overte-HifiExperiments/assignment-client/src/audio/AudioMixer.h
2016-02-10 17:33:56 -08:00

116 lines
3.7 KiB
C++

//
// AudioMixer.h
// assignment-client/src/audio
//
// Created by Stephen Birarda on 8/22/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AudioMixer_h
#define hifi_AudioMixer_h
#include <AABox.h>
#include <AudioHRTF.h>
#include <AudioRingBuffer.h>
#include <ThreadedAssignment.h>
#include <UUIDHasher.h>
class PositionalAudioStream;
class AvatarAudioStream;
class AudioHRTF;
class AudioMixerClientData;
const int SAMPLE_PHASE_DELAY_AT_90 = 20;
const int READ_DATAGRAMS_STATS_WINDOW_SECONDS = 30;
/// Handles assignments of type AudioMixer - mixing streams of audio and re-distributing to various clients.
class AudioMixer : public ThreadedAssignment {
Q_OBJECT
public:
AudioMixer(ReceivedMessage& message);
public slots:
/// threaded run of assignment
void run();
void sendStatsPacket();
static const InboundAudioStream::Settings& getStreamSettings() { return _streamSettings; }
private slots:
void broadcastMixes();
void handleNodeAudioPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
void handleMuteEnvironmentPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
void handleNodeKilled(SharedNodePointer killedNode);
void removeHRTFsForFinishedInjector(const QUuid& streamID);
private:
void domainSettingsRequestComplete();
/// adds one stream to the mix for a listening node
void addStreamToMixForListeningNodeWithStream(AudioMixerClientData& listenerNodeData,
const PositionalAudioStream& streamToAdd,
const QUuid& sourceNodeID,
const AvatarAudioStream& listeningNodeStream);
float gainForSource(const PositionalAudioStream& streamToAdd, const AvatarAudioStream& listeningNodeStream,
const glm::vec3& relativePosition, bool isEcho);
float azimuthForSource(const PositionalAudioStream& streamToAdd, const AvatarAudioStream& listeningNodeStream,
const glm::vec3& relativePosition);
/// prepares and sends a mix to one Node
bool prepareMixForListeningNode(Node* node);
/// Send Audio Environment packet for a single node
void sendAudioEnvironmentPacket(SharedNodePointer node);
void perSecondActions();
QString percentageForMixStats(int counter);
bool shouldMute(float quietestFrame);
void parseSettingsObject(const QJsonObject& settingsObject);
float _trailingSleepRatio;
float _minAudibilityThreshold;
float _performanceThrottlingRatio;
float _attenuationPerDoublingInDistance;
float _noiseMutingThreshold;
int _numStatFrames { 0 };
int _sumListeners { 0 };
int _hrtfRenders { 0 };
int _hrtfSilentRenders { 0 };
int _hrtfStruggleRenders { 0 };
int _manualStereoMixes { 0 };
int _manualEchoMixes { 0 };
int _totalMixes { 0 };
float _mixedSamples[AudioConstants::NETWORK_FRAME_SAMPLES_STEREO];
int16_t _clampedSamples[AudioConstants::NETWORK_FRAME_SAMPLES_STEREO];
QHash<QString, AABox> _audioZones;
struct ZonesSettings {
QString source;
QString listener;
float coefficient;
};
QVector<ZonesSettings> _zonesSettings;
struct ReverbSettings {
QString zone;
float reverbTime;
float wetLevel;
};
QVector<ReverbSettings> _zoneReverbSettings;
static InboundAudioStream::Settings _streamSettings;
static bool _enableFilter;
};
#endif // hifi_AudioMixer_h