overte-HifiExperiments/libraries/render-utils/src
2017-07-04 17:38:45 +02:00
..
text First pass at the fix 2017-06-12 09:53:14 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp
AmbientOcclusionEffect.h
AnimDebugDraw.cpp use correct format for float literals 2017-06-05 08:54:05 -07:00
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp Remove one more instance of FramebufferCache 2017-06-13 15:26:07 -07:00
AntialiasingEffect.h Rendering improvements based on spectator-camera changes 2017-06-13 15:19:29 -07:00
BackgroundStage.cpp
BackgroundStage.h
CauterizedMeshPartPayload.cpp Show MyAvatar's head in the SpectatorCamera view! 2017-06-15 11:31:20 -07:00
CauterizedMeshPartPayload.h
CauterizedModel.cpp
CauterizedModel.h
debug_deferred_buffer.slf
debug_deferred_buffer.slv
DebugDeferredBuffer.cpp Rendering improvements based on spectator-camera changes 2017-06-13 15:19:29 -07:00
DebugDeferredBuffer.h
deferred_light.slv
deferred_light_limited.slv
deferred_light_point.slv
deferred_light_spot.slv
DeferredBuffer.slh
DeferredBufferRead.slh
DeferredBufferWrite.slh
DeferredFramebuffer.cpp
DeferredFramebuffer.h Cleanup and refactoring 2017-06-15 18:58:56 -07:00
DeferredFrameTransform.cpp Apply the projection and deferred transform fixes found while working on spectator camera 2017-06-28 15:44:17 +02:00
DeferredFrameTransform.h Cleanup and refactoring 2017-06-15 18:58:56 -07:00
DeferredGlobalLight.slh
DeferredLighting.slh
DeferredLightingEffect.cpp Rendering improvements based on spectator-camera changes 2017-06-13 15:19:29 -07:00
DeferredLightingEffect.h Cleanup and refactoring 2017-06-15 18:58:56 -07:00
DeferredTransform.slh
directional_ambient_light.slf
directional_ambient_light_shadow.slf
directional_skybox_light.slf
directional_skybox_light_shadow.slf
Fade.slh Added cubic interpolation in noise for rounder effect 2017-07-04 17:38:45 +02:00
FadeEffect.cpp Added cubic interpolation in noise for rounder effect 2017-07-04 17:38:45 +02:00
FadeEffect.h Working save and load 2017-07-04 17:31:24 +02:00
FboCache.cpp
FboCache.h
forward_model.slf
forward_model_normal_map.slf
forward_model_normal_specular_map.slf
forward_model_specular_map.slf
forward_model_unlit.slf
FramebufferCache.cpp
FramebufferCache.h
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
GeometryCache.h Updated from upstream master because of change of protocol 2017-06-13 10:43:25 +02:00
glowLine.slf
glowLine.slv
grid.slf
LightAmbient.slh
LightClusterGrid.slh
LightClusterGrid_shared.slh
LightClusters.cpp Fix the local lights issue, and correct the script relying on the Render.getConfig(), this one is on me... 2017-06-19 17:34:50 -07:00
LightClusters.h Introducing the renderview task 2017-06-06 18:00:41 -07:00
lightClusters_drawClusterContent.slf
lightClusters_drawClusterContent.slv
lightClusters_drawClusterFromDepth.slf
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp
LightingModel.h Cleanup and refactoring 2017-06-15 18:58:56 -07:00
LightingModel.slh
LightPayload.cpp
LightPayload.h
LightPoint.slh
LightSpot.slh
LightStage.cpp
LightStage.h
local_lights_drawOutline.slf
local_lights_shading.slf
MaterialTextures.slh
MeshPartPayload.cpp Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
MeshPartPayload.h Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
Model.cpp Merge branch 'master' into feature/pole-vector 2017-06-21 15:50:03 -07:00
Model.h Merge branch 'master' into feature/pole-vector 2017-06-21 15:50:03 -07:00
model.slf
model.slv
model_fade.slf Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
model_fade.slv
model_lightmap.slf
model_lightmap.slv
model_lightmap_fade.slf Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
model_lightmap_fade.slv
model_lightmap_normal_map.slf
model_lightmap_normal_map.slv
model_lightmap_normal_map_fade.slf Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
model_lightmap_normal_map_fade.slv
model_lightmap_normal_specular_map.slf
model_lightmap_normal_specular_map_fade.slf Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
model_lightmap_specular_map.slf
model_lightmap_specular_map_fade.slf Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
