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BulletUtil.h
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bulletRotationStep --> computeBulletRotationStep
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2015-01-27 17:37:12 -08:00 |
CharacterController.cpp
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call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
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2015-12-16 14:00:04 -08:00 |
CharacterController.h
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call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
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2015-12-16 14:00:04 -08:00 |
ContactInfo.cpp
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entity-entity collision events emit signals again
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2015-05-04 13:32:57 -07:00 |
ContactInfo.h
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entity-entity collision events emit signals again
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2015-05-04 13:32:57 -07:00 |
EntityMotionState.cpp
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fix misusage of smart-pointers
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2016-01-07 10:19:46 -08:00 |
EntityMotionState.h
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fix misusage of smart-pointers
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2016-01-07 10:19:46 -08:00 |
MeshMassProperties.cpp
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Fix warnings on windows 64bit
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2015-12-11 15:42:15 -08:00 |
MeshMassProperties.h
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fix windows build
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2015-05-27 09:14:11 -07:00 |
ObjectAction.cpp
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back out off-brand change
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2016-01-03 08:00:31 -08:00 |
ObjectAction.h
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call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
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2015-12-16 14:00:04 -08:00 |
ObjectActionOffset.cpp
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adjust how the decision to send action changes over the wire is made
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2015-11-12 15:27:10 -08:00 |
ObjectActionOffset.h
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call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
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2015-12-16 14:00:04 -08:00 |
ObjectActionSpring.cpp
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adjust how the decision to send action changes over the wire is made
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2015-11-12 15:27:10 -08:00 |
ObjectActionSpring.h
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call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
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2015-12-16 14:00:04 -08:00 |
ObjectMotionState.cpp
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overhaul of MotionState cleanup
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2016-01-07 10:19:46 -08:00 |
ObjectMotionState.h
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overhaul of MotionState cleanup
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2016-01-07 10:19:46 -08:00 |
PhysicalEntitySimulation.cpp
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fix misusage of smart-pointers
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2016-01-07 10:19:46 -08:00 |
PhysicalEntitySimulation.h
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overhaul of MotionState cleanup
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2016-01-07 10:19:46 -08:00 |
PhysicsEngine.cpp
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overhaul of MotionState cleanup
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2016-01-07 10:19:46 -08:00 |
PhysicsEngine.h
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overhaul of MotionState cleanup
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2016-01-07 10:19:46 -08:00 |
PhysicsLogging.cpp
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fix filenames in comments
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2015-04-07 10:03:14 -07:00 |
PhysicsLogging.h
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try again without macro
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2015-04-07 09:59:04 -07:00 |
ShapeFactory.cpp
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allow compound collision shapes with less than 2 sub-shapes
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2015-08-25 11:46:34 -07:00 |
ShapeFactory.h
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cleanup comments
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2015-06-04 16:56:14 -07:00 |
ShapeManager.cpp
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moved ShapeInfoUtil to be ShapeFactory
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2015-05-21 15:53:16 -07:00 |
ShapeManager.h
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still recovering from troubled merge
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2015-03-13 18:27:52 -07:00 |
ThreadSafeDynamicsWorld.cpp
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some refactoring and a bug fix -- grab script can throw things again
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2015-10-30 16:35:50 -07:00 |
ThreadSafeDynamicsWorld.h
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flag kinematic objs when changed in stepSimulation()
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2015-10-30 14:53:29 -07:00 |