mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-06-22 23:40:23 +02:00
125 lines
3.7 KiB
C++
125 lines
3.7 KiB
C++
//
|
|
// JoystickScriptingInterface.cpp
|
|
// interface/src/devices
|
|
//
|
|
// Created by Andrzej Kapolka on 5/15/14.
|
|
// Copyright 2014 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
#include <QtDebug>
|
|
#include <QScriptValue>
|
|
|
|
#ifdef HAVE_SDL2
|
|
#include <SDL.h>
|
|
#undef main
|
|
#endif
|
|
|
|
#include <PerfStat.h>
|
|
|
|
#include "JoystickScriptingInterface.h"
|
|
|
|
#ifdef HAVE_SDL2
|
|
SDL_JoystickID getInstanceId(SDL_GameController* controller) {
|
|
SDL_Joystick* joystick = SDL_GameControllerGetJoystick(controller);
|
|
return SDL_JoystickInstanceID(joystick);
|
|
}
|
|
#endif
|
|
|
|
JoystickScriptingInterface& JoystickScriptingInterface::getInstance() {
|
|
static JoystickScriptingInterface sharedInstance;
|
|
return sharedInstance;
|
|
}
|
|
|
|
JoystickScriptingInterface::JoystickScriptingInterface() :
|
|
#ifdef HAVE_SDL2
|
|
_openJoysticks(),
|
|
#endif
|
|
_isInitialized(false)
|
|
{
|
|
#ifdef HAVE_SDL2
|
|
bool initSuccess = (SDL_Init(SDL_INIT_GAMECONTROLLER) == 0);
|
|
|
|
if (initSuccess) {
|
|
int joystickCount = SDL_NumJoysticks();
|
|
|
|
for (int i = 0; i < joystickCount; i++) {
|
|
SDL_GameController* controller = SDL_GameControllerOpen(i);
|
|
SDL_JoystickID id = getInstanceId(controller);
|
|
Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
|
|
_openJoysticks[id] = joystick;
|
|
}
|
|
|
|
_isInitialized = true;
|
|
} else {
|
|
qDebug() << "Error initializing SDL";
|
|
}
|
|
#endif
|
|
}
|
|
|
|
JoystickScriptingInterface::~JoystickScriptingInterface() {
|
|
#ifdef HAVE_SDL2
|
|
qDeleteAll(_openJoysticks);
|
|
|
|
SDL_Quit();
|
|
#endif
|
|
}
|
|
|
|
const QObjectList JoystickScriptingInterface::getAllJoysticks() const {
|
|
QObjectList objectList;
|
|
#ifdef HAVE_SDL2
|
|
const QList<Joystick*> joystickList = _openJoysticks.values();
|
|
for (int i = 0; i < joystickList.length(); i++) {
|
|
objectList << joystickList[i];
|
|
}
|
|
#endif
|
|
return objectList;
|
|
}
|
|
|
|
void JoystickScriptingInterface::update() {
|
|
#ifdef HAVE_SDL2
|
|
if (_isInitialized) {
|
|
PerformanceTimer perfTimer("JoystickScriptingInterface::update");
|
|
SDL_GameControllerUpdate();
|
|
SDL_Event event;
|
|
while (SDL_PollEvent(&event)) {
|
|
if (event.type == SDL_CONTROLLERAXISMOTION) {
|
|
Joystick* joystick = _openJoysticks[event.caxis.which];
|
|
if (joystick) {
|
|
joystick->handleAxisEvent(event.caxis);
|
|
}
|
|
} else if (event.type == SDL_CONTROLLERBUTTONDOWN || event.type == SDL_CONTROLLERBUTTONUP) {
|
|
Joystick* joystick = _openJoysticks[event.cbutton.which];
|
|
if (joystick) {
|
|
joystick->handleButtonEvent(event.cbutton);
|
|
}
|
|
} else if (event.type == SDL_CONTROLLERDEVICEADDED) {
|
|
SDL_GameController* controller = SDL_GameControllerOpen(event.cdevice.which);
|
|
|
|
SDL_JoystickID id = getInstanceId(controller);
|
|
Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
|
|
_openJoysticks[id] = joystick;
|
|
emit joystickAdded(joystick);
|
|
} else if (event.type == SDL_CONTROLLERDEVICEREMOVED) {
|
|
Joystick* joystick = _openJoysticks[event.cdevice.which];
|
|
_openJoysticks.remove(event.cdevice.which);
|
|
emit joystickRemoved(joystick);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef HAVE_SDL2
|
|
|
|
SDL_Joystick* JoystickScriptingInterface::openSDLJoystickWithName(const QString& name) {
|
|
// we haven't opened a joystick with this name yet - enumerate our SDL devices and see if it exists
|
|
int joystickCount = SDL_NumJoysticks();
|
|
|
|
|
|
return NULL;
|
|
}
|
|
|
|
#endif
|