.. |
text
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First pass at the fix
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2017-06-12 09:53:14 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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delete websurfaces on shutdown
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2016-10-28 14:29:52 -07:00 |
AmbientOcclusionEffect.cpp
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Texture::create returns shared pointer
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2017-04-25 15:56:23 -07:00 |
AmbientOcclusionEffect.h
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removing the explicit SettingHandle path to REnder?engine
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2017-04-24 00:52:09 -07:00 |
AnimDebugDraw.cpp
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use correct format for float literals
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2017-06-05 08:54:05 -07:00 |
AnimDebugDraw.h
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animdebugdraw.slf
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animdebugdraw.slv
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AntialiasingEffect.cpp
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Remove one more instance of FramebufferCache
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2017-06-13 15:26:07 -07:00 |
AntialiasingEffect.h
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Rendering improvements based on spectator-camera changes
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2017-06-13 15:19:29 -07:00 |
BackgroundStage.cpp
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Fixing warnings
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2017-05-31 22:02:47 -07:00 |
BackgroundStage.h
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Introucing the BackgroundStage to manage the background / skybox in one place
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2017-05-09 17:10:05 -07:00 |
CauterizedMeshPartPayload.cpp
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Show MyAvatar's head in the SpectatorCamera view!
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2017-06-15 11:31:20 -07:00 |
CauterizedMeshPartPayload.h
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payload keeps weak pointer to Model
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2017-05-22 17:29:15 -07:00 |
CauterizedModel.cpp
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Merge pull request #10528 from AndrewMeadows/payload-gets-weak-pointer
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2017-05-22 21:54:40 -07:00 |
CauterizedModel.h
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Model has a Rig rather than a RigPointer
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2017-05-19 13:24:16 -07:00 |
debug_deferred_buffer.slf
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Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65""
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2017-04-07 02:03:58 -07:00 |
debug_deferred_buffer.slv
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DebugDeferredBuffer.cpp
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Rendering improvements based on spectator-camera changes
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2017-06-13 15:19:29 -07:00 |
DebugDeferredBuffer.h
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
deferred_light.slv
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Adapt shader for GL ES support which requires operators of the same datatype
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2016-10-11 12:15:49 -03:00 |
deferred_light_limited.slv
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fixing the lighting problem in stereo
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2016-10-31 17:40:34 -07:00 |
deferred_light_point.slv
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Tried many different things to narrow down the issue of the corrupted memory, it seems to be linked to the grid dimendsions somehow, i m now forcing to reassign the frustum grid dimension on the 10th iteration which seems to fix the issue....
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2016-10-05 18:28:19 -07:00 |
deferred_light_spot.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
DeferredBuffer.slh
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Deep dive into the shape key and filters and the PLumber construction
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2017-02-24 00:35:10 -08:00 |
DeferredBufferRead.slh
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Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65""
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2017-04-07 02:03:58 -07:00 |
DeferredBufferWrite.slh
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
DeferredFramebuffer.cpp
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Texture::create returns shared pointer
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2017-04-25 15:56:23 -07:00 |
DeferredFramebuffer.h
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
DeferredFrameTransform.cpp
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Apply the projection and deferred transform fixes found while working on spectator camera
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2017-06-28 15:44:17 +02:00 |
DeferredFrameTransform.h
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
DeferredGlobalLight.slh
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
DeferredLighting.slh
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
DeferredLightingEffect.cpp
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Rendering improvements based on spectator-camera changes
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2017-06-13 15:19:29 -07:00 |
DeferredLightingEffect.h
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
DeferredTransform.slh
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directional_ambient_light.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
directional_ambient_light_shadow.slf
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directional_skybox_light.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
directional_skybox_light_shadow.slf
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Fade.slh
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Added timing parameters and visual debug of threshold
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2017-07-04 12:01:28 +02:00 |
FadeEffect.cpp
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Added timing parameters and visual debug of threshold
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2017-07-04 12:01:28 +02:00 |
FadeEffect.h
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Added timing parameters and visual debug of threshold
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2017-07-04 12:01:28 +02:00 |
FboCache.cpp
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cleanup naked qDebug() calls
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2016-12-19 22:24:25 -08:00 |
FboCache.h
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forward_model.slf
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Create render forward version of pixel shaders
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2017-01-18 19:18:59 -03:00 |
forward_model_normal_map.slf
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FIx the filtering problem on color and normals introduced since we generate mips with QImage
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2017-02-10 11:40:39 -08:00 |
forward_model_normal_specular_map.slf
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FIx the filtering problem on color and normals introduced since we generate mips with QImage
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2017-02-10 11:40:39 -08:00 |
forward_model_specular_map.slf
