overte-HifiExperiments/libraries/entities/src/EntityItem.h
2019-02-28 13:32:12 -08:00

757 lines
34 KiB
C++

//
// EntityItem.h
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_EntityItem_h
#define hifi_EntityItem_h
#include <memory>
#include <stdint.h>
#include <glm/glm.hpp>
#include <QtGui/QWindow>
#include <Octree.h> // for EncodeBitstreamParams class
#include <OctreeElement.h> // for OctreeElement::AppendState
#include <OctreePacketData.h>
#include <PhysicsCollisionGroups.h>
#include <ShapeInfo.h>
#include <Transform.h>
#include <SpatiallyNestable.h>
#include <Interpolate.h>
#include "EntityItemID.h"
#include "EntityItemPropertiesDefaults.h"
#include "EntityPropertyFlags.h"
#include "EntityTypes.h"
#include "SimulationOwner.h"
#include "SimulationFlags.h"
#include "EntityDynamicInterface.h"
#include "GrabPropertyGroup.h"
class EntitySimulation;
class EntityTreeElement;
class EntityTreeElementExtraEncodeData;
class EntityDynamicInterface;
class EntityItemProperties;
class EntityTree;
class btCollisionShape;
typedef std::shared_ptr<EntityTree> EntityTreePointer;
typedef std::shared_ptr<EntityDynamicInterface> EntityDynamicPointer;
typedef std::shared_ptr<EntityTreeElement> EntityTreeElementPointer;
using EntityTreeElementExtraEncodeDataPointer = std::shared_ptr<EntityTreeElementExtraEncodeData>;
#define DONT_ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() = 0;
#define ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() override { };
#define debugTime(T, N) qPrintable(QString("%1 [ %2 ago]").arg(T, 16, 10).arg(formatUsecTime(N - T), 15))
#define debugTimeOnly(T) qPrintable(QString("%1").arg(T, 16, 10))
#define debugTreeVector(V) V << "[" << V << " in meters ]"
const uint64_t MAX_OUTGOING_SIMULATION_UPDATE_PERIOD = 9 * USECS_PER_SECOND;
const uint64_t MAX_INCOMING_SIMULATION_UPDATE_PERIOD = MAX_OUTGOING_SIMULATION_UPDATE_PERIOD + USECS_PER_SECOND;
class MeshProxyList;
#ifdef DOMAIN
#undef DOMAIN
#endif
namespace entity {
enum class HostType {
DOMAIN = 0,
AVATAR,
LOCAL
};
}
/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
/// one directly, instead you must only construct one of it's derived classes with additional features.
class EntityItem : public QObject, public SpatiallyNestable, public ReadWriteLockable {
Q_OBJECT
// These two classes manage lists of EntityItem pointers and must be able to cleanup pointers when an EntityItem is deleted.
// To make the cleanup robust each EntityItem has backpointers to its manager classes (which are only ever set/cleared by
// the managers themselves, hence they are fiends) whose NULL status can be used to determine which managers still need to
// do cleanup.
friend class EntityTreeElement;
friend class EntitySimulation;
public:
DONT_ALLOW_INSTANTIATION // This class can not be instantiated directly
EntityItem(const EntityItemID& entityItemID);
virtual ~EntityItem();
inline EntityItemPointer getThisPointer() const {
return std::static_pointer_cast<EntityItem>(std::const_pointer_cast<SpatiallyNestable>(shared_from_this()));
}
EntityItemID getEntityItemID() const { return EntityItemID(_id); }
// methods for getting/setting all properties of an entity
virtual EntityItemProperties getProperties(const EntityPropertyFlags& desiredProperties = EntityPropertyFlags(), bool allowEmptyDesiredProperties = false) const;
/// returns true if something changed
// This function calls setSubClass properties and detects if any property changes value.
