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https://github.com/HifiExperiments/overte.git
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228 lines
No EOL
9.4 KiB
C++
228 lines
No EOL
9.4 KiB
C++
//
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// Created by Bradley Austin Davis on 2017/10/24
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// Copyright 2013-2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "StylusPointer.h"
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#include "RayPick.h"
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#include "Application.h"
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#include "avatar/AvatarManager.h"
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#include "avatar/MyAvatar.h"
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#include <DependencyManager.h>
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#include "PickScriptingInterface.h"
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#include <PickManager.h>
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// TODO: make these configurable per pointer
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static const float WEB_STYLUS_LENGTH = 0.2f;
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static const float TABLET_MIN_HOVER_DISTANCE = -0.1f;
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static const float TABLET_MAX_HOVER_DISTANCE = 0.1f;
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static const float TABLET_MIN_TOUCH_DISTANCE = -0.1f;
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static const float TABLET_MAX_TOUCH_DISTANCE = 0.01f;
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static const float HOVER_HYSTERESIS = 0.01f;
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static const float TOUCH_HYSTERESIS = 0.02f;
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static const float STYLUS_MOVE_DELAY = 0.33f * USECS_PER_SECOND;
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static const float TOUCH_PRESS_TO_MOVE_DEADSPOT = 0.0481f;
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static const float TOUCH_PRESS_TO_MOVE_DEADSPOT_SQUARED = TOUCH_PRESS_TO_MOVE_DEADSPOT * TOUCH_PRESS_TO_MOVE_DEADSPOT;
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StylusPointer::StylusPointer(const QVariant& props, const OverlayID& stylusOverlay, bool hover, bool enabled) :
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Pointer(DependencyManager::get<PickScriptingInterface>()->createStylusPick(props), enabled, hover),
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_stylusOverlay(stylusOverlay)
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{
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}
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StylusPointer::~StylusPointer() {
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if (!_stylusOverlay.isNull()) {
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qApp->getOverlays().deleteOverlay(_stylusOverlay);
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}
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}
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OverlayID StylusPointer::buildStylusOverlay(const QVariantMap& properties) {
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QVariantMap overlayProperties;
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// TODO: make these configurable per pointer
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overlayProperties["name"] = "stylus";
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overlayProperties["url"] = PathUtils::resourcesPath() + "/meshes/tablet-stylus-fat.fbx";
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overlayProperties["loadPriority"] = 10.0f;
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overlayProperties["solid"] = true;
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overlayProperties["visible"] = false;
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overlayProperties["ignoreRayIntersection"] = true;
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overlayProperties["drawInFront"] = false;
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return qApp->getOverlays().addOverlay("model", overlayProperties);
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}
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void StylusPointer::updateVisuals(const PickResultPointer& pickResult) {
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auto stylusPickResult = std::static_pointer_cast<const StylusPickResult>(pickResult);
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if (_enabled && _renderState != DISABLED && stylusPickResult) {
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StylusTip tip(stylusPickResult->pickVariant);
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if (tip.side != bilateral::Side::Invalid) {
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show(tip);
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return;
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}
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}
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hide();
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}
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void StylusPointer::show(const StylusTip& tip) {
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if (!_stylusOverlay.isNull()) {
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QVariantMap props;
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static const glm::quat X_ROT_NEG_90{ 0.70710678f, -0.70710678f, 0.0f, 0.0f };
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auto modelOrientation = tip.orientation * X_ROT_NEG_90;
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auto sensorToWorldScale = DependencyManager::get<AvatarManager>()->getMyAvatar()->getSensorToWorldScale();
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auto modelPositionOffset = modelOrientation * (vec3(0.0f, 0.0f, -WEB_STYLUS_LENGTH / 2.0f) * sensorToWorldScale);
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props["position"] = vec3toVariant(tip.position + modelPositionOffset);
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props["rotation"] = quatToVariant(modelOrientation);
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props["dimensions"] = vec3toVariant(sensorToWorldScale * vec3(0.01f, 0.01f, WEB_STYLUS_LENGTH));
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props["visible"] = true;
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qApp->getOverlays().editOverlay(_stylusOverlay, props);
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}
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}
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void StylusPointer::hide() {
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if (!_stylusOverlay.isNull()) {
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QVariantMap props;
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props.insert("visible", false);
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qApp->getOverlays().editOverlay(_stylusOverlay, props);
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}
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}
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bool StylusPointer::shouldHover(const PickResultPointer& pickResult) {
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auto stylusPickResult = std::static_pointer_cast<const StylusPickResult>(pickResult);
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if (_renderState == EVENTS_ON && stylusPickResult && stylusPickResult->intersects) {
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auto sensorScaleFactor = DependencyManager::get<AvatarManager>()->getMyAvatar()->getSensorToWorldScale();
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float hysteresis = _state.hovering ? HOVER_HYSTERESIS * sensorScaleFactor : 0.0f;
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bool hovering = isWithinBounds(stylusPickResult->distance, TABLET_MIN_HOVER_DISTANCE * sensorScaleFactor,
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TABLET_MAX_HOVER_DISTANCE * sensorScaleFactor, hysteresis);
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_state.hovering = hovering;
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return hovering;
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}
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_state.hovering = false;
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return false;
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}
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bool StylusPointer::shouldTrigger(const PickResultPointer& pickResult) {
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auto stylusPickResult = std::static_pointer_cast<const StylusPickResult>(pickResult);
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if (_renderState == EVENTS_ON && stylusPickResult) {
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auto sensorScaleFactor = DependencyManager::get<AvatarManager>()->getMyAvatar()->getSensorToWorldScale();
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float distance = stylusPickResult->distance;