model_normal_map.slf
model_normal_map.slv
model_normal_map_fade.slf Working avater enter/leaves + manual threshold 2017-07-03 12:40:58 +02:00
model_normal_map_fade.slv
model_normal_specular_map.slf
model_normal_specular_map_fade.slf Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
model_shadow.slf
model_shadow.slv
model_shadow_fade.slf Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
model_shadow_fade.slv Added shadow shader variants 2017-06-05 16:44:32 +02:00
model_specular_map.slf
model_specular_map_fade.slf Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
model_translucent.slf
model_translucent_fade.slf Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
model_translucent_unlit.slf
model_translucent_unlit_fade.slf Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
model_unlit.slf
model_unlit_fade.slf Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
nop.slf
overlay3D.slf
overlay3D.slv
overlay3D_model.slf
overlay3D_model_translucent.slf
overlay3D_model_translucent_unlit.slf
overlay3D_model_unlit.slf
overlay3D_translucent.slf
overlay3D_translucent_unlit.slf
overlay3D_unlit.slf
RenderDeferredTask.cpp Working bubble isect owner POV 2017-07-04 09:14:08 +02:00
RenderDeferredTask.h Added scale and duration debug parameters in debugFade.qml 2017-06-13 15:31:04 +02:00
RenderForwardTask.cpp Working bubble isect owner POV 2017-07-04 09:14:08 +02:00
RenderForwardTask.h
RenderPipelines.cpp Updated from upstream master because of change of protocol 2017-06-13 10:43:25 +02:00
RenderShadowTask.cpp Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
RenderShadowTask.h
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp Introducing the renderview task 2017-06-06 18:00:41 -07:00
RenderViewTask.h Introducing the renderview task 2017-06-06 18:00:41 -07:00
sdf_text3D.slf
sdf_text3D.slv
sdf_text3D_overlay.slf
Shadow.slh
simple.slf
simple.slv
simple_fade.slf Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
simple_fade.slv
simple_opaque_web_browser.slf
simple_opaque_web_browser_overlay.slf
simple_textured.slf
simple_textured_fade.slf Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
simple_textured_unlit.slf
simple_textured_unlit_fade.slf Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
simple_transparent_textured.slf
simple_transparent_textured_fade.slf Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
simple_transparent_textured_unlit.slf
simple_transparent_textured_unlit_fade.slf Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
simple_transparent_web_browser.slf
simple_transparent_web_browser_overlay.slf
skin_model.slv
skin_model_fade.slv Fixed fading on skinned objects. Added initialiazeShapePipelines on GeometryCache to postpone simple pipeline creation after initializeGL 2017-06-08 09:24:12 +02:00
skin_model_normal_map.slv
skin_model_normal_map_fade.slv Fixed fade for shadow job 2017-06-08 17:09:08 +02:00
skin_model_shadow.slf Fixed fade for shadow job 2017-06-08 17:09:08 +02:00
skin_model_shadow.slv
skin_model_shadow_fade.slf Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
skin_model_shadow_fade.slv Fixed fade for shadow job 2017-06-08 17:09:08 +02:00
Skinning.slh
SoftAttachmentModel.cpp
SoftAttachmentModel.h
ssao.slh
ssao_debugOcclusion.slf
ssao_makeHorizontalBlur.slf
ssao_makeOcclusion.slf
ssao_makePyramid.slf
ssao_makeVerticalBlur.slf
standardDrawTexture.slf
standardTransformPNTC.slv
stencil_drawMask.slf
StencilMaskPass.cpp Cleanup and refactoring 2017-06-15 18:58:56 -07:00
StencilMaskPass.h
SubsurfaceScattering.cpp
SubsurfaceScattering.h
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_downsampleDepthNormal.slf
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp Apply the projection and deferred transform fixes found while working on spectator camera 2017-06-28 15:44:17 +02:00
SurfaceGeometryPass.h
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h
toneMapping.slf
ToneMappingEffect.cpp Cleanup and refactoring 2017-06-15 18:58:56 -07:00
ToneMappingEffect.h Cleanup and refactoring 2017-06-15 18:58:56 -07:00
zone_draw.slh
zone_drawAmbient.slf
zone_drawKeyLight.slf
zone_drawSkybox.slf
ZoneRenderer.cpp
ZoneRenderer.h