overte-HifiExperiments/libraries/physics/src/ObjectConstraintSlider.cpp
Simon Walton 7d16ca9c1c Remove uses of addRepeatedMessageRegex() and its implementation
Change to new log-message ID scheme.
2018-04-03 17:54:01 -07:00

371 lines
12 KiB
C++

//
// ObjectConstraintSlider.cpp
// libraries/physics/src
//
// Created by Seth Alves 2017-4-23
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <LogHandler.h>
#include "QVariantGLM.h"
#include "EntityTree.h"
#include "ObjectConstraintSlider.h"
#include "PhysicsLogging.h"
const uint16_t ObjectConstraintSlider::constraintVersion = 1;
const glm::vec3 DEFAULT_SLIDER_AXIS(1.0f, 0.0f, 0.0f);
ObjectConstraintSlider::ObjectConstraintSlider(const QUuid& id, EntityItemPointer ownerEntity) :
ObjectConstraint(DYNAMIC_TYPE_SLIDER, id, ownerEntity),
_axisInA(DEFAULT_SLIDER_AXIS),
_axisInB(DEFAULT_SLIDER_AXIS)
{
}
ObjectConstraintSlider::~ObjectConstraintSlider() {
}
QList<btRigidBody*> ObjectConstraintSlider::getRigidBodies() {
QList<btRigidBody*> result;
result += getRigidBody();
QUuid otherEntityID;
withReadLock([&]{
otherEntityID = _otherID;
});
if (!otherEntityID.isNull()) {
result += getOtherRigidBody(otherEntityID);
}
return result;
}
void ObjectConstraintSlider::prepareForPhysicsSimulation() {
}
void ObjectConstraintSlider::updateSlider() {
btSliderConstraint* constraint { nullptr };
withReadLock([&]{
constraint = static_cast<btSliderConstraint*>(_constraint);
});
if (!constraint) {
return;
}
// constraint->setFrames (const btTransform &frameA, const btTransform &frameB);
constraint->setLowerLinLimit(_linearLow);
constraint->setUpperLinLimit(_linearHigh);
constraint->setLowerAngLimit(_angularLow);
constraint->setUpperAngLimit(_angularHigh);
}
btTypedConstraint* ObjectConstraintSlider::getConstraint() {
btSliderConstraint* constraint { nullptr };
QUuid otherEntityID;
glm::vec3 pointInA;
glm::vec3 axisInA;
glm::vec3 pointInB;
glm::vec3 axisInB;
withReadLock([&]{
constraint = static_cast<btSliderConstraint*>(_constraint);
pointInA = _pointInA;
axisInA = _axisInA;
otherEntityID = _otherID;
pointInB = _pointInB;
axisInB = _axisInB;
});
if (constraint) {
return constraint;
}
btRigidBody* rigidBodyA = getRigidBody();
if (!rigidBodyA) {
HIFI_FDEBUG(physics(), "ObjectConstraintSlider::getConstraint -- no rigidBodyA");
return nullptr;
}
if (glm::length(axisInA) < FLT_EPSILON) {
qCWarning(physics) << "slider axis cannot be a zero vector";
axisInA = DEFAULT_SLIDER_AXIS;
} else {
axisInA = glm::normalize(axisInA);
}
if (!otherEntityID.isNull()) {
// This slider is between two entities... find the other rigid body.
if (glm::length(axisInB) < FLT_EPSILON) {
qCWarning(physics) << "slider axis cannot be a zero vector";
axisInB = DEFAULT_SLIDER_AXIS;
} else {
axisInB = glm::normalize(axisInB);
}
glm::quat rotA = glm::rotation(DEFAULT_SLIDER_AXIS, axisInA);
glm::quat rotB = glm::rotation(DEFAULT_SLIDER_AXIS, axisInB);
btTransform frameInA(glmToBullet(rotA), glmToBullet(pointInA));
btTransform frameInB(glmToBullet(rotB), glmToBullet(pointInB));
btRigidBody* rigidBodyB = getOtherRigidBody(otherEntityID);
if (!rigidBodyB) {
HIFI_FDEBUG(physics(), "ObjectConstraintSlider::getConstraint -- no rigidBodyB");
return nullptr;
}
constraint = new btSliderConstraint(*rigidBodyA, *rigidBodyB, frameInA, frameInB, true);
} else {
// This slider is between an entity and the world-frame.
