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21 lines
560 B
Text
21 lines
560 B
Text
<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// Created by Sam Gateau on 1/1/16.
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include ssao.slh@>
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const ivec2 vertical = ivec2(0,1);
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<$declareBlurPass(vertical)$>
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out vec4 outFragColor;
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void main(void) {
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float occlusion = getBlurredOcclusion(gl_FragCoord.xy).x;
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outFragColor = vec4(occlusion, 0.0, 0.0, occlusion);
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}
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