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https://github.com/HifiExperiments/overte.git
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158 lines
No EOL
5.3 KiB
C++
158 lines
No EOL
5.3 KiB
C++
//
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// CullTask.h
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// render/src/render
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//
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// Created by Sam Gateau on 2/2/16.
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_render_CullTask_h
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#define hifi_render_CullTask_h
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#include "Engine.h"
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#include "ViewFrustum.h"
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namespace render {
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using CullFunctor = std::function<bool(const RenderArgs*, const AABox&)>;
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void cullItems(const RenderContextPointer& renderContext, const CullFunctor& cullFunctor, RenderDetails::Item& details,
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const ItemBounds& inItems, ItemBounds& outItems);
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class FetchNonspatialItems {
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public:
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using JobModel = Job::ModelIO<FetchNonspatialItems, ItemFilter, ItemBounds>;
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void run(const RenderContextPointer& renderContext, const ItemFilter& filter, ItemBounds& outItems);
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};
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class FetchSpatialTreeConfig : public Job::Config {
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Q_OBJECT
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Q_PROPERTY(int numItems READ getNumItems)
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Q_PROPERTY(bool freezeFrustum MEMBER freezeFrustum WRITE setFreezeFrustum)
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Q_PROPERTY(float LODAngle MEMBER lodAngle NOTIFY dirty)
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public:
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int numItems{ 0 };
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int getNumItems() { return numItems; }
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bool freezeFrustum{ false };
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float lodAngle{ 2.0 };
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public slots:
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void setFreezeFrustum(bool enabled) { freezeFrustum = enabled; emit dirty(); }
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signals:
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void dirty();
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};
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class FetchSpatialTree {
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bool _freezeFrustum{ false }; // initialized by Config
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bool _justFrozeFrustum{ false };
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ViewFrustum _frozenFrustum;
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float _lodAngle;
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public:
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using Config = FetchSpatialTreeConfig;
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using Inputs = render::VaryingSet2<ItemFilter, glm::ivec2>;
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using JobModel = Job::ModelIO<FetchSpatialTree, Inputs, ItemSpatialTree::ItemSelection, Config>;
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FetchSpatialTree() {}
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void configure(const Config& config);
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void run(const RenderContextPointer& renderContext, const Inputs& inputs, ItemSpatialTree::ItemSelection& outSelection);
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};
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class CullSpatialSelectionConfig : public Job::Config {
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Q_OBJECT
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Q_PROPERTY(int numItems READ getNumItems)
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Q_PROPERTY(bool freezeFrustum MEMBER freezeFrustum WRITE setFreezeFrustum)
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Q_PROPERTY(bool skipCulling MEMBER skipCulling WRITE setSkipCulling)
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public:
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int numItems{ 0 };
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int getNumItems() { return numItems; }
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bool freezeFrustum{ false };
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bool skipCulling{ false };
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public slots:
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void setFreezeFrustum(bool enabled) { freezeFrustum = enabled; emit dirty(); }
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void setSkipCulling(bool enabled) { skipCulling = enabled; emit dirty(); }
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signals:
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void dirty();
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};
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class CullSpatialSelection {
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bool _freezeFrustum{ false }; // initialized by Config
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bool _justFrozeFrustum{ false };
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bool _skipCulling{ false };
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ViewFrustum _frozenFrustum;
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public:
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using Config = CullSpatialSelectionConfig;
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using Inputs = render::VaryingSet2<ItemSpatialTree::ItemSelection, ItemFilter>;
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using JobModel = Job::ModelIO<CullSpatialSelection, Inputs, ItemBounds, Config>;
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CullSpatialSelection(CullFunctor cullFunctor, RenderDetails::Type type) :
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_cullFunctor{ cullFunctor },
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_detailType(type) {}
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CullSpatialSelection(CullFunctor cullFunctor) :
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_cullFunctor{ cullFunctor } {
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}
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CullFunctor _cullFunctor;
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RenderDetails::Type _detailType{ RenderDetails::OTHER };
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void configure(const Config& config);
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void run(const RenderContextPointer& renderContext, const Inputs& inputs, ItemBounds& outItems);
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};
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class CullShapeBounds {
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public:
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using Inputs = render::VaryingSet4<ShapeBounds, ItemFilter, ItemFilter, ViewFrustumPointer>;
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using Outputs = render::VaryingSet2<ShapeBounds, AABox>;
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using JobModel = Job::ModelIO<CullShapeBounds, Inputs, Outputs>;
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CullShapeBounds(CullFunctor cullFunctor, RenderDetails::Type type) :
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_cullFunctor{ cullFunctor },
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_detailType(type) {}
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CullShapeBounds(CullFunctor cullFunctor) :
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_cullFunctor{ cullFunctor } {
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}
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void run(const RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs);
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private:
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CullFunctor _cullFunctor;
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RenderDetails::Type _detailType{ RenderDetails::OTHER };
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};
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class FetchSpatialSelection {
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public:
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using Inputs = render::VaryingSet2<ItemSpatialTree::ItemSelection, ItemFilter>;
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using JobModel = Job::ModelIO<FetchSpatialSelection, Inputs, ItemBounds>;
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FetchSpatialSelection() {}
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void run(const RenderContextPointer& renderContext, const Inputs& inputs, ItemBounds& outItems);
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};
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class ApplyCullFunctorOnItemBounds {
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public:
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using Inputs = render::VaryingSet2<ItemBounds, ViewFrustumPointer>;
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using Outputs = ItemBounds;
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using JobModel = Job::ModelIO<ApplyCullFunctorOnItemBounds, Inputs, Outputs>;
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ApplyCullFunctorOnItemBounds(render::CullFunctor cullFunctor) : _cullFunctor(cullFunctor) {}
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void run(const RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs);
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private:
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render::CullFunctor _cullFunctor;
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};
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}
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#endif // hifi_render_CullTask_h;
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