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174 lines
5.9 KiB
C++
174 lines
5.9 KiB
C++
//
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// AnimManipulator.cpp
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//
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// Created by Anthony J. Thibault on 9/8/15.
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// Copyright (c) 2015 High Fidelity, Inc. All rights reserved.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "AnimManipulator.h"
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#include "AnimUtil.h"
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#include "AnimationLogging.h"
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AnimManipulator::JointVar::JointVar(const QString& jointNameIn, Type rotationTypeIn, Type translationTypeIn,
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const QString& rotationVarIn, const QString& translationVarIn) :
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jointName(jointNameIn),
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rotationType(rotationTypeIn),
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translationType(translationTypeIn),
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rotationVar(rotationVarIn),
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translationVar(translationVarIn),
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jointIndex(-1),
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hasPerformedJointLookup(false) {}
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AnimManipulator::AnimManipulator(const QString& id, float alpha) :
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AnimNode(AnimNode::Type::Manipulator, id),
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_alpha(alpha) {
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}
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AnimManipulator::~AnimManipulator() {
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}
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const AnimPoseVec& AnimManipulator::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut) {
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return overlay(animVars, context, dt, triggersOut, _skeleton->getRelativeDefaultPoses());
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}
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const AnimPoseVec& AnimManipulator::overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) {
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_alpha = animVars.lookup(_alphaVar, _alpha);
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_poses = underPoses;
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if (underPoses.size() == 0) {
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return _poses;
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}
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for (auto& jointVar : _jointVars) {
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if (!jointVar.hasPerformedJointLookup) {
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// map from joint name to joint index and cache the result.
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jointVar.jointIndex = _skeleton->nameToJointIndex(jointVar.jointName);
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if (jointVar.jointIndex < 0) {
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qCWarning(animation) << "AnimManipulator could not find jointName" << jointVar.jointName << "in skeleton";
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}
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jointVar.hasPerformedJointLookup = true;
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}
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if (jointVar.jointIndex >= 0) {
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// use the underPose as our default value if we can.
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AnimPose defaultRelPose;
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if (jointVar.jointIndex <= (int)underPoses.size()) {
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defaultRelPose = underPoses[jointVar.jointIndex];
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} else {
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defaultRelPose = AnimPose::identity;
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}
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AnimPose relPose = computeRelativePoseFromJointVar(animVars, jointVar, defaultRelPose, underPoses);
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// blend with underPose
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::blend(1, &defaultRelPose, &relPose, _alpha, &_poses[jointVar.jointIndex]);
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}
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}
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return _poses;
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}
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void AnimManipulator::setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) {
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AnimNode::setSkeletonInternal(skeleton);
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// invalidate all jointVar indices
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for (auto& jointVar : _jointVars) {
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jointVar.jointIndex = -1;
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jointVar.hasPerformedJointLookup = false;
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}
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// potentially allocate new joints.
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_poses.resize(skeleton->getNumJoints());
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// set all joints to identity
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for (auto& pose : _poses) {
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pose = AnimPose::identity;
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}
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}
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// for AnimDebugDraw rendering
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const AnimPoseVec& AnimManipulator::getPosesInternal() const {
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return _poses;
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}
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void AnimManipulator::addJointVar(const JointVar& jointVar) {
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_jointVars.push_back(jointVar);
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}
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void AnimManipulator::removeAllJointVars() {
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_jointVars.clear();
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}
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AnimPose AnimManipulator::computeRelativePoseFromJointVar(const AnimVariantMap& animVars, const JointVar& jointVar,
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const AnimPose& defaultRelPose, const AnimPoseVec& underPoses) {
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AnimPose defaultAbsPose = _skeleton->getAbsolutePose(jointVar.jointIndex, underPoses);
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// compute relative translation
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glm::vec3 relTrans;
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switch (jointVar.translationType) {
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case JointVar::Type::Absolute: {
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glm::vec3 absTrans = animVars.lookupRigToGeometry(jointVar.translationVar, defaultAbsPose.trans());
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// convert to from absolute to relative.
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AnimPose parentAbsPose;
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int parentIndex = _skeleton->getParentIndex(jointVar.jointIndex);
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if (parentIndex >= 0) {
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parentAbsPose = _skeleton->getAbsolutePose(parentIndex, underPoses);
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}
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// convert from absolute to relative
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relTrans = transformPoint(parentAbsPose.inverse(), absTrans);
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break;
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}
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case JointVar::Type::Relative:
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relTrans = animVars.lookupRigToGeometryVector(jointVar.translationVar, defaultRelPose.trans());
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break;
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case JointVar::Type::UnderPose:
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relTrans = underPoses[jointVar.jointIndex].trans();
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break;
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case JointVar::Type::Default:
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default:
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relTrans = defaultRelPose.trans();
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break;
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}
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glm::quat relRot;
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switch (jointVar.rotationType) {
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case JointVar::Type::Absolute: {
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glm::quat absRot = animVars.lookupRigToGeometry(jointVar.translationVar, defaultAbsPose.rot());
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// convert to from absolute to relative.
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AnimPose parentAbsPose;
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int parentIndex = _skeleton->getParentIndex(jointVar.jointIndex);
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if (parentIndex >= 0) {
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parentAbsPose = _skeleton->getAbsolutePose(parentIndex, underPoses);
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}
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// convert from absolute to relative
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relRot = glm::inverse(parentAbsPose.rot()) * absRot;
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break;
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}
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case JointVar::Type::Relative:
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relRot = animVars.lookupRigToGeometry(jointVar.translationVar, defaultRelPose.rot());
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break;
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case JointVar::Type::UnderPose:
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relRot = underPoses[jointVar.jointIndex].rot();
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break;
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case JointVar::Type::Default:
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default:
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relRot = defaultRelPose.rot();
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break;
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}
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return AnimPose(glm::vec3(1), relRot, relTrans);
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}
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