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Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...) - replaced all the instances of "glutSolidSphere" - Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using fOuterRadius |
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.. | ||
external | ||
resources | ||
src | ||
ui | ||
CMakeLists.txt | ||
interface.icns | ||
interface_en.ts | ||
InterfaceConfig.h.in | ||
InterfaceVersion.h.in |