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Create render forward version of pixel shaders
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2017-01-18 19:18:59 -03:00 |
forward_model_unlit.slf
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Create render forward version of pixel shaders
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2017-01-18 19:18:59 -03:00 |
FramebufferCache.cpp
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remove redundant declarations
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2017-03-18 05:00:05 +00:00 |
FramebufferCache.h
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remove Mini Mirror from View menu
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2017-03-18 00:53:13 +00:00 |
fxaa.slf
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fxaa.slv
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fxaa_blend.slf
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GeometryCache.cpp
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
GeometryCache.h
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Updated from upstream master because of change of protocol
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2017-06-13 10:43:25 +02:00 |
glowLine.slf
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Glow line replacement without geometry shader
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2016-11-18 17:42:55 -08:00 |
glowLine.slv
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Glow line replacement without geometry shader
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2016-11-18 17:42:55 -08:00 |
grid.slf
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LightAmbient.slh
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Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65""
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2017-04-07 02:03:58 -07:00 |
LightClusterGrid.slh
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rewind all the unecessary changes and do just the minimum layout(std140) and accessing the big arrays in vec4s to fix the amd bug
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2016-12-09 02:58:09 -08:00 |
LightClusterGrid_shared.slh
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writting the abs differently
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2016-12-13 15:27:50 -08:00 |
LightClusters.cpp
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Fix the local lights issue, and correct the script relying on the Render.getConfig(), this one is on me...
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2017-06-19 17:34:50 -07:00 |
LightClusters.h
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Introducing the renderview task
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2017-06-06 18:00:41 -07:00 |
lightClusters_drawClusterContent.slf
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clean up and less changes
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2016-12-09 03:05:25 -08:00 |
lightClusters_drawClusterContent.slv
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Merge and fix the bug!!!
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2016-11-16 19:12:56 -08:00 |
lightClusters_drawClusterFromDepth.slf
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clean up and less changes
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2016-12-09 03:05:25 -08:00 |
lightClusters_drawClusterFromDepth.slv
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Merge and fix the bug!!!
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2016-11-16 19:12:56 -08:00 |
lightClusters_drawGrid.slf
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lightClusters_drawGrid.slv
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Merge and fix the bug!!!
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2016-11-16 19:12:56 -08:00 |
LightDirectional.slh
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LightingModel.cpp
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
LightingModel.h
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
LightingModel.slh
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Expose rendering in wireframe mode
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2017-03-15 12:23:44 -07:00 |
LightPayload.cpp
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Adding a light item per zone
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2017-05-04 16:47:03 -07:00 |
LightPayload.h
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Keep iterating on the zones
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2017-05-05 18:07:21 -07:00 |
LightPoint.slh
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Merging with upstream after resolving some conflicts
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2016-10-12 09:22:12 -07:00 |
LightSpot.slh
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Merging with upstream after resolving some conflicts
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2016-10-12 09:22:12 -07:00 |
LightStage.cpp
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change all references of IDENTITY_FRONT to IDENTITY_FORWARD
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2017-03-21 22:13:33 +00:00 |
LightStage.h
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Adding more debugging tool
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2017-05-16 16:12:31 -07:00 |
local_lights_drawOutline.slf
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clean up and less changes
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2016-12-09 03:05:25 -08:00 |
local_lights_shading.slf
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clean up and less changes
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2016-12-09 03:05:25 -08:00 |
MaterialTextures.slh
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Remove unecessary normalize
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2017-05-04 12:38:27 -07:00 |
MeshPartPayload.cpp
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
MeshPartPayload.h
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
Model.cpp
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Merge branch 'master' into feature/pole-vector
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2017-06-21 15:50:03 -07:00 |
Model.h
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Merge branch 'master' into feature/pole-vector
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2017-06-21 15:50:03 -07:00 |
model.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_fade.slf
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
model_fade.slv
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Added debug scripts and fade position is now stable
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2017-04-30 14:42:27 +02:00 |
model_lightmap.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_lightmap.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_lightmap_fade.slf
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
model_lightmap_fade.slv
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Added new shaders
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2017-06-05 16:32:36 +02:00 |
model_lightmap_normal_map.slf
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Fixing the failing shader
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2017-02-10 14:40:39 -08:00 |
model_lightmap_normal_map.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_lightmap_normal_map_fade.slf
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
model_lightmap_normal_map_fade.slv
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Added new shaders
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2017-06-05 16:32:36 +02:00 |
model_lightmap_normal_specular_map.slf
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Fixing the failing shader
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2017-02-10 14:40:39 -08:00 |
