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Overte open source metaverse platform.
- added VoxelNodeBag member to keep track of which nodes this agent needs to have sent to it - added _voxelPacket and other members to keep track of the next packet to be sent to this client. This is because as we fill in packets to send we may run out of room in the current packet, but not want to have to reencode that data - cleaned up constructors to use common init() method |
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audio-mixer | ||
avatar-mixer | ||
cmake | ||
domain-server | ||
eve | ||
externals/glm | ||
hardware/head_hand | ||
injector | ||
interface | ||
libraries | ||
space-server | ||
tools | ||
voxel-server | ||
.gitignore | ||
CMakeLists.txt | ||
README.md |
interface
Test platform for various render and interface tests for next-gen VR system.
CMake
This project uses CMake to generate build files and project files for your platform.
Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).
mkdir build
cd build
cmake .. -GXcode
Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.