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avx2
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Full SIMD implementation of packBlendshapeOffsets() using AVX2.
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2019-06-23 10:32:57 -07:00 |
render-utils
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Merge pull request #15469 from SamGondelman/switch
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2019-05-13 11:14:26 -07:00 |
text
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fix runtime switch
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2019-05-13 09:58:55 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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AmbientOcclusionEffect.cpp
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avoid div by zero
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2019-06-04 13:00:26 -07:00 |
AmbientOcclusionEffect.h
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AnimDebugDraw.cpp
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AnimDebugDraw.h
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animdebugdraw.slf
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animdebugdraw.slv
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AntialiasingEffect.cpp
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fix AA toggle
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2019-05-20 17:21:10 -07:00 |
AntialiasingEffect.h
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fix AA toggle
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2019-05-20 17:21:10 -07:00 |
AssembleLightingStageTask.cpp
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AssembleLightingStageTask.h
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BackgroundStage.cpp
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BackgroundStage.h
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Blendshape.slh
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BloomApply.shared.slh
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BloomApply.slf
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BloomEffect.cpp
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BloomEffect.h
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BloomStage.cpp
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BloomStage.h
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BloomThreshold.shared.slh
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BloomThreshold.slf
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CauterizedMeshPartPayload.cpp
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CauterizedMeshPartPayload.h
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CauterizedModel.cpp
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Fixed unused variables warnings
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2019-05-16 16:38:47 -07:00 |
CauterizedModel.h
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debug_deferred_buffer.slf
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debug_deferred_buffer.slv
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debug_deferred_buffer_shared.slh
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DebugDeferredBuffer.cpp
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DebugDeferredBuffer.h
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DefaultMaterials.slh
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deferred_light.slv
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fix deferred rendering on macbook air
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2019-06-18 17:17:21 -07:00 |
deferred_light_limited.slv
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deferred_light_point.slv
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deferred_light_spot.slv
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DeferredBuffer.slh
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DeferredBufferRead.slh
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DeferredBufferWrite.slh
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fix deferred rendering on macbook air
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2019-06-18 17:17:21 -07:00 |
DeferredFramebuffer.cpp
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DeferredFramebuffer.h
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DeferredFrameTransform.cpp
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DeferredFrameTransform.h
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DeferredGlobalLight.slh
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DeferredLighting.slh
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DeferredLightingEffect.cpp
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fix deferred rendering on macbook air
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2019-06-18 17:17:21 -07:00 |
DeferredLightingEffect.h
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fix deferred rendering on macbook air
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2019-06-18 17:17:21 -07:00 |
DeferredTransform.slh
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deformed_model.slv
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deformed_model_dq.slv
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deformed_model_normal_map.slv
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deformed_model_normal_map_dq.slv
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deformed_model_shadow.slv
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Added opacity mask to shadow casters
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2019-04-17 12:35:24 +02:00 |
deformed_model_shadow_dq.slv
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Added opacity mask to shadow casters
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2019-04-17 12:35:24 +02:00 |
directional_ambient_light.slf
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directional_ambient_light_shadow.slf
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directional_skybox_light.slf
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directional_skybox_light_shadow.slf
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DrawHaze.cpp
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DrawHaze.h
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drawWorkloadProxy.slf
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drawWorkloadProxy.slv
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drawWorkloadView.slf
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drawWorkloadView.slv
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Fade.slh
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Fade_shared.slh
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FadeEffect.cpp
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FadeEffect.h
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FadeEffectJobs.cpp
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Clean up transition naming
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2019-06-06 13:25:06 -07:00 |
FadeEffectJobs.h
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FadeObjectParams.shared.slh
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FboCache.cpp
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FboCache.h
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forward_grid.slf
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fix runtime switch
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2019-05-13 09:58:55 -07:00 |
forward_grid_translucent.slf
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fix runtime switch
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2019-05-13 09:58:55 -07:00 |
forward_model.slf
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forward_model_lightmap.slf
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Render lightmaps in the forward renderer
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2019-05-08 00:56:34 +01:00 |
forward_model_normal_map.slf
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forward_model_normal_map_lightmap.slf
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Render lightmaps in the forward renderer
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2019-05-08 00:56:34 +01:00 |
forward_model_translucent.slf
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forward_model_unlit.slf
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forward_parabola.slf
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fix runtime switch
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2019-05-13 09:58:55 -07:00 |
forward_sdf_text3D.slf
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forward_simple.slf
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forward_simple_textured.slf
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forward_simple_textured_transparent.slf
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forward_simple_textured_unlit.slf
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ForwardGlobalLight.slh
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FramebufferCache.cpp
