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15 lines
370 B
GLSL
15 lines
370 B
GLSL
//
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// Created by Bradley Austin Davis on 2016/07/11
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// Copyright 2013-2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#version 410 core
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uniform mat4 mvp = mat4(1);
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in vec3 Position;
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void main() {
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gl_Position = mvp * vec4(Position, 1);
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}
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