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https://github.com/HifiExperiments/overte.git
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46 lines
No EOL
1.1 KiB
Text
46 lines
No EOL
1.1 KiB
Text
<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// simple.frag
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// fragment shader
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//
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// Created by Clément Brisset on 5/29/15.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include gpu/Color.slh@>
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<@include DeferredBufferWrite.slh@>
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// the albedo texture
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uniform sampler2D originalTexture;
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// the interpolated normal
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in vec3 _normal;
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in vec4 _color;
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in vec2 _texCoord0;
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void main(void) {
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vec4 texel = texture(originalTexture, _texCoord0.st);
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if (_color.a <= 0.0) {
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texel = colorToLinearRGBA(texel);
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}
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const float ALPHA_THRESHOLD = 0.999;
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if (_color.a * texel.a < ALPHA_THRESHOLD) {
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packDeferredFragmentTranslucent(
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normalize(_normal),
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_color.a * texel.a,
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_color.rgb * texel.rgb,
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DEFAULT_FRESNEL,
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DEFAULT_ROUGHNESS);
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} else {
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packDeferredFragmentUnlit(
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normalize(_normal),
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1.0,
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_color.rgb * texel.rgb);
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}
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} |