// If something changed then the "somethingChangedNotification" calls happens
virtual bool setProperties(const EntityItemProperties& properties);
// Set properties for sub class so they can add their own properties
// it does nothing in the root class
// This function is called by setProperties which then can detects if any property changes value in the SubClass (see aboe comment on setProperties)
virtual bool setSubClassProperties(const EntityItemProperties& properties) { return false; }
// Update properties with empty parent id and globalized/absolute values (applying offset), and apply (non-empty) log template to args id, name-or-type, parent id.
void globalizeProperties(EntityItemProperties& properties, const QString& messageTemplate = QString(), const glm::vec3& offset = glm::vec3(0.0f)) const;
void recordCreationTime(); // set _created to 'now'
quint64 getLastSimulated() const; /// Last simulated time of this entity universal usecs
void setLastSimulated(quint64 now);
/// Last edited time of this entity universal usecs
quint64 getLastEdited() const;
void setLastEdited(quint64 lastEdited);
float getEditedAgo() const /// Elapsed seconds since this entity was last edited
{ return (float)(usecTimestampNow() - getLastEdited()) / (float)USECS_PER_SECOND; }
/// Last time we sent out an edit packet for this entity
quint64 getLastBroadcast() const;
void setLastBroadcast(quint64 lastBroadcast);
void markAsChangedOnServer();
quint64 getLastChangedOnServer() const;
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const;
virtual OctreeElement::AppendState appendEntityData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeDataPointer entityTreeElementExtraEncodeData) const;
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeDataPointer entityTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const { /* do nothing*/ };
static EntityItemID readEntityItemIDFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args);
int readEntityDataFromBuffer(const unsigned char* data, int bytesLeftToRead, ReadBitstreamToTreeParams& args);
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged)
{ somethingChanged = false; return 0; }
static int expectedBytes();
static void adjustEditPacketForClockSkew(QByteArray& buffer, qint64 clockSkew);
// perform update
virtual void update(const quint64& now);
quint64 getLastUpdated() const;
// perform linear extrapolation for SimpleEntitySimulation
void simulate(const quint64& now);
bool stepKinematicMotion(float timeElapsed); // return 'true' if moving
virtual bool needsToCallUpdate() const { return false; }
virtual void debugDump() const;
virtual bool supportsDetailedIntersection() const { return false; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal,
QVariantMap& extraInfo, bool precisionPicking) const { return true; }
virtual bool findDetailedParabolaIntersection(const glm::vec3& origin, const glm::vec3& velocity,
const glm::vec3& acceleration, OctreeElementPointer& element, float& parabolicDistance,
BoxFace& face, glm::vec3& surfaceNormal,
QVariantMap& extraInfo, bool precisionPicking) const { return true; }
// attributes applicable to all entity types
EntityTypes::EntityType getType() const { return _type; }
inline glm::vec3 getCenterPosition(bool& success) const { return getTransformToCenter(success).getTranslation(); }
void setCenterPosition(const glm::vec3& position);
const Transform getTransformToCenter(bool& success) const;
void requiresRecalcBoxes();
// Hyperlink related getters and setters
QString getHref() const;
void setHref(QString value);
QString getDescription() const;
void setDescription(const QString& value);
/// Dimensions in meters (0.0 - TREE_SCALE)
virtual glm::vec3 getScaledDimensions() const;
virtual void setScaledDimensions(const glm::vec3& value);
virtual glm::vec3 getRaycastDimensions() const { return getScaledDimensions(); }
glm::vec3 getUnscaledDimensions() const;
virtual void setUnscaledDimensions(const glm::vec3& value);
void setDensity(float density);
float computeMass() const;
void setMass(float mass);
float getDensity() const;
bool hasVelocity() const { return getWorldVelocity() != ENTITY_ITEM_ZERO_VEC3; }
bool hasLocalVelocity() const { return getLocalVelocity() != ENTITY_ITEM_ZERO_VEC3; }
glm::vec3 getGravity() const; /// get gravity in meters
void setGravity(const glm::vec3& value); /// gravity in meters
bool hasGravity() const { return getGravity() != ENTITY_ITEM_ZERO_VEC3; }
glm::vec3 getAcceleration() const; /// get acceleration in meters/second/second
void setAcceleration(const glm::vec3& value); /// acceleration in meters/second/second
bool hasAcceleration() const { return getAcceleration() != ENTITY_ITEM_ZERO_VEC3; }
float getDamping() const;
void setDamping(float value);
float getRestitution() const;
void setRestitution(float value);
float getFriction() const;
void setFriction(float value);
// lifetime related properties.
