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Remove an unused commented const. Generate all the material using a centralized function, using an array to store the keys. Make them deleted by iteration on this array. Using now defaultFallthrough = true instead of setting albedo to fallthrough. Replace "materialMappingMode" "projected" for "uv" Added "ignorePickIntersection": true on the Material entities |
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.. | ||
assets | ||
entityList | ||
entityProperties/html | ||
entitySelectionTool | ||
modules | ||
qml | ||
edit.js |