overte-HifiExperiments/libraries/render-utils/src/ssao_makeVerticalBlur.slf
2016-01-21 19:02:32 -08:00

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<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// Created by Sam Gateau on 1/1/16.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include ssao.slh@>
const ivec2 vertical = ivec2(0,1);
<$declareBlurPass(vertical)$>
out vec4 outFragColor;
void main(void) {
float occlusion = getBlurredOcclusion(gl_FragCoord.xy).x;
outFragColor = vec4(occlusion, 0.0, 0.0, occlusion);
}