned up avatar slow-down upon nearness; fixed mouse pressed bug; 2013-05-09 13:04:22 -07:00
VoxelSystem.cpp Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation 2013-05-25 15:32:12 -07:00
VoxelSystem.h Fix Delta Sending mode by not culling out of view voxels until we STOP moving 2013-05-25 15:29:23 -07:00
world.h Transmitter V2 drives the hand, and rendering levels with 'l' shows the hand transmitter data. Physics will need to be tuned. 2013-05-16 00:10:10 -06:00