overte-HifiExperiments/interface/src/raypick
2017-10-05 13:17:57 -07:00
..
JointRayPick.cpp Bug fixes for laser offset and avatar hold action 2017-08-31 17:26:00 -07:00
JointRayPick.h switch to stl wherever possible, use bitset instead of unsigned ints 2017-08-10 15:33:55 -07:00
LaserPointer.cpp move locking inside laserpointer and raypick 2017-10-05 13:17:57 -07:00
LaserPointer.h move locking inside laserpointer and raypick 2017-10-05 13:17:57 -07:00
LaserPointerManager.cpp move locking inside laserpointer and raypick 2017-10-05 13:17:57 -07:00
LaserPointerManager.h fix and improve laser pointer locking 2017-10-02 13:17:53 -07:00
LaserPointerScriptingInterface.cpp don't let scripts control visibility of laser pointers 2017-09-20 14:35:29 -07:00
LaserPointerScriptingInterface.h add setLaserLength, setLockEndUUID doesn't use defaultRenderStates 2017-09-22 16:11:24 -07:00
MouseRayPick.cpp switch to stl wherever possible, use bitset instead of unsigned ints 2017-08-10 15:33:55 -07:00
MouseRayPick.h switch to stl wherever possible, use bitset instead of unsigned ints 2017-08-10 15:33:55 -07:00
RayPick.cpp move locking inside laserpointer and raypick 2017-10-05 13:17:57 -07:00
RayPick.h move locking inside laserpointer and raypick 2017-10-05 13:17:57 -07:00
RayPickManager.cpp move locking inside laserpointer and raypick 2017-10-05 13:17:57 -07:00
RayPickManager.h fix and improve laser pointer locking 2017-10-02 13:17:53 -07:00
RayPickScriptingInterface.cpp Fix ray picks against HUD sphere at different sensor scale factors 2017-09-05 10:03:19 -07:00
RayPickScriptingInterface.h can set precision picking on lasers/raypicks, EntityTreeRender uses ray pick API 2017-08-22 11:41:20 -07:00
StaticRayPick.cpp switch to stl wherever possible, use bitset instead of unsigned ints 2017-08-10 15:33:55 -07:00
StaticRayPick.h switch to stl wherever possible, use bitset instead of unsigned ints 2017-08-10 15:33:55 -07:00