overte-HifiExperiments/interface/resources/shaders/hmd_reproject.frag
2016-08-12 22:28:22 -07:00

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GLSL

//
// Created by Bradley Austin Davis on 2016/07/11
// Copyright 2013-2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
uniform sampler2D sampler;
in vec2 varTexCoord0;
out vec4 FragColor;
void main() {
FragColor = texture(sampler, varTexCoord0);
}