overte-HifiExperiments/assignment-client/src/entities/EntityPriorityQueue.h
2017-09-29 11:34:36 -07:00

66 lines
2.2 KiB
C++

//
// EntityPriorityQueue.h
// assignment-client/src/entities
//
// Created by Andrew Meadows 2017.08.08
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_EntityPriorityQueue_h
#define hifi_EntityPriorityQueue_h
#include <queue>
#include <AACube.h>
#include <EntityTreeElement.h>
const float SQRT_TWO_OVER_TWO = 0.7071067811865f;
const float DEFAULT_VIEW_RADIUS = 10.0f;
// ConicalView is an approximation of a ViewFrustum for fast calculation of sort priority.
class ConicalView {
public:
ConicalView() {}
ConicalView(const ViewFrustum& viewFrustum) { set(viewFrustum); }
void set(const ViewFrustum& viewFrustum);
float computePriority(const AACube& cube) const;
private:
glm::vec3 _position { 0.0f, 0.0f, 0.0f };
glm::vec3 _direction { 0.0f, 0.0f, 1.0f };
float _sinAngle { SQRT_TWO_OVER_TWO };
float _cosAngle { SQRT_TWO_OVER_TWO };
float _radius { DEFAULT_VIEW_RADIUS };
};
// PrioritizedEntity is a placeholder in a sorted queue.
class PrioritizedEntity {
public:
static const float DO_NOT_SEND;
static const float FORCE_REMOVE;
static const float WHEN_IN_DOUBT_PRIORITY;
PrioritizedEntity(EntityItemPointer entity, float priority, bool forceRemove = false) : _weakEntity(entity), _rawEntityPointer(entity.get()), _priority(priority), _forceRemove(forceRemove) {}
EntityItemPointer getEntity() const { return _weakEntity.lock(); }
EntityItem* getRawEntityPointer() const { return _rawEntityPointer; }
float getPriority() const { return _priority; }
bool shouldForceRemove() const { return _forceRemove; }
class Compare {
public:
bool operator() (const PrioritizedEntity& A, const PrioritizedEntity& B) { return A._priority < B._priority; }
};
friend class Compare;
private:
EntityItemWeakPointer _weakEntity;
EntityItem* _rawEntityPointer;
float _priority;
bool _forceRemove;
};
using EntityPriorityQueue = std::priority_queue< PrioritizedEntity, std::vector<PrioritizedEntity>, PrioritizedEntity::Compare >;
#endif // hifi_EntityPriorityQueue_h