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116 lines
3.7 KiB
C++
116 lines
3.7 KiB
C++
//
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// AudioMixer.h
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// assignment-client/src/audio
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//
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// Created by Stephen Birarda on 8/22/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_AudioMixer_h
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#define hifi_AudioMixer_h
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#include <AABox.h>
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#include <AudioHRTF.h>
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#include <AudioRingBuffer.h>
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#include <ThreadedAssignment.h>
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#include <UUIDHasher.h>
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class PositionalAudioStream;
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class AvatarAudioStream;
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class AudioHRTF;
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class AudioMixerClientData;
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const int SAMPLE_PHASE_DELAY_AT_90 = 20;
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const int READ_DATAGRAMS_STATS_WINDOW_SECONDS = 30;
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/// Handles assignments of type AudioMixer - mixing streams of audio and re-distributing to various clients.
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class AudioMixer : public ThreadedAssignment {
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Q_OBJECT
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public:
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AudioMixer(ReceivedMessage& message);
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public slots:
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/// threaded run of assignment
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void run();
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void sendStatsPacket();
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static const InboundAudioStream::Settings& getStreamSettings() { return _streamSettings; }
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private slots:
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void broadcastMixes();
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void handleNodeAudioPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
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void handleMuteEnvironmentPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
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void handleNodeKilled(SharedNodePointer killedNode);
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void removeHRTFsForFinishedInjector(const QUuid& streamID);
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private:
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void domainSettingsRequestComplete();
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/// adds one stream to the mix for a listening node
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void addStreamToMixForListeningNodeWithStream(AudioMixerClientData& listenerNodeData,
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const PositionalAudioStream& streamToAdd,
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const QUuid& sourceNodeID,
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const AvatarAudioStream& listeningNodeStream);
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float gainForSource(const PositionalAudioStream& streamToAdd, const AvatarAudioStream& listeningNodeStream,
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const glm::vec3& relativePosition, bool isEcho);
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float azimuthForSource(const PositionalAudioStream& streamToAdd, const AvatarAudioStream& listeningNodeStream,
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const glm::vec3& relativePosition);
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/// prepares and sends a mix to one Node
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bool prepareMixForListeningNode(Node* node);
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/// Send Audio Environment packet for a single node
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void sendAudioEnvironmentPacket(SharedNodePointer node);
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void perSecondActions();
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QString percentageForMixStats(int counter);
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bool shouldMute(float quietestFrame);
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void parseSettingsObject(const QJsonObject& settingsObject);
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float _trailingSleepRatio;
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float _minAudibilityThreshold;
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float _performanceThrottlingRatio;
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float _attenuationPerDoublingInDistance;
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float _noiseMutingThreshold;
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int _numStatFrames { 0 };
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int _sumListeners { 0 };
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int _hrtfRenders { 0 };
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int _hrtfSilentRenders { 0 };
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int _hrtfStruggleRenders { 0 };
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int _manualStereoMixes { 0 };
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int _manualEchoMixes { 0 };
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int _totalMixes { 0 };
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float _mixedSamples[AudioConstants::NETWORK_FRAME_SAMPLES_STEREO];
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int16_t _clampedSamples[AudioConstants::NETWORK_FRAME_SAMPLES_STEREO];
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QHash<QString, AABox> _audioZones;
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struct ZonesSettings {
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QString source;
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QString listener;
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float coefficient;
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};
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QVector<ZonesSettings> _zonesSettings;
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struct ReverbSettings {
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QString zone;
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float reverbTime;
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float wetLevel;
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};
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QVector<ReverbSettings> _zoneReverbSettings;
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static InboundAudioStream::Settings _streamSettings;
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static bool _enableFilter;
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};
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#endif // hifi_AudioMixer_h
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