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* remove EntityItem::_simulationState (only useful to EntitySimulation) * move code from SimpleEntitySimuation to EntitySimulation * EntitySimulation now maintans many QSets of entities * cleanup and clarify use of EnityTree::updateEntity() * reduced cost of polling for entity expiries * changed "UpdateFlags" to "DirtyFlags" and clarified what they're for |
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.. | ||
external | ||
resources | ||
src | ||
ui | ||
CMakeLists.txt | ||
interface.icns | ||
interface_en.ts | ||
InterfaceConfig.h.in | ||
InterfaceVersion.h.in |