float getLifetime() const; /// get the lifetime in seconds for the entity
void setLifetime(float value); /// set the lifetime in seconds for the entity
quint64 getCreated() const; /// get the created-time in useconds for the entity
void setCreated(quint64 value); /// set the created-time in useconds for the entity
/// is this entity immortal, in that it has no lifetime set, and will exist until manually deleted
bool isImmortal() const { return getLifetime() == ENTITY_ITEM_IMMORTAL_LIFETIME; }
/// is this entity mortal, in that it has a lifetime set, and will automatically be deleted when that lifetime expires
bool isMortal() const { return getLifetime() != ENTITY_ITEM_IMMORTAL_LIFETIME; }
/// age of this entity in seconds
float getAge() const { return (float)(usecTimestampNow() - getCreated()) / (float)USECS_PER_SECOND; }
bool lifetimeHasExpired() const;
quint64 getExpiry() const;
// position, size, and bounds related helpers
virtual AACube getMaximumAACube(bool& success) const override;
AACube getMinimumAACube(bool& success) const;
virtual AABox getAABox(bool& success) const; /// axis aligned bounding box in world-frame (meters)
using SpatiallyNestable::getQueryAACube;
virtual AACube getQueryAACube(bool& success) const override;
virtual bool shouldPuffQueryAACube() const override;
QString getScript() const;
void setScript(const QString& value);
quint64 getScriptTimestamp() const;
void setScriptTimestamp(const quint64 value);
QString getServerScripts() const;
void setServerScripts(const QString& serverScripts);
QString getCollisionSoundURL() const;
void setCollisionSoundURL(const QString& value);
glm::vec3 getRegistrationPoint() const; /// registration point as ratio of entity
/// registration point as ratio of entity
virtual void setRegistrationPoint(const glm::vec3& value); // FIXME: this is suspicious!
bool hasAngularVelocity() const { return getWorldAngularVelocity() != ENTITY_ITEM_ZERO_VEC3; }
bool hasLocalAngularVelocity() const { return getLocalAngularVelocity() != ENTITY_ITEM_ZERO_VEC3; }
virtual void setAngularVelocity(const glm::vec3& angularVelocity);
float getAngularDamping() const;
void setAngularDamping(float value);
virtual QString getName() const override;
void setName(const QString& value);
QString getDebugName();
bool getVisible() const;
void setVisible(bool value);
bool isVisibleInSecondaryCamera() const;
void setIsVisibleInSecondaryCamera(bool value);
RenderLayer getRenderLayer() const;
void setRenderLayer(RenderLayer value);
PrimitiveMode getPrimitiveMode() const;
void setPrimitiveMode(PrimitiveMode value);
bool getIgnorePickIntersection() const;
void setIgnorePickIntersection(bool value);
bool getCanCastShadow() const;
void setCanCastShadow(bool value);
inline bool isVisible() const { return getVisible(); }
inline bool isInvisible() const { return !getVisible(); }
bool isChildOfMyAvatar() const;
bool getCollisionless() const;
void setCollisionless(bool value);
uint16_t getCollisionMask() const;
void setCollisionMask(uint16_t value);
void computeCollisionGroupAndFinalMask(int32_t& group, int32_t& mask) const;
bool getDynamic() const;
void setDynamic(bool value);
virtual bool shouldBePhysical() const { return false; }
bool isVisuallyReady() const { return _visuallyReady; }
bool getLocked() const;
void setLocked(bool value);
QString getUserData() const;
virtual void setUserData(const QString& value); // FIXME: This is suspicious
// FIXME not thread safe?
const SimulationOwner& getSimulationOwner() const { return _simulationOwner; }
void setSimulationOwner(const QUuid& id, uint8_t priority);
void setSimulationOwner(const SimulationOwner& owner);
uint8_t getSimulationPriority() const { return _simulationOwner.getPriority(); }
QUuid getSimulatorID() const { return _simulationOwner.getID(); }
void clearSimulationOwnership();
// TODO: move this "ScriptSimulationPriority" and "PendingOwnership" stuff into EntityMotionState
// but first would need to do some other cleanup. In the meantime these live here as "scratch space"
// to allow libs that don't know about each other to communicate.
