overte-HifiExperiments/libraries/entities-renderer/src/RenderableWebEntityItem.cpp
2016-08-23 10:09:17 -07:00

276 lines
10 KiB
C++

//
// Created by Bradley Austin Davis on 2015/05/12
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderableWebEntityItem.h"
#include <QMouseEvent>
#include <QQuickItem>
#include <QQuickWindow>
#include <QOpenGLContext>
#include <glm/gtx/quaternion.hpp>
#include <GeometryCache.h>
#include <PerfStat.h>
#include <gl/OffscreenQmlSurface.h>
#include <AbstractViewStateInterface.h>
#include <GLMHelpers.h>
#include <PathUtils.h>
#include <TextureCache.h>
#include <gpu/Context.h>
#include "EntityTreeRenderer.h"
const float METERS_TO_INCHES = 39.3701f;
static uint32_t _currentWebCount { 0 };
// Don't allow more than 100 concurrent web views
static const uint32_t MAX_CONCURRENT_WEB_VIEWS = 100;
// If a web-view hasn't been rendered for 30 seconds, de-allocate the framebuffer
static uint64_t MAX_NO_RENDER_INTERVAL = 30 * USECS_PER_SECOND;
EntityItemPointer RenderableWebEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer entity{ new RenderableWebEntityItem(entityID) };
entity->setProperties(properties);
return entity;
}
RenderableWebEntityItem::RenderableWebEntityItem(const EntityItemID& entityItemID) :
WebEntityItem(entityItemID) {
qDebug() << "Created web entity " << getID();
}
RenderableWebEntityItem::~RenderableWebEntityItem() {
destroyWebSurface();
qDebug() << "Destroyed web entity " << getID();
}
bool RenderableWebEntityItem::buildWebSurface(EntityTreeRenderer* renderer) {
if (_currentWebCount >= MAX_CONCURRENT_WEB_VIEWS) {
qWarning() << "Too many concurrent web views to create new view";
return false;
}
qDebug() << "Building web surface";
++_currentWebCount;
// Save the original GL context, because creating a QML surface will create a new context
QOpenGLContext * currentContext = QOpenGLContext::currentContext();
QSurface * currentSurface = currentContext->surface();
_webSurface = new OffscreenQmlSurface();
_webSurface->create(currentContext);
_webSurface->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath() + "/qml/controls/"));
_webSurface->load("WebView.qml");
_webSurface->resume();
_webSurface->getRootItem()->setProperty("url", _sourceUrl);
_connection = QObject::connect(_webSurface, &OffscreenQmlSurface::textureUpdated, [&](GLuint textureId) {
_texture = textureId;
});
// Restore the original GL context
currentContext->makeCurrent(currentSurface);
auto forwardPointerEvent = [=](const EntityItemID& entityItemID, const PointerEvent& event) {
if (entityItemID == getID()) {
handlePointerEvent(event);
}
};
_mousePressConnection = QObject::connect(renderer, &EntityTreeRenderer::mousePressOnEntity, forwardPointerEvent);
_mouseReleaseConnection = QObject::connect(renderer, &EntityTreeRenderer::mouseReleaseOnEntity, forwardPointerEvent);
_mouseMoveConnection = QObject::connect(renderer, &EntityTreeRenderer::mouseMoveOnEntity, forwardPointerEvent);
_hoverLeaveConnection = QObject::connect(renderer, &EntityTreeRenderer::hoverLeaveEntity, [=](const EntityItemID& entityItemID, const PointerEvent& event) {
if (this->_pressed && this->getID() == entityItemID) {
// If the user mouses off the entity while the button is down, simulate a touch end.
QTouchEvent::TouchPoint point;
point.setId(event.getID());
point.setState(Qt::TouchPointReleased);
glm::vec2 windowPos = event.getPos2D() * (METERS_TO_INCHES * _dpi);
QPointF windowPoint(windowPos.x, windowPos.y);
point.setPos(windowPoint);
QList<QTouchEvent::TouchPoint> touchPoints;
touchPoints.push_back(point);
QTouchEvent* touchEvent = new QTouchEvent(QEvent::TouchEnd, nullptr, Qt::NoModifier, Qt::TouchPointReleased, touchPoints);
QCoreApplication::postEvent(_webSurface->getWindow(), touchEvent);
}
});
return true;
}
void RenderableWebEntityItem::render(RenderArgs* args) {
checkFading();
#ifdef WANT_EXTRA_DEBUGGING
{
gpu::Batch& batch = *args->_batch;
batch.setModelTransform(getTransformToCenter()); // we want to include the scale as well
glm::vec4 cubeColor{ 1.0f, 0.0f, 0.0f, 1.0f};
DependencyManager::get<GeometryCache>()->renderWireCube(batch, 1.0f, cubeColor);
}
#endif
if (!_webSurface) {
#if defined(Q_OS_LINUX)
// these don't seem to work on Linux
return;
#else
if (!buildWebSurface(static_cast<EntityTreeRenderer*>(args->_renderer))) {
return;
}
_fadeStartTime = usecTimestampNow();
#endif
}
_lastRenderTime = usecTimestampNow();
glm::vec2 dims = glm::vec2(getDimensions());
dims *= METERS_TO_INCHES * _dpi;
// The offscreen surface is idempotent for resizes (bails early
// if it's a no-op), so it's safe to just call resize every frame
// without worrying about excessive overhead.
