Overte open source metaverse platform.
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ZappoMan 8445790183 added new voxel sending support to VoxelAgentData
- added VoxelNodeBag member to keep track of which nodes this agent needs to
  have sent to it
- added _voxelPacket and other members to keep track of the next packet to
  be sent to this client. This is because as we fill in packets to send we
  may run out of room in the current packet, but not want to have to reencode
  that data
- cleaned up constructors to use common init() method
2013-04-26 12:13:37 -07:00
audio-mixer AgentList type squishes across project 2013-04-25 16:25:49 -07:00
avatar-mixer Merge branch 'master' of https://github.com/worklist/hifi 2013-04-25 17:40:55 -07:00
cmake pass ROOT_DIR to IncludeGLM macro instead of MACRO_DIR, include glm for AM 2013-04-15 16:08:35 -07:00
domain-server AgentList type squishes across project 2013-04-25 16:25:49 -07:00
eve increased YAW_MAG (faster turning), redesigned the concept of avatar position, and reset Eve's position accordingly. Also added _frustumNeedsReshape in camera in anticipation of fixing problem where setting fov doesn't reshape the frustum. 2013-04-25 13:51:20 -07:00
externals/glm moved stuff around to migrate glm to shared 2013-04-11 18:41:12 -07:00
hardware/head_hand Revert "read from magnetometer on SDA, SLC" 2013-02-27 14:45:52 -08:00
injector added behavior in Eve for alternating between grasping and ungrasping hand (tho unable to test transmission). Also, improved readability of hand grasping logic in Head.cpp 2013-04-24 11:02:23 -07:00
interface testing of new searchForColoredNodes() 2013-04-26 09:23:48 -07:00
libraries change default grow size 2013-04-26 12:12:41 -07:00
space-server remove the unecessary trailing slash when setting root dir 2013-04-15 14:59:48 -07:00
tools cleanup of packet header constants 2013-04-08 19:54:14 -07:00
voxel-server added new voxel sending support to VoxelAgentData 2013-04-26 12:13:37 -07:00
.gitignore use build directory to keep cmake clean 2013-02-07 11:57:35 -08:00
CMakeLists.txt stub setup for eve 2013-04-22 11:39:38 -07:00
README.md fix incorrect casing of Xcode in CMake command 2013-03-19 10:52:14 -07:00

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.