overte-HifiExperiments/examples/toys/AC_scripts/arcade_game_sound.js
2015-10-20 11:21:09 -07:00

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1.3 KiB
JavaScript

// Adds arcade game noises to Toybox.
// By Ryan Karpf 10/20/2015
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var SOUND_URL = "http://hifi-public.s3.amazonaws.com/ryan/ARCADE_GAMES_VID.L.L.wav";
var SOUND_POSITION = { x: 543.77, y: 495.07, z: 502.25 };
var MINUTE = 60 * 1000;
var PLAY_SOUND_INTERVAL = 1.5 * MINUTE;
var audioOptions = {
position: SOUND_POSITION,
volume: .01,
loop: false,
};
var sound = SoundCache.getSound(SOUND_URL);
var injector = null;
function playSound() {
print("Playing sound");
if (injector) {
// try/catch in case the injector QObject has been deleted already
try {
injector.stop();
} catch (e) {
}
}
injector = Audio.playSound(sound, audioOptions);
}
function checkDownloaded() {
if (sound.downloaded) {
print("Sound downloaded.");
Script.clearInterval(checkDownloadedTimer);
Script.setInterval(playSound, PLAY_SOUND_INTERVAL);
playSound();
}
}
// Check once a second to see if the audio file has been downloaded
var checkDownloadedTimer = Script.setInterval(checkDownloaded, 1000);
Script.scriptEnding.connect(function() {
if (injector) {
injector.stop();
}
});