void upgradeScriptSimulationPriority(uint8_t priority);
void clearScriptSimulationPriority();
uint8_t getScriptSimulationPriority() const { return _scriptSimulationPriority; }
void setPendingOwnershipPriority(uint8_t priority);
uint8_t getPendingOwnershipPriority() const { return _pendingOwnershipPriority; }
bool pendingRelease(uint64_t timestamp) const;
bool stillWaitingToTakeOwnership(uint64_t timestamp) const;
// Certifiable Properties
QString getItemName() const;
void setItemName(const QString& value);
QString getItemDescription() const;
void setItemDescription(const QString& value);
QString getItemCategories() const;
void setItemCategories(const QString& value);
QString getItemArtist() const;
void setItemArtist(const QString& value);
QString getItemLicense() const;
void setItemLicense(const QString& value);
quint32 getLimitedRun() const;
void setLimitedRun(const quint32&);
QString getMarketplaceID() const;
void setMarketplaceID(const QString& value);
quint32 getEditionNumber() const;
void setEditionNumber(const quint32&);
quint32 getEntityInstanceNumber() const;
void setEntityInstanceNumber(const quint32&);
QString getCertificateID() const;
void setCertificateID(const QString& value);
quint32 getStaticCertificateVersion() const;
void setStaticCertificateVersion(const quint32&);
bool getCloneable() const;
void setCloneable(bool value);
float getCloneLifetime() const;
void setCloneLifetime(float value);
float getCloneLimit() const;
void setCloneLimit(float value);
bool getCloneDynamic() const;
void setCloneDynamic(bool value);
bool getCloneAvatarEntity() const;
void setCloneAvatarEntity(bool value);
const QUuid getCloneOriginID() const;
void setCloneOriginID(const QUuid& value);
// TODO: get rid of users of getRadius()...
float getRadius() const;
virtual void adjustShapeInfoByRegistration(ShapeInfo& info) const;
virtual bool contains(const glm::vec3& point) const;
virtual bool isReadyToComputeShape() const { return !isDead(); }
virtual void computeShapeInfo(ShapeInfo& info);
virtual float getVolumeEstimate() const;
/// return preferred shape type (actual physical shape may differ)
virtual ShapeType getShapeType() const { return SHAPE_TYPE_NONE; }
void setPosition(const glm::vec3& value);
virtual void setParentID(const QUuid& parentID) override;
virtual void setShapeType(ShapeType type) { /* do nothing */ }
void setRotation(glm::quat orientation);
void setVelocity(const glm::vec3& velocity);
uint32_t getDirtyFlags() const;
void markDirtyFlags(uint32_t mask);
void clearDirtyFlags(uint32_t mask = 0x0000ffff);
uint32_t getSpecialFlags() const;
void markSpecialFlags(uint32_t mask);
void clearSpecialFlags(uint32_t mask = 0xffff0000);
bool isMoving() const;
bool isMovingRelativeToParent() const;
bool isSimulated() const { return _simulated; }
void* getPhysicsInfo() const { return _physicsInfo; }
void setPhysicsInfo(void* data) { _physicsInfo = data; }
EntityTreeElementPointer getElement() const { return _element; }
EntityTreePointer getTree() const;
virtual SpatialParentTree* getParentTree() const override;
bool wantTerseEditLogging() const;
glm::mat4 getEntityToWorldMatrix() const;
glm::mat4 getWorldToEntityMatrix() const;
glm::vec3 worldToEntity(const glm::vec3& point) const;
glm::vec3 entityToWorld(const glm::vec3& point) const;
quint64 getLastEditedFromRemote() const { return _lastEditedFromRemote; }
void updateLastEditedFromRemote() { _lastEditedFromRemote = usecTimestampNow(); }
void getTransformAndVelocityProperties(EntityItemProperties& properties) const;
void flagForMotionStateChange() { _flags |= Simulation::DIRTY_MOTION_TYPE; }
QString actionsToDebugString();
bool addAction(EntitySimulationPointer simulation, EntityDynamicPointer action);
bool updateAction(EntitySimulationPointer simulation, const QUuid& actionID, const QVariantMap& arguments);
bool removeAction(EntitySimulationPointer simulation, const QUuid& actionID);