model_lightmap_normal_specular_map_fade.slf
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
model_lightmap_specular_map.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_lightmap_specular_map_fade.slf
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
model_normal_map.slf
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FIx the filtering problem on color and normals introduced since we generate mips with QImage
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2017-02-10 11:40:39 -08:00 |
model_normal_map.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_normal_map_fade.slf
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Working avater enter/leaves + manual threshold
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2017-07-03 12:40:58 +02:00 |
model_normal_map_fade.slv
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Added debug scripts and fade position is now stable
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2017-04-30 14:42:27 +02:00 |
model_normal_specular_map.slf
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FIx the filtering problem on color and normals introduced since we generate mips with QImage
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2017-02-10 11:40:39 -08:00 |
model_normal_specular_map_fade.slf
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
model_shadow.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_shadow.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_shadow_fade.slf
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
model_shadow_fade.slv
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Added shadow shader variants
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2017-06-05 16:44:32 +02:00 |
model_specular_map.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_specular_map_fade.slf
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
model_translucent.slf
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
model_translucent_fade.slf
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
model_translucent_unlit.slf
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model_translucent_unlit_fade.slf
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
model_unlit.slf
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model_unlit_fade.slf
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
nop.slf
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merge from upstream
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2017-01-17 09:29:30 -08:00 |
overlay3D.slf
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overlay3D.slv
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overlay3D_model.slf
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Fixing the emissive on overlayfor models
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2017-02-27 02:52:00 -08:00 |
overlay3D_model_translucent.slf
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Fixing the emissive on overlayfor models
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2017-02-27 02:52:00 -08:00 |
overlay3D_model_translucent_unlit.slf
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Adding support for the unliti materials too for overlay's
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2017-02-28 18:12:35 -08:00 |
overlay3D_model_unlit.slf
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Adding support for the unliti materials too for overlay's
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2017-02-28 18:12:35 -08:00 |
overlay3D_translucent.slf
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adjusted the PLumber shape keys to coever non material shapes in main pass
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2017-02-25 13:00:37 -08:00 |
overlay3D_translucent_unlit.slf
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overlay3D_unlit.slf
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RenderDeferredTask.cpp
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Working bubble isect owner POV
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2017-07-04 09:14:08 +02:00 |
RenderDeferredTask.h
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Added scale and duration debug parameters in debugFade.qml
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2017-06-13 15:31:04 +02:00 |
RenderForwardTask.cpp
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Working bubble isect owner POV
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2017-07-04 09:14:08 +02:00 |
RenderForwardTask.h
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
RenderPipelines.cpp
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Updated from upstream master because of change of protocol
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2017-06-13 10:43:25 +02:00 |
RenderShadowTask.cpp
|
Fade effect working again for basic enter domain but with various Fade jobs
|
2017-06-29 08:54:23 +02:00 |
RenderShadowTask.h
|
removing the explicit SettingHandle path to REnder?engine
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2017-04-24 00:52:09 -07:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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RenderViewTask.cpp
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Introducing the renderview task
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2017-06-06 18:00:41 -07:00 |
RenderViewTask.h
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Introducing the renderview task
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2017-06-06 18:00:41 -07:00 |
sdf_text3D.slf
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sdf_text3D.slv
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sdf_text3D_overlay.slf
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Shadow.slh
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
simple.slf
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simple.slv
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simple_fade.slf
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
simple_fade.slv
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Added new shaders
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2017-06-05 16:32:36 +02:00 |
simple_opaque_web_browser.slf
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Disable FXAA on tablet overlay in desktop mode.
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2017-01-30 11:24:59 -08:00 |
simple_opaque_web_browser_overlay.slf
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Disable FXAA on tablet overlay in desktop mode.
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2017-01-30 11:24:59 -08:00 |
simple_textured.slf
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adding different shaders for transparent for simpel
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2017-04-04 11:50:38 -07:00 |
simple_textured_fade.slf
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
simple_textured_unlit.slf
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adding different shaders for transparent for simpel
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2017-04-04 11:50:38 -07:00 |
simple_textured_unlit_fade.slf
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
simple_transparent_textured.slf
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FIxing the bug for image3D overlay drawn in scene
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2017-04-04 12:56:43 -07:00 |
simple_transparent_textured_fade.slf
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
simple_transparent_textured_unlit.slf
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FIxing the bug for image3D overlay drawn in scene
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2017-04-04 12:56:43 -07:00 |
simple_transparent_textured_unlit_fade.slf
|
Fade effect working again for basic enter domain but with various Fade jobs
|
2017-06-29 08:54:23 +02:00 |
simple_transparent_web_browser.slf
|
Disable FXAA on tablet overlay in desktop mode.