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// If we're triggering on an object, recalculate the distance instead of using the pickResult
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glm::vec3 origin = vec3FromVariant(stylusPickResult->pickVariant["position"]);
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glm::vec3 direction = -_state.surfaceNormal;
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if (!_state.triggeredObject.objectID.isNull() && stylusPickResult->objectID != _state.triggeredObject.objectID) {
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distance = glm::dot(findIntersection(_state.triggeredObject, origin, direction) - origin, direction);
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}
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float hysteresis = _state.triggering ? TOUCH_HYSTERESIS * sensorScaleFactor : 0.0f;
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if (isWithinBounds(distance, TABLET_MIN_TOUCH_DISTANCE * sensorScaleFactor,
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TABLET_MAX_TOUCH_DISTANCE * sensorScaleFactor, hysteresis)) {
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if (_state.triggeredObject.objectID.isNull()) {
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_state.triggeredObject = PickedObject(stylusPickResult->objectID, stylusPickResult->type);
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_state.intersection = findIntersection(_state.triggeredObject, origin, direction);
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_state.triggerPos2D = findPos2D(_state.triggeredObject, origin);
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_state.triggerStartTime = usecTimestampNow();
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_state.surfaceNormal = stylusPickResult->surfaceNormal;
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_state.triggering = true;
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}
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return true;
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}
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}
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_state.triggeredObject = PickedObject();
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_state.intersection = glm::vec3(NAN);
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_state.triggerPos2D = glm::vec2(NAN);
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_state.triggerStartTime = 0;
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_state.surfaceNormal = glm::vec3(NAN);
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_state.triggering = false;
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return false;
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}
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Pointer::PickedObject StylusPointer::getHoveredObject(const PickResultPointer& pickResult) {
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auto stylusPickResult = std::static_pointer_cast<const StylusPickResult>(pickResult);
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if (!stylusPickResult) {
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return PickedObject();
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}
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return PickedObject(stylusPickResult->objectID, stylusPickResult->type);
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}
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Pointer::Buttons StylusPointer::getPressedButtons() {
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// TODO: custom buttons for styluses
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Pointer::Buttons toReturn({ "Primary", "Focus" });
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return toReturn;
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}
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PointerEvent StylusPointer::buildPointerEvent(const PickedObject& target, const PickResultPointer& pickResult, bool hover) const {
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QUuid pickedID;
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glm::vec2 pos2D;
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glm::vec3 intersection, surfaceNormal, direction, origin;
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auto stylusPickResult = std::static_pointer_cast<StylusPickResult>(pickResult);
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if (stylusPickResult) {
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intersection = stylusPickResult->intersection;
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surfaceNormal = hover ? stylusPickResult->surfaceNormal : _state.surfaceNormal;
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const QVariantMap& stylusTip = stylusPickResult->pickVariant;
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origin = vec3FromVariant(stylusTip["position"]);
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direction = -surfaceNormal;
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pos2D = findPos2D(target, origin);
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pickedID = stylusPickResult->objectID;
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}
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// If we just started triggering and we haven't moved too much, don't update intersection and pos2D
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if (!_state.triggeredObject.objectID.isNull() && usecTimestampNow() - _state.triggerStartTime < STYLUS_MOVE_DELAY &&
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glm::distance2(pos2D, _state.triggerPos2D) < TOUCH_PRESS_TO_MOVE_DEADSPOT_SQUARED) {
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pos2D = _state.triggerPos2D;
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intersection = _state.intersection;
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} else if (pickedID != target.objectID) {
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intersection = findIntersection(target, origin, direction);
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}
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return PointerEvent(pos2D, intersection, surfaceNormal, direction);
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}
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bool StylusPointer::isWithinBounds(float distance, float min, float max, float hysteresis) {
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return (distance == glm::clamp(distance, min - hysteresis, max + hysteresis));
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}
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void StylusPointer::setRenderState(const std::string& state) {
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if (state == "events on") {
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_renderState = EVENTS_ON;
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} else if (state == "events off") {
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_renderState = EVENTS_OFF;
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} else if (state == "disabled") {
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_renderState = DISABLED;
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}
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}
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glm::vec3 StylusPointer::findIntersection(const PickedObject& pickedObject, const glm::vec3& origin, const glm::vec3& direction) {
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switch (pickedObject.type) {
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case ENTITY:
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return RayPick::intersectRayWithEntityXYPlane(pickedObject.objectID, origin, direction);
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case OVERLAY:
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return RayPick::intersectRayWithOverlayXYPlane(pickedObject.objectID, origin, direction);
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default:
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return glm::vec3(NAN);
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}
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}
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glm::vec2 StylusPointer::findPos2D(const PickedObject& pickedObject, const glm::vec3& origin) {
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switch (pickedObject.type) {
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case ENTITY:
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return RayPick::projectOntoEntityXYPlane(pickedObject.objectID, origin);
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case OVERLAY:
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return RayPick::projectOntoOverlayXYPlane(pickedObject.objectID, origin);
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case HUD:
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return DependencyManager::get<PickManager>()->calculatePos2DFromHUD(origin);
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default:
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return glm::vec2(NAN);
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}
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} |