bool clearActions(EntitySimulationPointer simulation);
void setDynamicData(QByteArray dynamicData);
const QByteArray getDynamicData() const;
bool hasActions() const { return !_objectActions.empty(); }
QList<QUuid> getActionIDs() const { return _objectActions.keys(); }
QVariantMap getActionArguments(const QUuid& actionID) const;
void deserializeActions();
void setDynamicDataDirty(bool value) const { _dynamicDataDirty = value; }
bool dynamicDataDirty() const { return _dynamicDataDirty; }
void setDynamicDataNeedsTransmit(bool value) const { _dynamicDataNeedsTransmit = value; }
bool dynamicDataNeedsTransmit() const { return _dynamicDataNeedsTransmit; }
void setTransitingWithAvatar(bool value) { _transitingWithAvatar = value; }
bool getTransitingWithAvatar() { return _transitingWithAvatar; }
bool shouldSuppressLocationEdits() const;
void setSourceUUID(const QUuid& sourceUUID) { _sourceUUID = sourceUUID; }
const QUuid& getSourceUUID() const { return _sourceUUID; }
bool matchesSourceUUID(const QUuid& sourceUUID) const { return _sourceUUID == sourceUUID; }
QList<EntityDynamicPointer> getActionsOfType(EntityDynamicType typeToGet) const;
// these are in the frame of this object
virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override { return glm::quat(); }
virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override { return glm::vec3(0.0f); }
virtual int getJointParent(int index) const override { return -1; }
virtual bool setLocalJointRotation(int index, const glm::quat& rotation) override { return false; }
virtual bool setLocalJointTranslation(int index, const glm::vec3& translation) override { return false; }
virtual int getJointIndex(const QString& name) const { return -1; }
virtual QStringList getJointNames() const { return QStringList(); }
virtual void loader() {} // called indirectly when urls for geometry are updated
/// Should the external entity script mechanism call a preload for this entity.
/// Due to the asyncronous nature of signals for add entity and script changing
/// it's possible for two similar signals to cross paths. This method allows the
/// entity to definitively state if the preload signal should be sent.
///
/// We only want to preload if:
/// there is some script, and either the script value or the scriptTimestamp
/// value have changed since our last preload
bool shouldPreloadScript() const;
void scriptHasPreloaded();
void scriptHasUnloaded();
void setScriptHasFinishedPreload(bool value);
bool isScriptPreloadFinished();
virtual bool isWearable() const;
bool isDomainEntity() const { return _hostType == entity::HostType::DOMAIN; }
bool isAvatarEntity() const { return _hostType == entity::HostType::AVATAR; }
bool isLocalEntity() const { return _hostType == entity::HostType::LOCAL; }
entity::HostType getEntityHostType() const { return _hostType; }
virtual void setEntityHostType(entity::HostType hostType) { _hostType = hostType; }
// if this entity is an avatar entity, which avatar is it associated with?
QUuid getOwningAvatarID() const { return _owningAvatarID; }
virtual void setOwningAvatarID(const QUuid& owningAvatarID) { _owningAvatarID = owningAvatarID; }
virtual bool wantsHandControllerPointerEvents() const { return false; }
virtual bool wantsKeyboardFocus() const { return false; }
virtual void setProxyWindow(QWindow* proxyWindow) {}
virtual QObject* getEventHandler() { return nullptr; }
virtual void emitScriptEvent(const QVariant& message) {}
QUuid getLastEditedBy() const { return _lastEditedBy; }
void setLastEditedBy(QUuid value) { _lastEditedBy = value; }
bool matchesJSONFilters(const QJsonObject& jsonFilters) const;
virtual bool getMeshes(MeshProxyList& result) { return true; }
virtual void locationChanged(bool tellPhysics = true) override;
virtual bool getScalesWithParent() const override;
using ChangeHandlerCallback = std::function<void(const EntityItemID&)>;
using ChangeHandlerId = QUuid;
