overte-HifiExperiments/examples/homeContent/plant/growingPlantEntityScript.js
2016-02-15 15:16:49 -08:00

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3.4 KiB
JavaScript

//
// growingPlantEntityScript.js
// examples/homeContent/plant
//
// Created by Eric Levin on 2/10/16.
// Copyright 2016 High Fidelity, Inc.
//
// This entity script handles the logic for growing a plant when it has water poured on it
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
Script.include("../../libraries/tween.js");
Script.include("../../libraries/utils.js");
var _this;
var TWEEN = loadTween();
GrowingPlant = function() {
_this = this;
_this.flowers = [];
_this.delay = 1000;
};
GrowingPlant.prototype = {
water: function() {
print("EBL IM BEING WATERED!");
},
createFlowers: function() {
var NUM_FLOWERS = 20
for (var i = 0; i < NUM_FLOWERS; i++) {
var segment = i / NUM_FLOWERS * Math.PI * 2;
var radius = randFloat(0.13, 0.25);
var position = Vec3.sum(_this.position, {
x: radius * Math.cos(segment),
y: 0.15,
z: radius * Math.sin(segment)
});
_this.createFlower(position);
}
},
createFlower: function(position) {
var size = randFloat(0.1, 0.2);
var startingFlowerDimensions = {
x: size,
y: 0.001,
z: size
};
var flowerUserData = {
ProceduralEntity: {
shaderUrl: "file:///C:/Users/Eric/hifi/examples/homeContent/plant/flower.fs",
uniforms: {
iBloomPct: randFloat(0.4, 0.7),
hueTwerking: randFloat(10, 30)
}
}
};
var flower = Entities.addEntity({
type: "Sphere",
position: position,
dimensions: startingFlowerDimensions,
userData: JSON.stringify(flowerUserData)
});
_this.flowers.push(flower);
},
createCactus: function() {
var MODEL_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/cactus.fbx"
var dimensions = {
x: 0.09,
y: 0.01,
z: 0.09
};
_this.cactus = Entities.addEntity({
type: "Model",
modelURL: MODEL_URL,
position: _this.position,
dimensions: dimensions
});
},
preload: function(entityID) {
print("EBL PRELOAD");
this.entityID = entityID;
this.props = Entities.getEntityProperties(this.entityID, ["position", "dimensions"]);
this.position = this.props.position;
this.dimensions = this.props.dimensions;
this.createCactus();
this.createFlowers();
},
unload: function() {
Entities.deleteEntity(_this.cactus);
_this.flowers.forEach(function(flower) {
Entities.deleteEntity(flower);
});
print("EBL UNLOAD DONE")
}
};
// entity scripts always need to return a newly constructed object of our type
return new GrowingPlant();
});