overte-HifiExperiments/interface/CMakeLists.txt
Anthony J. Thibault 0459479c2b NeuronPlugin: Added external project for Neuron SDK
Now builds on windows with actual Neuron SDK.
Can to TCP server on localhost, and receive joint data.
Will debug draw joint 6, (left foot?)
2015-12-21 18:30:15 -08:00

229 lines
8 KiB
CMake

set(TARGET_NAME interface)
project(${TARGET_NAME})
# set a default root dir for each of our optional externals if it was not passed
set(OPTIONAL_EXTERNALS "LeapMotion")
if(WIN32)
list(APPEND OPTIONAL_EXTERNALS "3DConnexionClient")
endif()
foreach(EXTERNAL ${OPTIONAL_EXTERNALS})
string(TOUPPER ${EXTERNAL} ${EXTERNAL}_UPPERCASE)
if (NOT ${${EXTERNAL}_UPPERCASE}_ROOT_DIR)
string(TOLOWER ${EXTERNAL} ${EXTERNAL}_LOWERCASE)
set(${${EXTERNAL}_UPPERCASE}_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/external/${${EXTERNAL}_LOWERCASE}")
endif ()
endforeach()
find_package(Qt5LinguistTools REQUIRED)
find_package(Qt5LinguistToolsMacros)
if (WIN32)
add_definitions(-D_USE_MATH_DEFINES) # apparently needed to get M_PI and other defines from cmath/math.h
add_definitions(-DWINDOWS_LEAN_AND_MEAN) # needed to make sure windows doesn't go to crazy with its defines
endif()
include_application_version()
# grab the implementation and header files from src dirs
file(GLOB_RECURSE INTERFACE_SRCS "src/*.cpp" "src/*.h")
GroupSources("src")
# Add SpeechRecognizer if on Windows or OS X, otherwise remove
if (WIN32)
# Use .cpp and .h files as is.
elseif (APPLE)
file(GLOB INTERFACE_OBJCPP_SRCS "src/SpeechRecognizer.mm")
set(INTERFACE_SRCS ${INTERFACE_SRCS} ${INTERFACE_OBJCPP_SRCS})
get_filename_component(SPEECHRECOGNIZER_CPP "src/SpeechRecognizer.cpp" ABSOLUTE)
list(REMOVE_ITEM INTERFACE_SRCS ${SPEECHRECOGNIZER_CPP})
else ()
get_filename_component(SPEECHRECOGNIZER_H "src/SpeechRecognizer.h" ABSOLUTE)
list(REMOVE_ITEM INTERFACE_SRCS ${SPEECHRECOGNIZER_H})
get_filename_component(SPEECHRECOGNIZER_CPP "src/SpeechRecognizer.cpp" ABSOLUTE)
list(REMOVE_ITEM INTERFACE_SRCS ${SPEECHRECOGNIZER_CPP})
endif ()
find_package(Qt5 COMPONENTS
Gui Multimedia Network OpenGL Qml Quick Script Svg
WebChannel WebEngine WebEngineWidgets WebKitWidgets WebSockets)
# grab the ui files in resources/ui
file (GLOB_RECURSE QT_UI_FILES ui/*.ui)
source_group("UI Files" FILES ${QT_UI_FILES})
# have qt5 wrap them and generate the appropriate header files
qt5_wrap_ui(QT_UI_HEADERS "${QT_UI_FILES}")
# add them to the interface source files
set(INTERFACE_SRCS ${INTERFACE_SRCS} "${QT_UI_HEADERS}" "${QT_RESOURCES}")
# translation disabled until we strip out the line numbers
# set(QM ${TARGET_NAME}_en.qm)
# set(TS ${TARGET_NAME}_en.ts)
# qt5_create_translation_custom(${QM} ${INTERFACE_SRCS} ${QT_UI_FILES} ${TS})
if (APPLE)
# configure CMake to use a custom Info.plist
SET_TARGET_PROPERTIES( ${this_target} PROPERTIES MACOSX_BUNDLE_INFO_PLIST MacOSXBundleInfo.plist.in )
set(MACOSX_BUNDLE_BUNDLE_NAME Interface)
set(MACOSX_BUNDLE_GUI_IDENTIFIER io.highfidelity.Interface)
if (UPPER_CMAKE_BUILD_TYPE MATCHES RELEASE OR UPPER_CMAKE_BUILD_TYPE MATCHES RELWITHDEBINFO)
set(ICON_FILENAME "interface.icns")
else ()
set(ICON_FILENAME "interface-beta.icns")
endif ()
# set how the icon shows up in the Info.plist file
SET(MACOSX_BUNDLE_ICON_FILE "${ICON_FILENAME}")
# set where in the bundle to put the resources file
SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_SOURCE_DIR}/icon/${ICON_FILENAME} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set(DISCOVERED_RESOURCES "")
# use the add_resources_to_os_x_bundle macro to recurse into resources
add_resources_to_os_x_bundle("${CMAKE_CURRENT_SOURCE_DIR}/resources")
# append the discovered resources to our list of interface sources
list(APPEND INTERFACE_SRCS ${DISCOVERED_RESOURCES})
set(INTERFACE_SRCS ${INTERFACE_SRCS} "${CMAKE_CURRENT_SOURCE_DIR}/icon/${ICON_FILENAME}")
endif()
# create the executable, make it a bundle on OS X
if (APPLE)
add_executable(${TARGET_NAME} MACOSX_BUNDLE ${INTERFACE_SRCS} ${QM})
elseif(WIN32)
add_executable(${TARGET_NAME} WIN32 ${INTERFACE_SRCS} ${QM})
else()