ChangeHandlerId registerChangeHandler(const ChangeHandlerCallback& handler);
void deregisterChangeHandler(const ChangeHandlerId& changeHandlerId);
static QString _marketplacePublicKey;
static void retrieveMarketplacePublicKey();
void setCauterized(bool value) { _cauterized = value; }
bool getCauterized() const { return _cauterized; }
float getBoundingRadius() const { return _boundingRadius; }
void setSpaceIndex(int32_t index);
int32_t getSpaceIndex() const { return _spaceIndex; }
virtual void preDelete();
virtual void postParentFixup() {}
void setSimulationOwnershipExpiry(uint64_t expiry) { _simulationOwnershipExpiry = expiry; }
uint64_t getSimulationOwnershipExpiry() const { return _simulationOwnershipExpiry; }
void addCloneID(const QUuid& cloneID);
void removeCloneID(const QUuid& cloneID);
const QVector<QUuid> getCloneIDs() const;
void setCloneIDs(const QVector<QUuid>& cloneIDs);
void setVisuallyReady(bool visuallyReady) { _visuallyReady = visuallyReady; }
const GrabPropertyGroup& getGrabProperties() const { return _grabProperties; }
void prepareForSimulationOwnershipBid(EntityItemProperties& properties, uint64_t now, uint8_t priority);
virtual void addGrab(GrabPointer grab) override;
virtual void removeGrab(GrabPointer grab) override;
virtual void disableGrab(GrabPointer grab) override;
static void setBillboardRotationOperator(std::function<glm::quat(const glm::vec3&, const glm::quat&, BillboardMode, const glm::vec3&)> getBillboardRotationOperator) { _getBillboardRotationOperator = getBillboardRotationOperator; }
static glm::quat getBillboardRotation(const glm::vec3& position, const glm::quat& rotation, BillboardMode billboardMode, const glm::vec3& frustumPos) { return _getBillboardRotationOperator(position, rotation, billboardMode, frustumPos); }
static void setPrimaryViewFrustumPositionOperator(std::function<glm::vec3()> getPrimaryViewFrustumPositionOperator) { _getPrimaryViewFrustumPositionOperator = getPrimaryViewFrustumPositionOperator; }
static glm::vec3 getPrimaryViewFrustumPosition() { return _getPrimaryViewFrustumPositionOperator(); }
signals:
void requestRenderUpdate();
void spaceUpdate(std::pair<int32_t, glm::vec4> data);
protected:
QHash<ChangeHandlerId, ChangeHandlerCallback> _changeHandlers;
void somethingChangedNotification();
void setSimulated(bool simulated) { _simulated = simulated; }
const QByteArray getDynamicDataInternal() const;
bool stillHasGrabActions() const;
void setDynamicDataInternal(QByteArray dynamicData);
virtual void dimensionsChanged() override;
glm::vec3 _unscaledDimensions { ENTITY_ITEM_DEFAULT_DIMENSIONS };
EntityTypes::EntityType _type { EntityTypes::Unknown };
quint64 _lastSimulated { 0 }; // last time this entity called simulate(), this includes velocity, angular velocity,
// and physics changes
quint64 _lastUpdated { 0 }; // last time this entity called update(), this includes animations and non-physics changes
quint64 _lastEdited { 0 }; // last official local or remote edit time
QUuid _lastEditedBy { ENTITY_ITEM_DEFAULT_LAST_EDITED_BY }; // id of last editor
quint64 _lastBroadcast; // the last time we sent an edit packet about this entity
quint64 _lastEditedFromRemote { 0 }; // last time we received and edit from the server
quint64 _lastEditedFromRemoteInRemoteTime { 0 }; // last time we received an edit from the server (in server-time-frame)
quint64 _created { 0 };
quint64 _changedOnServer { 0 };
mutable AABox _cachedAABox;
mutable AACube _maxAACube;
mutable AACube _minAACube;
mutable bool _recalcAABox { true };
mutable bool _recalcMinAACube { true };
mutable bool _recalcMaxAACube { true };
float _density { ENTITY_ITEM_DEFAULT_DENSITY }; // kg/m^3
// NOTE: _volumeMultiplier is used to allow some mass properties code exist in the EntityItem base class
// rather than in all of the derived classes. If we ever collapse these classes to one we could do it a
// different way.