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2017-01-30 11:24:59 -08:00 |
simple_transparent_web_browser_overlay.slf
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Disable FXAA on tablet overlay in desktop mode.
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2017-01-30 11:24:59 -08:00 |
skin_model.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
skin_model_fade.slv
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Fixed fading on skinned objects. Added initialiazeShapePipelines on GeometryCache to postpone simple pipeline creation after initializeGL
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2017-06-08 09:24:12 +02:00 |
skin_model_normal_map.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
skin_model_normal_map_fade.slv
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Fixed fade for shadow job
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2017-06-08 17:09:08 +02:00 |
skin_model_shadow.slf
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Fixed fade for shadow job
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2017-06-08 17:09:08 +02:00 |
skin_model_shadow.slv
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
skin_model_shadow_fade.slf
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Fade effect working again for basic enter domain but with various Fade jobs
|
2017-06-29 08:54:23 +02:00 |
skin_model_shadow_fade.slv
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Fixed fade for shadow job
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2017-06-08 17:09:08 +02:00 |
Skinning.slh
|
final changes as per samcake
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2017-03-27 15:19:28 -07:00 |
SoftAttachmentModel.cpp
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Model has a Rig rather than a RigPointer
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2017-05-19 13:24:16 -07:00 |
SoftAttachmentModel.h
|
Model has a Rig rather than a RigPointer
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2017-05-19 13:24:16 -07:00 |
ssao.slh
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ssao_debugOcclusion.slf
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ssao_makeHorizontalBlur.slf
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ssao_makeOcclusion.slf
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ssao_makePyramid.slf
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ssao_makeVerticalBlur.slf
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standardDrawTexture.slf
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standardTransformPNTC.slv
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stencil_drawMask.slf
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Refining the stencil configuration and triggering only in hmd mode
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2017-06-02 00:22:38 -07:00 |
StencilMaskPass.cpp
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
StencilMaskPass.h
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Introducing debug flags
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2017-06-02 17:54:41 -07:00 |
SubsurfaceScattering.cpp
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Texture::create returns shared pointer
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2017-04-25 15:56:23 -07:00 |
SubsurfaceScattering.h
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
SubsurfaceScattering.slh
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Adapt shader for GL ES support which requires operators of the same datatype
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2016-10-11 12:15:49 -03:00 |
subsurfaceScattering_drawScattering.slf
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subsurfaceScattering_makeLUT.slf
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subsurfaceScattering_makeProfile.slf
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subsurfaceScattering_makeSpecularBeckmann.slf
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SurfaceGeometry.slh
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surfaceGeometry_downsampleDepthNormal.slf
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Fix the problem with the cursor and scattering,
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2017-03-30 15:15:14 -07:00 |
surfaceGeometry_makeCurvature.slf
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surfaceGeometry_makeLinearDepth.slf
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SurfaceGeometryPass.cpp
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Apply the projection and deferred transform fixes found while working on spectator camera
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2017-06-28 15:44:17 +02:00 |
SurfaceGeometryPass.h
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
TextRenderer3D.cpp
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TextRenderer3D.h
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TextureCache.h
|
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toneMapping.slf
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ToneMappingEffect.cpp
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
ToneMappingEffect.h
|
Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
zone_draw.slh
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Polishing the scope shaders
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2017-05-18 01:06:59 -07:00 |
zone_drawAmbient.slf
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Polishing the scope shaders
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2017-05-18 01:06:59 -07:00 |
zone_drawKeyLight.slf
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Refining the shader for key and testing removing completely the code dealing with Zone lighting in the ENtityTreeREnderer
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2017-05-19 17:50:19 -07:00 |
zone_drawSkybox.slf
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Polishing the scope shaders
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2017-05-18 01:06:59 -07:00 |
ZoneRenderer.cpp
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Merge branch 'master' of https://github.com/highfidelity/hifi into brown
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2017-06-01 18:05:47 -07:00 |
ZoneRenderer.h
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some clean up:
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2017-05-23 18:00:22 -07:00 |