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17 lines
No EOL
383 B
GLSL
17 lines
No EOL
383 B
GLSL
//
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// Created by Bradley Austin Davis on 2016/07/11
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// Copyright 2013-2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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uniform sampler2D sampler;
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in vec2 varTexCoord0;
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out vec4 FragColor;
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void main() {
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FragColor = texture(sampler, varTexCoord0);
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} |