float _volumeMultiplier { 1.0f };
glm::vec3 _gravity { ENTITY_ITEM_DEFAULT_GRAVITY };
glm::vec3 _acceleration { ENTITY_ITEM_DEFAULT_ACCELERATION };
float _damping { ENTITY_ITEM_DEFAULT_DAMPING };
float _restitution { ENTITY_ITEM_DEFAULT_RESTITUTION };
float _friction { ENTITY_ITEM_DEFAULT_FRICTION };
float _lifetime { ENTITY_ITEM_DEFAULT_LIFETIME };
QString _script { ENTITY_ITEM_DEFAULT_SCRIPT }; /// the value of the script property
QString _loadedScript; /// the value of _script when the last preload signal was sent
quint64 _scriptTimestamp { ENTITY_ITEM_DEFAULT_SCRIPT_TIMESTAMP }; /// the script loaded property used for forced reload
bool _scriptPreloadFinished { false };
QString _serverScripts;
/// keep track of time when _serverScripts property was last changed
quint64 _serverScriptsChangedTimestamp { ENTITY_ITEM_DEFAULT_SCRIPT_TIMESTAMP };
/// the value of _scriptTimestamp when the last preload signal was sent
// NOTE: on construction we want this to be different from _scriptTimestamp so we intentionally bump it
quint64 _loadedScriptTimestamp { ENTITY_ITEM_DEFAULT_SCRIPT_TIMESTAMP + 1 };
QString _collisionSoundURL { ENTITY_ITEM_DEFAULT_COLLISION_SOUND_URL };
glm::vec3 _registrationPoint { ENTITY_ITEM_DEFAULT_REGISTRATION_POINT };
float _angularDamping { ENTITY_ITEM_DEFAULT_ANGULAR_DAMPING };
bool _visible { ENTITY_ITEM_DEFAULT_VISIBLE };
bool _isVisibleInSecondaryCamera { ENTITY_ITEM_DEFAULT_VISIBLE_IN_SECONDARY_CAMERA };
RenderLayer _renderLayer { RenderLayer::WORLD };
PrimitiveMode _primitiveMode { PrimitiveMode::SOLID };
bool _canCastShadow{ ENTITY_ITEM_DEFAULT_CAN_CAST_SHADOW };
bool _ignorePickIntersection { false };
bool _collisionless { ENTITY_ITEM_DEFAULT_COLLISIONLESS };
uint16_t _collisionMask { ENTITY_COLLISION_MASK_DEFAULT };
bool _dynamic { ENTITY_ITEM_DEFAULT_DYNAMIC };
bool _locked { ENTITY_ITEM_DEFAULT_LOCKED };
QString _userData { ENTITY_ITEM_DEFAULT_USER_DATA };
SimulationOwner _simulationOwner;
bool _shouldHighlight { false };
QString _name { ENTITY_ITEM_DEFAULT_NAME };
QString _href; //Hyperlink href
QString _description; //Hyperlink description
// Certifiable Properties
QString _itemName { ENTITY_ITEM_DEFAULT_ITEM_NAME };
QString _itemDescription { ENTITY_ITEM_DEFAULT_ITEM_DESCRIPTION };
QString _itemCategories { ENTITY_ITEM_DEFAULT_ITEM_CATEGORIES };
QString _itemArtist { ENTITY_ITEM_DEFAULT_ITEM_ARTIST };
QString _itemLicense { ENTITY_ITEM_DEFAULT_ITEM_LICENSE };
quint32 _limitedRun { ENTITY_ITEM_DEFAULT_LIMITED_RUN };
QString _certificateID { ENTITY_ITEM_DEFAULT_CERTIFICATE_ID };
quint32 _editionNumber { ENTITY_ITEM_DEFAULT_EDITION_NUMBER };
quint32 _entityInstanceNumber { ENTITY_ITEM_DEFAULT_ENTITY_INSTANCE_NUMBER };
QString _marketplaceID { ENTITY_ITEM_DEFAULT_MARKETPLACE_ID };
quint32 _staticCertificateVersion { ENTITY_ITEM_DEFAULT_STATIC_CERTIFICATE_VERSION };
// NOTE: Damping is applied like this: v *= pow(1 - damping, dt)
//
// Hence the damping coefficient must range from 0 (no damping) to 1 (immediate stop).