_webSurface->resize(QSize(dims.x, dims.y));
PerformanceTimer perfTimer("RenderableWebEntityItem::render");
Q_ASSERT(getType() == EntityTypes::Web);
static const glm::vec2 texMin(0.0f), texMax(1.0f), topLeft(-0.5f), bottomRight(0.5f);
Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch;
bool success;
batch.setModelTransform(getTransformToCenter(success));
if (!success) {
return;
}
if (_texture) {
batch._glActiveBindTexture(GL_TEXTURE0, GL_TEXTURE_2D, _texture);
}
float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
batch._glColor4f(1.0f, 1.0f, 1.0f, fadeRatio);
DependencyManager::get<GeometryCache>()->bindSimpleSRGBTexturedUnlitNoTexAlphaProgram(batch);
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, fadeRatio));
}
void RenderableWebEntityItem::setSourceUrl(const QString& value) {
if (_sourceUrl != value) {
qDebug() << "Setting web entity source URL to " << value;
_sourceUrl = value;
if (_webSurface) {
AbstractViewStateInterface::instance()->postLambdaEvent([this] {
_webSurface->getRootItem()->setProperty("url", _sourceUrl);
});
}
}
}
void RenderableWebEntityItem::setProxyWindow(QWindow* proxyWindow) {
if (_webSurface) {
_webSurface->setProxyWindow(proxyWindow);
}
}
QObject* RenderableWebEntityItem::getEventHandler() {
if (!_webSurface) {
return nullptr;
}
return _webSurface->getEventHandler();
}
void RenderableWebEntityItem::handlePointerEvent(const PointerEvent& event) {
// Ignore mouse interaction if we're locked
if (getLocked() || !_webSurface) {
return;
}
glm::vec2 windowPos = event.getPos2D() * (METERS_TO_INCHES * _dpi);
QPointF windowPoint(windowPos.x, windowPos.y);
if (event.getType() == PointerEvent::Move) {
// Forward a mouse move event to webSurface
QMouseEvent* mouseEvent = new QMouseEvent(QEvent::MouseMove, windowPoint, windowPoint, windowPoint, Qt::NoButton, Qt::NoButton, Qt::NoModifier);
QCoreApplication::postEvent(_webSurface->getWindow(), mouseEvent);
}
{
// Forward a touch update event to webSurface
if (event.getType() == PointerEvent::Press) {
this->_pressed = true;
} else if (event.getType() == PointerEvent::Release) {
this->_pressed = false;
}
QEvent::Type type;
Qt::TouchPointState touchPointState;
switch (event.getType()) {
case PointerEvent::Press:
type = QEvent::TouchBegin;
touchPointState = Qt::TouchPointPressed;
break;
case PointerEvent::Release:
type = QEvent::TouchEnd;
touchPointState = Qt::TouchPointReleased;
break;
case PointerEvent::Move:
default:
type = QEvent::TouchUpdate;
touchPointState = Qt::TouchPointMoved;
break;
}
QTouchEvent::TouchPoint point;
point.setId(event.getID());
point.setState(touchPointState);
point.setPos(windowPoint);
point.setScreenPos(windowPoint);
QList<QTouchEvent::TouchPoint> touchPoints;
touchPoints.push_back(point);
QTouchEvent* touchEvent = new QTouchEvent(type);
touchEvent->setWindow(nullptr);
touchEvent->setDevice(nullptr);
touchEvent->setTarget(nullptr);
touchEvent->setTouchPoints(touchPoints);
touchEvent->setTouchPointStates(touchPointState);
_lastTouchEvent = *touchEvent;
QCoreApplication::postEvent(_webSurface->getWindow(), touchEvent);
}
}
void RenderableWebEntityItem::destroyWebSurface() {
if (_webSurface) {
--_currentWebCount;
_webSurface->pause();
_webSurface->disconnect(_connection);
QObject::disconnect(_mousePressConnection);
_mousePressConnection = QMetaObject::Connection();
QObject::disconnect(_mouseReleaseConnection);
_mouseReleaseConnection = QMetaObject::Connection();
QObject::disconnect(_mouseMoveConnection);
_mouseMoveConnection = QMetaObject::Connection();
QObject::disconnect(_hoverLeaveConnection);
_hoverLeaveConnection = QMetaObject::Connection();
// The lifetime of the QML surface MUST be managed by the main thread
// Additionally, we MUST use local variables copied by value, rather than
// member variables, since they would implicitly refer to a this that
// is no longer valid
auto webSurface = _webSurface;
AbstractViewStateInterface::instance()->postLambdaEvent([webSurface] {
webSurface->deleteLater();
});
_webSurface = nullptr;
}
}
void RenderableWebEntityItem::update(const quint64& now) {
auto interval = now - _lastRenderTime;
if (interval > MAX_NO_RENDER_INTERVAL) {
destroyWebSurface();
}
}