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FramebufferCache.h
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fxaa.slf
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fxaa.slv
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fxaa_blend.slf
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GeometryCache.cpp
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don't divide by zero if a grid entity-item has a zero dimension
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2019-06-10 14:25:44 -07:00 |
GeometryCache.h
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fix runtime switch
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2019-05-13 09:58:55 -07:00 |
glowLine.slf
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glowLine.slv
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grid.slf
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grid_translucent.slf
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Haze.slf
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Haze.slh
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HazeStage.cpp
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HazeStage.h
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Highlight.slf
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Highlight.slh
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Highlight_aabox.slv
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Highlight_filled.slf
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Highlight_shared.slh
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HighlightEffect.cpp
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HighlightEffect.h
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hmd_ui.slf
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hmd_ui.slv
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LightAmbient.slh
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Added flag to enable / disable ambient fresnel LUT
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2019-04-05 08:58:06 +02:00 |
LightClusterGrid.slh
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LightClusterGrid_shared.slh
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LightClusters.cpp
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LightClusters.h
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lightClusters_drawClusterContent.slf
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lightClusters_drawClusterContent.slv
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lightClusters_drawClusterFromDepth.slf
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lightClusters_drawClusterFromDepth.slv
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lightClusters_drawGrid.slf
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lightClusters_drawGrid.slv
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LightDirectional.slh
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LightingModel.cpp
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Fixed compilation errors
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2019-04-05 10:22:57 +02:00 |
LightingModel.h
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Switched to split sum model for ambient (as Unreal)
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2019-04-04 16:10:33 +02:00 |
LightingModel.slh
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LightLocal.slh
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LightPayload.cpp
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LightPayload.h
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LightPoint.slh
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LightSpot.slh
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LightStage.cpp
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Removed magic number
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2019-04-18 19:19:38 +02:00 |
LightStage.h
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Exposed max shadow distance and a shadow bias scale parameter in graphics::Light
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2019-04-18 11:06:12 +02:00 |
local_lights_drawOutline.slf
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local_lights_shading.slf
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MeshDeformer.slh
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MeshPartPayload.cpp
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get rid of lightmapMap
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2019-06-07 14:53:31 -07:00 |
MeshPartPayload.h
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fix cauterization of entities that are children of MyAvatar's head
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2019-04-08 19:48:11 -07:00 |
MetaModelPayload.cpp
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MetaModelPayload.h
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Model.cpp
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CR feedback
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2019-06-24 11:51:03 -07:00 |
Model.h
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Fix blender::run crash
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2019-05-16 13:12:16 -07:00 |
model.slf
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model.slv
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model_fade.slf
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model_lightmap.slf
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model_lightmap_fade.slf
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model_lightmap_normal_map.slf
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model_lightmap_normal_map_fade.slf
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model_normal_map.slf
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Added opacity mask to shadow casters
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2019-04-17 12:35:24 +02:00 |
model_normal_map.slv
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model_normal_map_fade.slf
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model_shadow.slf
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Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias.
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2019-04-19 11:03:43 +02:00 |
model_shadow.slv
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Added opacity mask to shadow casters
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2019-04-17 12:35:24 +02:00 |
model_shadow_fade.slf
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Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias.
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2019-04-19 11:03:43 +02:00 |
model_translucent.slf
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model_translucent_fade.slf
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model_translucent_normal_map.slf
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model_translucent_normal_map_fade.slf
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model_translucent_unlit.slf
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model_translucent_unlit_fade.slf
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model_unlit.slf
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model_unlit_fade.slf
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nop.slf
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parabola.slf
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parabola.slv
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parabola_translucent.slf
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PickItemsJob.cpp
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PickItemsJob.h
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RenderCommonTask.cpp
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possible fix for do_setPipeline crash and other mac fixes
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2019-06-19 16:34:38 -07:00 |
RenderCommonTask.h
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fix runtime switch
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2019-05-13 09:58:55 -07:00 |
RenderDeferredTask.cpp
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fix AA toggle
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2019-05-20 17:21:10 -07:00 |
RenderDeferredTask.h
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RenderForwardTask.cpp
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fix runtime switch
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2019-05-13 09:58:55 -07:00 |
RenderForwardTask.h
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RenderHifi.h
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fix cauterization of entities that are children of MyAvatar's head
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2019-04-08 19:48:11 -07:00 |
RenderPipelines.cpp
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get rid of lightmapMap
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2019-06-07 14:53:31 -07:00 |
RenderPipelines.h
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Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias.
