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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
//
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// JurisdictionSender.h
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// shared
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//
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// Created by Brad Hefta-Gaub on 8/12/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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// Jurisdiction Sender
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//
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#ifndef __shared__JurisdictionSender__
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#define __shared__JurisdictionSender__
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#include <queue>
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#include <QMutex>
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#include <PacketSender.h>
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#include <ReceivedPacketProcessor.h>
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#include "JurisdictionMap.h"
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/// Will process PacketType_JURISDICTION_REQUEST packets and send out PacketType_JURISDICTION packets
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/// to requesting parties. As with other ReceivedPacketProcessor classes the user is responsible for reading inbound packets
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/// and adding them to the processing queue by calling queueReceivedPacket()
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class JurisdictionSender : public ReceivedPacketProcessor {
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Q_OBJECT
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public:
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static const int DEFAULT_PACKETS_PER_SECOND = 1;
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JurisdictionSender(JurisdictionMap* map, NodeType_t type = NodeType::VoxelServer);
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~JurisdictionSender();
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void setJurisdiction(JurisdictionMap* map) { _jurisdictionMap = map; }
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virtual bool process();
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NodeType_t getNodeType() const { return _nodeType; }
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void setNodeType(NodeType_t type) { _nodeType = type; }
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protected:
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virtual void processPacket(const SharedNodePointer& sendingNode, const QByteArray& packet);
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/// Locks all the resources of the thread.
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void lockRequestingNodes() { _requestingNodeMutex.lock(); }
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/// Unlocks all the resources of the thread.
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void unlockRequestingNodes() { _requestingNodeMutex.unlock(); }
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private:
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QMutex _requestingNodeMutex;
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JurisdictionMap* _jurisdictionMap;
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std::queue<QUuid> _nodesRequestingJurisdictions;
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NodeType_t _nodeType;
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PacketSender _packetSender;
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};
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#endif // __shared__JurisdictionSender__
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