overte-HifiExperiments/libraries/render-utils/src
2019-06-24 11:51:03 -07:00
..
avx2 Full SIMD implementation of packBlendshapeOffsets() using AVX2. 2019-06-23 10:32:57 -07:00
render-utils Merge pull request #15469 from SamGondelman/switch 2019-05-13 11:14:26 -07:00
text fix runtime switch 2019-05-13 09:58:55 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp avoid div by zero 2019-06-04 13:00:26 -07:00
AmbientOcclusionEffect.h
AnimDebugDraw.cpp
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp fix AA toggle 2019-05-20 17:21:10 -07:00
AntialiasingEffect.h fix AA toggle 2019-05-20 17:21:10 -07:00
AssembleLightingStageTask.cpp
AssembleLightingStageTask.h
BackgroundStage.cpp
BackgroundStage.h
Blendshape.slh
BloomApply.shared.slh
BloomApply.slf
BloomEffect.cpp
BloomEffect.h
BloomStage.cpp
BloomStage.h
BloomThreshold.shared.slh
BloomThreshold.slf
CauterizedMeshPartPayload.cpp
CauterizedMeshPartPayload.h
CauterizedModel.cpp Fixed unused variables warnings 2019-05-16 16:38:47 -07:00
CauterizedModel.h
debug_deferred_buffer.slf
debug_deferred_buffer.slv
debug_deferred_buffer_shared.slh
DebugDeferredBuffer.cpp
DebugDeferredBuffer.h
DefaultMaterials.slh
deferred_light.slv fix deferred rendering on macbook air 2019-06-18 17:17:21 -07:00
deferred_light_limited.slv
deferred_light_point.slv
deferred_light_spot.slv
DeferredBuffer.slh
DeferredBufferRead.slh
DeferredBufferWrite.slh fix deferred rendering on macbook air 2019-06-18 17:17:21 -07:00
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
DeferredGlobalLight.slh
DeferredLighting.slh
DeferredLightingEffect.cpp fix deferred rendering on macbook air 2019-06-18 17:17:21 -07:00
DeferredLightingEffect.h fix deferred rendering on macbook air 2019-06-18 17:17:21 -07:00
DeferredTransform.slh
deformed_model.slv
deformed_model_dq.slv
deformed_model_normal_map.slv
deformed_model_normal_map_dq.slv
deformed_model_shadow.slv Added opacity mask to shadow casters 2019-04-17 12:35:24 +02:00
deformed_model_shadow_dq.slv Added opacity mask to shadow casters 2019-04-17 12:35:24 +02:00
directional_ambient_light.slf
directional_ambient_light_shadow.slf
directional_skybox_light.slf
directional_skybox_light_shadow.slf
DrawHaze.cpp
DrawHaze.h
drawWorkloadProxy.slf
drawWorkloadProxy.slv
drawWorkloadView.slf
drawWorkloadView.slv
Fade.slh
Fade_shared.slh
FadeEffect.cpp
FadeEffect.h
FadeEffectJobs.cpp Clean up transition naming 2019-06-06 13:25:06 -07:00
FadeEffectJobs.h
FadeObjectParams.shared.slh
FboCache.cpp
FboCache.h
forward_grid.slf fix runtime switch 2019-05-13 09:58:55 -07:00
forward_grid_translucent.slf fix runtime switch 2019-05-13 09:58:55 -07:00
forward_model.slf
forward_model_lightmap.slf Render lightmaps in the forward renderer 2019-05-08 00:56:34 +01:00
forward_model_normal_map.slf
forward_model_normal_map_lightmap.slf Render lightmaps in the forward renderer 2019-05-08 00:56:34 +01:00
forward_model_translucent.slf
forward_model_unlit.slf
forward_parabola.slf fix runtime switch 2019-05-13 09:58:55 -07:00
forward_sdf_text3D.slf
forward_simple.slf
forward_simple_textured.slf
forward_simple_textured_transparent.slf
forward_simple_textured_unlit.slf
ForwardGlobalLight.slh
FramebufferCache.cpp
FramebufferCache.h
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp don't divide by zero if a grid entity-item has a zero dimension 2019-06-10 14:25:44 -07:00
GeometryCache.h fix runtime switch 2019-05-13 09:58:55 -07:00
glowLine.slf
glowLine.slv
grid.slf
grid_translucent.slf
Haze.slf
Haze.slh
HazeStage.cpp
HazeStage.h
Highlight.slf
Highlight.slh
Highlight_aabox.slv
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp
HighlightEffect.h
hmd_ui.slf
hmd_ui.slv
LightAmbient.slh Added flag to enable / disable ambient fresnel LUT 2019-04-05 08:58:06 +02:00
LightClusterGrid.slh
LightClusterGrid_shared.slh
LightClusters.cpp
LightClusters.h
lightClusters_drawClusterContent.slf
lightClusters_drawClusterContent.slv
lightClusters_drawClusterFromDepth.slf
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp Fixed compilation errors 2019-04-05 10:22:57 +02:00
LightingModel.h Switched to split sum model for ambient (as Unreal) 2019-04-04 16:10:33 +02:00
LightingModel.slh
LightLocal.slh
LightPayload.cpp
LightPayload.h
LightPoint.slh
LightSpot.slh
LightStage.cpp Removed magic number 2019-04-18 19:19:38 +02:00
LightStage.h Exposed max shadow distance and a shadow bias scale parameter in graphics::Light 2019-04-18 11:06:12 +02:00
