overte-HifiExperiments/libraries/render-utils/src/model_normal_map_fade.slv
Bradley Austin Davis fc51b93691 Fix OSX build
2018-08-03 16:15:58 -07:00

48 lines
1.7 KiB
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<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// model_normal_map_fade.vert
// vertex shader
//
// Created by Olivier Prat on 04/24/17.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Inputs.slh@>
<@include gpu/Color.slh@>
<@include gpu/Transform.slh@>
<@include graphics/MaterialTextures.slh@>
<@include render-utils/ShaderConstants.h@>
<$declareStandardTransform()$>
<$declareMaterialTexMapArrayBuffer()$>
layout(location=RENDER_UTILS_ATTR_POSITION_ES) out vec4 _positionES;
layout(location=RENDER_UTILS_ATTR_POSITION_WS) out vec4 _positionWS;
layout(location=RENDER_UTILS_ATTR_TEXCOORD01) out vec4 _texCoord01;
layout(location=RENDER_UTILS_ATTR_NORMAL_WS) out vec3 _normalWS;
layout(location=RENDER_UTILS_ATTR_TANGENT_WS) out vec3 _tangentWS;
layout(location=RENDER_UTILS_ATTR_COLOR) out vec4 _color;
void main(void) {
// pass along the color
_color.rgb = color_sRGBToLinear(inColor.rgb);
_color.a = inColor.a;
TexMapArray texMapArray = getTexMapArray();
<$evalTexMapArrayTexcoord0(texMapArray, inTexCoord0, _texCoord01.xy)$>
<$evalTexMapArrayTexcoord1(texMapArray, inTexCoord0, _texCoord01.zw)$>
// standard transform
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _positionES, gl_Position)$>
<$transformModelToWorldPos(obj, inPosition, _positionWS)$>
<$transformModelToWorldDir(cam, obj, inNormal.xyz, _normalWS)$>
<$transformModelToWorldDir(cam, obj, inTangent.xyz, _tangentWS)$>
}