glm::quat rot = glm::rotation(DEFAULT_SLIDER_AXIS, axisInA);
btTransform frameInA(glmToBullet(rot), glmToBullet(pointInA));
constraint = new btSliderConstraint(*rigidBodyA, frameInA, true);
}
withWriteLock([&]{
_constraint = constraint;
});
// if we don't wake up rigidBodyA, we may not send the dynamicData property over the network
forceBodyNonStatic();
activateBody();
updateSlider();
return constraint;
}
bool ObjectConstraintSlider::updateArguments(QVariantMap arguments) {
glm::vec3 pointInA;
glm::vec3 axisInA;
QUuid otherEntityID;
glm::vec3 pointInB;
glm::vec3 axisInB;
float linearLow;
float linearHigh;
float angularLow;
float angularHigh;
bool needUpdate = false;
bool somethingChanged = ObjectDynamic::updateArguments(arguments);
withReadLock([&]{
bool ok = true;
pointInA = EntityDynamicInterface::extractVec3Argument("slider constraint", arguments, "point", ok, false);
if (!ok) {
pointInA = _pointInA;
}
ok = true;
axisInA = EntityDynamicInterface::extractVec3Argument("slider constraint", arguments, "axis", ok, false);
if (!ok) {
axisInA = _axisInA;
}
ok = true;
otherEntityID = QUuid(EntityDynamicInterface::extractStringArgument("slider constraint",
arguments, "otherEntityID", ok, false));
if (!ok) {
otherEntityID = _otherID;
}
ok = true;
pointInB = EntityDynamicInterface::extractVec3Argument("slider constraint", arguments, "otherPoint", ok, false);
if (!ok) {
pointInB = _pointInB;
}
ok = true;
axisInB = EntityDynamicInterface::extractVec3Argument("slider constraint", arguments, "otherAxis", ok, false);
if (!ok) {
axisInB = _axisInB;
}
ok = true;
linearLow = EntityDynamicInterface::extractFloatArgument("slider constraint", arguments, "linearLow", ok, false);
if (!ok) {
linearLow = _linearLow;
}
ok = true;
linearHigh = EntityDynamicInterface::extractFloatArgument("slider constraint", arguments, "linearHigh", ok, false);
if (!ok) {
linearHigh = _linearHigh;
}
ok = true;
angularLow = EntityDynamicInterface::extractFloatArgument("slider constraint", arguments, "angularLow", ok, false);
if (!ok) {
angularLow = _angularLow;
}
ok = true;
angularHigh = EntityDynamicInterface::extractFloatArgument("slider constraint", arguments, "angularHigh", ok, false);
if (!ok) {
angularHigh = _angularHigh;
}
if (somethingChanged ||
pointInA != _pointInA ||
axisInA != _axisInA ||
otherEntityID != _otherID ||
pointInB != _pointInB ||
axisInB != _axisInB ||
linearLow != _linearLow ||
linearHigh != _linearHigh ||
angularLow != _angularLow ||
angularHigh != _angularHigh) {
// something changed
needUpdate = true;
}
});
if (needUpdate) {
withWriteLock([&] {
_pointInA = pointInA;
_axisInA = axisInA;
_otherID = otherEntityID;
_pointInB = pointInB;
_axisInB = axisInB;
_linearLow = linearLow;
_linearHigh = linearHigh;
_angularLow = angularLow;
_angularHigh = angularHigh;
_active = true;
auto ownerEntity = _ownerEntity.lock();
if (ownerEntity) {
ownerEntity->setDynamicDataDirty(true);
ownerEntity->setDynamicDataNeedsTransmit(true);
}
});
updateSlider();
}
return true;
}
/**jsdoc
* The <code>"slider"</code> {@link Entities.ActionType|ActionType} lets an entity slide and rotate along an axis, or connects
* two entities that slide and rotate along a shared axis.
* It has arguments in addition to the common {@link Entities.ActionArguments|ActionArguments}.
*
* @typedef {object} Entities.ActionArguments-Slider
* @property {Vec3} point=0,0,0 - The local position of a point in the entity that slides along the axis.