// Each damping value relates to a corresponding exponential decay timescale as follows:
//
// timescale = -1 / ln(1 - damping)
//
// damping = 1 - exp(-1 / timescale)
//
// DirtyFlags are set whenever a property changes that the EntitySimulation needs to know about.
std::atomic_uint _flags { 0 }; // things that have changed from EXTERNAL changes (via script or packet) but NOT from simulation
// these backpointers are only ever set/cleared by friends:
EntityTreeElementPointer _element; // set by EntityTreeElement
void* _physicsInfo { nullptr }; // set by EntitySimulation
bool _simulated { false }; // set by EntitySimulation
bool _visuallyReady { true };
void enableNoBootstrap();
void disableNoBootstrap();
bool addActionInternal(EntitySimulationPointer simulation, EntityDynamicPointer action);
bool removeActionInternal(const QUuid& actionID, EntitySimulationPointer simulation = nullptr);
void deserializeActionsInternal();
void serializeActions(bool& success, QByteArray& result) const;
QHash<QUuid, EntityDynamicPointer> _objectActions;
static int _maxActionsDataSize;
mutable QByteArray _allActionsDataCache;
// when an entity-server starts up, EntityItem::setDynamicData is called before the entity-tree is
// ready. This means we can't find our EntityItemPointer or add the action to the simulation. These
// are used to keep track of and work around this situation.
void checkWaitingToRemove(EntitySimulationPointer simulation = nullptr);
mutable QSet<QUuid> _actionsToRemove;
mutable bool _dynamicDataDirty { false };
mutable bool _dynamicDataNeedsTransmit { false };
// _previouslyDeletedActions is used to avoid an action being re-added due to server round-trip lag
static quint64 _rememberDeletedActionTime;
mutable QHash<QUuid, quint64> _previouslyDeletedActions;
QUuid _sourceUUID; /// the server node UUID we came from
entity::HostType _hostType { entity::HostType::DOMAIN };
bool _transitingWithAvatar{ false };
QUuid _owningAvatarID;
// physics related changes from the network to suppress any duplicates and make
// sure redundant applications are idempotent
glm::vec3 _lastUpdatedPositionValue;
glm::quat _lastUpdatedRotationValue;
glm::vec3 _lastUpdatedVelocityValue;
glm::vec3 _lastUpdatedAngularVelocityValue;
glm::vec3 _lastUpdatedAccelerationValue;
AACube _lastUpdatedQueryAACubeValue;
quint64 _lastUpdatedPositionTimestamp { 0 };
quint64 _lastUpdatedRotationTimestamp { 0 };
quint64 _lastUpdatedVelocityTimestamp { 0 };
quint64 _lastUpdatedAngularVelocityTimestamp { 0 };
quint64 _lastUpdatedAccelerationTimestamp { 0 };
quint64 _lastUpdatedQueryAACubeTimestamp { 0 };
uint64_t _simulationOwnershipExpiry { 0 };
float _boundingRadius { 0.0f };
int32_t _spaceIndex { -1 }; // index to proxy in workload::Space
// TODO: move this "scriptSimulationPriority" and "pendingOwnership" stuff into EntityMotionState
// but first would need to do some other cleanup. In the meantime these live here as "scratch space"
// to allow libs that don't know about each other to communicate.
uint64_t _pendingOwnershipTimestamp { 0 }; // timestamp of last owenership change request
uint8_t _pendingOwnershipPriority { 0 }; // priority of last ownership change request
uint8_t _pendingOwnershipState { 0 }; // TAKE or RELEASE
uint8_t _scriptSimulationPriority { 0 }; // target priority based on script operations
bool _cauterized { false }; // if true, don't draw because it would obscure 1st-person camera
bool _cloneable { ENTITY_ITEM_DEFAULT_CLONEABLE };
float _cloneLifetime { ENTITY_ITEM_DEFAULT_CLONE_LIFETIME };
float _cloneLimit { ENTITY_ITEM_DEFAULT_CLONE_LIMIT };
bool _cloneDynamic { ENTITY_ITEM_DEFAULT_CLONE_DYNAMIC };
bool _cloneAvatarEntity { ENTITY_ITEM_DEFAULT_CLONE_AVATAR_ENTITY };
QUuid _cloneOriginID;
QVector<QUuid> _cloneIDs;
GrabPropertyGroup _grabProperties;
QHash<QUuid, EntityDynamicPointer> _grabActions;
private:
static std::function<glm::quat(const glm::vec3&, const glm::quat&, BillboardMode, const glm::vec3&)> _getBillboardRotationOperator;
static std::function<glm::vec3()> _getPrimaryViewFrustumPositionOperator;
};
#endif // hifi_EntityItem_h