local_lights_drawOutline.slf
local_lights_shading.slf
MeshDeformer.slh
MeshPartPayload.cpp get rid of lightmapMap 2019-06-07 14:53:31 -07:00
MeshPartPayload.h fix cauterization of entities that are children of MyAvatar's head 2019-04-08 19:48:11 -07:00
MetaModelPayload.cpp
MetaModelPayload.h
Model.cpp CR feedback 2019-06-24 11:51:03 -07:00
Model.h Fix blender::run crash 2019-05-16 13:12:16 -07:00
model.slf
model.slv
model_fade.slf
model_lightmap.slf
model_lightmap_fade.slf
model_lightmap_normal_map.slf
model_lightmap_normal_map_fade.slf
model_normal_map.slf Added opacity mask to shadow casters 2019-04-17 12:35:24 +02:00
model_normal_map.slv
model_normal_map_fade.slf
model_shadow.slf Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias. 2019-04-19 11:03:43 +02:00
model_shadow.slv Added opacity mask to shadow casters 2019-04-17 12:35:24 +02:00
model_shadow_fade.slf Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias. 2019-04-19 11:03:43 +02:00
model_translucent.slf
model_translucent_fade.slf
model_translucent_normal_map.slf
model_translucent_normal_map_fade.slf
model_translucent_unlit.slf
model_translucent_unlit_fade.slf
model_unlit.slf
model_unlit_fade.slf
nop.slf
parabola.slf
parabola.slv
parabola_translucent.slf
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp possible fix for do_setPipeline crash and other mac fixes 2019-06-19 16:34:38 -07:00
RenderCommonTask.h fix runtime switch 2019-05-13 09:58:55 -07:00
RenderDeferredTask.cpp fix AA toggle 2019-05-20 17:21:10 -07:00
RenderDeferredTask.h
RenderForwardTask.cpp fix runtime switch 2019-05-13 09:58:55 -07:00
RenderForwardTask.h
RenderHifi.h fix cauterization of entities that are children of MyAvatar's head 2019-04-08 19:48:11 -07:00
RenderPipelines.cpp get rid of lightmapMap 2019-06-07 14:53:31 -07:00
RenderPipelines.h Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias. 2019-04-19 11:03:43 +02:00
RenderShadowTask.cpp Exposed max shadow distance and a shadow bias scale parameter in graphics::Light 2019-04-18 11:06:12 +02:00
RenderShadowTask.h Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias. 2019-04-19 11:03:43 +02:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp render scripting interface + renderMethod control 2019-05-16 16:01:21 -07:00
RenderViewTask.h move switch logic around 2019-04-29 14:07:49 -07:00
sdf_text3D.slf
sdf_text3D.slh
sdf_text3D.slv
sdf_text3D_transparent.slf
ShadingModel.slh fix some transparency issues on amd 2019-06-03 16:14:09 -07:00
Shadow.slh Switched to clamped tangent for shadow slope bias 2019-04-17 11:12:59 +02:00
ShadowCore.slh
Shadows_shared.slh
simple.slf
simple.slv
simple_fade.slv
simple_opaque_web_browser.slf
simple_textured.slf
simple_textured_fade.slf
simple_textured_unlit.slf
simple_textured_unlit_fade.slf
simple_transparent.slf
simple_transparent_textured.slf
simple_transparent_textured_fade.slf
simple_transparent_textured_unlit.slf
simple_transparent_textured_unlit_fade.slf
simple_transparent_web_browser.slf
Skinning.slh
SoftAttachmentModel.cpp Fix blender::run crash 2019-05-16 13:12:16 -07:00
SoftAttachmentModel.h
ssao.slh
ssao_bilateralBlur.slf
ssao_bilateralBlur.slv
ssao_buildNormals.slf
ssao_debugOcclusion.slf
ssao_gather.slf
ssao_makeOcclusion.slf
ssao_makePyramid.slf
ssao_mip_depth.slf
ssao_shared.h
standardDrawTexture.slf
standardDrawTextureNoBlend.slf
standardTransformPNTC.slv
stencil_drawMask.slf
StencilMaskPass.cpp wip redo stencil work 2019-04-11 13:22:51 -07:00
StencilMaskPass.h wip redo stencil work 2019-04-11 13:22:51 -07:00
SubsurfaceScattering.cpp
SubsurfaceScattering.h
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf
surfaceGeometry_downsampleDepthNormal.slf
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp
SurfaceGeometryPass.h
taa.slf
taa.slh
taa_blend.slf
TextRenderer3D.cpp fix runtime switch 2019-05-13 09:58:55 -07:00
TextRenderer3D.h fix runtime switch 2019-05-13 09:58:55 -07:00
TextureCache.h
toneMapping.slf
ToneMappingEffect.cpp
ToneMappingEffect.h
UpdateSceneTask.cpp
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf
VelocityBufferPass.cpp
VelocityBufferPass.h
WorkloadResource.slh
zone_draw.slh
zone_drawAmbient.slf
zone_drawKeyLight.slf
zone_drawSkybox.slf
ZoneRenderer.cpp use weak ptrs, add comment about SelectSortItems performance 2019-05-08 13:13:05 -07:00
ZoneRenderer.h