* @property {Vec3} axis=1,0,0 - The axis of the entity that slides along the joint. Must be a non-zero vector.
* @property {Uuid} otherEntityID=null - The ID of the other entity that is connected to the joint, if any. If non is
* specified then the first entity simply slides and rotates about its specified <code>axis</code>.
* @property {Vec3} otherPoint=0,0,0 - The local position of a point in the other entity that slides along the axis.
* @property {Vec3} axis=1,0,0 - The axis of the other entity that slides along the joint. Must be a non-zero vector.
* @property {number} linearLow=1.17e-38 - The most negative linear offset from the entity's initial point that the entity can
* have along the slider.
* @property {number} linearHigh=3.40e+38 - The most positive linear offset from the entity's initial point that the entity can
* have along the slider.
* @property {number} angularLow=-6.283 - The most negative angle that the entity can rotate about the axis if the action
* involves only one entity, otherwise the most negative angle the rotation can be between the two entities. In radians.
* @property {number} angularHigh=6.283 - The most positive angle that the entity can rotate about the axis if the action
* involves only one entity, otherwise the most positive angle the rotation can be between the two entities. In radians.
* @property {number} linearPosition=0 - The current linear offset the entity is from its initial point if the action involves
* only one entity, otherwise the linear offset between the two entities' action points. <em>Read-only.</em>
* @property {number} angularPosition=0 - The current angular offset of the entity from its initial rotation if the action
* involves only one entity, otherwise the angular offset between the two entities. <em>Read-only.</em>
*/
QVariantMap ObjectConstraintSlider::getArguments() {
QVariantMap arguments = ObjectDynamic::getArguments();
withReadLock([&] {
arguments["point"] = glmToQMap(_pointInA);
arguments["axis"] = glmToQMap(_axisInA);
arguments["otherEntityID"] = _otherID;
arguments["otherPoint"] = glmToQMap(_pointInB);
arguments["otherAxis"] = glmToQMap(_axisInB);
arguments["linearLow"] = _linearLow;
arguments["linearHigh"] = _linearHigh;
arguments["angularLow"] = _angularLow;
arguments["angularHigh"] = _angularHigh;
if (_constraint) {
arguments["linearPosition"] = static_cast<btSliderConstraint*>(_constraint)->getLinearPos();
arguments["angularPosition"] = static_cast<btSliderConstraint*>(_constraint)->getAngularPos();
} else {
arguments["linearPosition"] = 0.0f;
arguments["angularPosition"] = 0.0f;
}
});
return arguments;
}
QByteArray ObjectConstraintSlider::serialize() const {
QByteArray serializedConstraintArguments;
QDataStream dataStream(&serializedConstraintArguments, QIODevice::WriteOnly);
dataStream << DYNAMIC_TYPE_SLIDER;
dataStream << getID();
dataStream << ObjectConstraintSlider::constraintVersion;
withReadLock([&] {
dataStream << localTimeToServerTime(_expires);
dataStream << _tag;
dataStream << _pointInA;
dataStream << _axisInA;
dataStream << _otherID;
dataStream << _pointInB;
dataStream << _axisInB;
dataStream << _linearLow;
dataStream << _linearHigh;
dataStream << _angularLow;
dataStream << _angularHigh;
});
return serializedConstraintArguments;
}
void ObjectConstraintSlider::deserialize(QByteArray serializedArguments) {
QDataStream dataStream(serializedArguments);
EntityDynamicType type;
dataStream >> type;
assert(type == getType());
QUuid id;
dataStream >> id;
assert(id == getID());
uint16_t serializationVersion;
dataStream >> serializationVersion;
if (serializationVersion != ObjectConstraintSlider::constraintVersion) {
assert(false);
return;
}
withWriteLock([&] {
quint64 serverExpires;
dataStream >> serverExpires;
_expires = serverTimeToLocalTime(serverExpires);
dataStream >> _tag;
dataStream >> _pointInA;
dataStream >> _axisInA;
dataStream >> _otherID;
dataStream >> _pointInB;
dataStream >> _axisInB;
dataStream >> _linearLow;
dataStream >> _linearHigh;
dataStream >> _angularLow;
dataStream >> _angularHigh;
_active = true;
});
}