add_executable(${TARGET_NAME} ${INTERFACE_SRCS} ${QM})
endif()
# These are external plugins, but we need to do the 'add dependency' here so that their
# binary directories get added to the fixup path
add_dependency_external_projects(sixense)
add_dependency_external_projects(sdl2)
if (WIN32)
add_dependency_external_projects(OpenVR)
endif()
if(WIN32 OR APPLE)
add_dependency_external_projects(neuron)
endif()
# disable /OPT:REF and /OPT:ICF for the Debug builds
# This will prevent the following linker warnings
# LINK : warning LNK4075: ignoring '/INCREMENTAL' due to '/OPT:ICF' specification
if (WIN32)
set_property(TARGET ${TARGET_NAME} APPEND_STRING PROPERTY LINK_FLAGS_DEBUG "/OPT:NOREF /OPT:NOICF")
endif()
# link required hifi libraries
link_hifi_libraries(shared octree environment gpu gl procedural model render
recording fbx networking model-networking entities avatars
audio audio-client animation script-engine physics
render-utils entities-renderer ui auto-updater
controllers plugins display-plugins input-plugins )
#fixme find a way to express faceshift as a plugin
target_bullet()
target_glew()
target_opengl()
if (WIN32 OR APPLE)
target_faceshift()
endif()
# perform standard include and linking for found externals
foreach(EXTERNAL ${OPTIONAL_EXTERNALS})
if (${${EXTERNAL}_UPPERCASE}_REQUIRED)
find_package(${EXTERNAL} REQUIRED)
else ()
find_package(${EXTERNAL})
endif ()
if (${${EXTERNAL}_UPPERCASE}_FOUND AND NOT DISABLE_${${EXTERNAL}_UPPERCASE})
add_definitions(-DHAVE_${${EXTERNAL}_UPPERCASE})
# include the library directories (ignoring warnings)
if (NOT ${${EXTERNAL}_UPPERCASE}_INCLUDE_DIRS)
set(${${EXTERNAL}_UPPERCASE}_INCLUDE_DIRS ${${${EXTERNAL}_UPPERCASE}_INCLUDE_DIR})
endif ()
include_directories(SYSTEM ${${${EXTERNAL}_UPPERCASE}_INCLUDE_DIRS})
# perform the system include hack for OS X to ignore warnings
if (APPLE)
foreach(EXTERNAL_INCLUDE_DIR ${${${EXTERNAL}_UPPERCASE}_INCLUDE_DIRS})
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -isystem ${EXTERNAL_INCLUDE_DIR}")
endforeach()
endif ()
if (NOT ${${EXTERNAL}_UPPERCASE}_LIBRARIES)
set(${${EXTERNAL}_UPPERCASE}_LIBRARIES ${${${EXTERNAL}_UPPERCASE}_LIBRARY})
endif ()
if (NOT APPLE OR NOT ${${EXTERNAL}_UPPERCASE} MATCHES "SIXENSE")
target_link_libraries(${TARGET_NAME} ${${${EXTERNAL}_UPPERCASE}_LIBRARIES})
elseif (APPLE AND NOT INSTALLER_BUILD)
add_definitions(-DSIXENSE_LIB_FILENAME=\"${${${EXTERNAL}_UPPERCASE}_LIBRARY_RELEASE}\")
endif ()
endif ()
endforeach()
# include headers for interface and InterfaceConfig.
include_directories("${PROJECT_SOURCE_DIR}/src")
target_link_libraries(
${TARGET_NAME}
Qt5::Gui Qt5::Network Qt5::Multimedia Qt5::OpenGL
Qt5::Qml Qt5::Quick Qt5::Script Qt5::Svg
Qt5::WebChannel Qt5::WebEngine Qt5::WebEngineWidgets Qt5::WebKitWidgets
)
# Issue causes build failure unless we add this directory.
# See https://bugreports.qt.io/browse/QTBUG-43351
if (WIN32)
add_paths_to_fixup_libs(${Qt5_DIR}/../../../plugins/qtwebengine)
endif()
# assume we are using a Qt build without bearer management
add_definitions(-DQT_NO_BEARERMANAGEMENT)
if (APPLE)
# link in required OS X frameworks and include the right GL headers
find_library(OpenGL OpenGL)
find_library(AppKit AppKit)
target_link_libraries(${TARGET_NAME} ${OpenGL} ${AppKit})
# install command for OS X bundle
INSTALL(TARGETS ${TARGET_NAME}
BUNDLE DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/install" COMPONENT Runtime
RUNTIME DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/install" COMPONENT Runtime
)
else (APPLE)
# copy the resources files beside the executable
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_directory
"${PROJECT_SOURCE_DIR}/resources"
$<TARGET_FILE_DIR:${TARGET_NAME}>/resources
)
# link target to external libraries
if (WIN32)
target_link_libraries(${TARGET_NAME} wsock32.lib Winmm.lib)
else (WIN32)
# Nothing else required on linux apparently
endif()
endif (APPLE)
if (WIN32)
set(EXTRA_DEPLOY_OPTIONS "--qmldir ${PROJECT_SOURCE_DIR}/resources/qml")
endif()
package_libraries_for_deployment()
consolidate_stack_components()