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2019-04-19 11:03:43 +02:00 |
RenderShadowTask.cpp
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Exposed max shadow distance and a shadow bias scale parameter in graphics::Light
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2019-04-18 11:06:12 +02:00 |
RenderShadowTask.h
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Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias.
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2019-04-19 11:03:43 +02:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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RenderViewTask.cpp
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render scripting interface + renderMethod control
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2019-05-16 16:01:21 -07:00 |
RenderViewTask.h
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move switch logic around
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2019-04-29 14:07:49 -07:00 |
sdf_text3D.slf
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sdf_text3D.slh
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sdf_text3D.slv
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sdf_text3D_transparent.slf
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ShadingModel.slh
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fix some transparency issues on amd
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2019-06-03 16:14:09 -07:00 |
Shadow.slh
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Switched to clamped tangent for shadow slope bias
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2019-04-17 11:12:59 +02:00 |
ShadowCore.slh
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Shadows_shared.slh
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simple.slf
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simple.slv
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simple_fade.slv
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simple_opaque_web_browser.slf
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simple_textured.slf
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simple_textured_fade.slf
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simple_textured_unlit.slf
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simple_textured_unlit_fade.slf
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simple_transparent.slf
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simple_transparent_textured.slf
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simple_transparent_textured_fade.slf
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simple_transparent_textured_unlit.slf
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simple_transparent_textured_unlit_fade.slf
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simple_transparent_web_browser.slf
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Skinning.slh
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SoftAttachmentModel.cpp
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Fix blender::run crash
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2019-05-16 13:12:16 -07:00 |
SoftAttachmentModel.h
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ssao.slh
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ssao_bilateralBlur.slf
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ssao_bilateralBlur.slv
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ssao_buildNormals.slf
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ssao_debugOcclusion.slf
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ssao_gather.slf
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ssao_makeOcclusion.slf
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ssao_makePyramid.slf
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ssao_mip_depth.slf
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ssao_shared.h
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standardDrawTexture.slf
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standardDrawTextureNoBlend.slf
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standardTransformPNTC.slv
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stencil_drawMask.slf
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StencilMaskPass.cpp
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wip redo stencil work
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2019-04-11 13:22:51 -07:00 |
StencilMaskPass.h
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wip redo stencil work
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2019-04-11 13:22:51 -07:00 |
SubsurfaceScattering.cpp
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SubsurfaceScattering.h
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SubsurfaceScattering.slh
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subsurfaceScattering_drawScattering.slf
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subsurfaceScattering_makeLUT.slf
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subsurfaceScattering_makeProfile.slf
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subsurfaceScattering_makeSpecularBeckmann.slf
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SurfaceGeometry.slh
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surfaceGeometry_copyDepth.slf
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surfaceGeometry_downsampleDepthNormal.slf
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surfaceGeometry_makeCurvature.slf
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surfaceGeometry_makeLinearDepth.slf
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SurfaceGeometryPass.cpp
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SurfaceGeometryPass.h
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taa.slf
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taa.slh
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taa_blend.slf
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TextRenderer3D.cpp
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fix runtime switch
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2019-05-13 09:58:55 -07:00 |
TextRenderer3D.h
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fix runtime switch
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2019-05-13 09:58:55 -07:00 |
TextureCache.h
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toneMapping.slf
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ToneMappingEffect.cpp
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ToneMappingEffect.h
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UpdateSceneTask.cpp
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UpdateSceneTask.h
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velocityBuffer_cameraMotion.slf
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VelocityBufferPass.cpp
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VelocityBufferPass.h
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WorkloadResource.slh
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zone_draw.slh
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zone_drawAmbient.slf
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zone_drawKeyLight.slf
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zone_drawSkybox.slf
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ZoneRenderer.cpp
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use weak ptrs, add comment about SelectSortItems performance
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2019-05-08 13:13:05 -07:00 |
ZoneRenderer.h
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