overte-HifiExperiments/examples/toybox/bow/createBow.js
James B. Pollack 63d18acf91 bow updates
2015-10-23 14:12:56 -07:00

60 lines
No EOL
1.4 KiB
JavaScript

//
// createBow.js
//
// Created byJames Pollack @imgntn on 10/19/2015
// Copyright 2015 High Fidelity, Inc.
//
// This script creates a bow you can use to shoot an arrow.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var SCRIPT_URL = Script.resolvePath('bow.js');
var MODEL_URL = "https://hifi-public.s3.amazonaws.com/models/bow/bow_good_2.fbx";
var COLLISION_HULL_URL = "https://hifi-public.s3.amazonaws.com/models/bow/bow_good_2_collision_hull.obj";
var BOW_DIMENSIONS = {
x: 0.02,
y: 1,
z: 0.1
};
var BOW_GRAVITY = {
x: 0,
y: 0,
z: 0
}
var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
x: 0,
y: 1,
z: 0
}), Vec3.multiply(1.5, Quat.getFront(Camera.getOrientation())));
var bow = Entities.addEntity({
name: 'Hifi-Bow',
type: "Model",
modelURL: MODEL_URL,
position: center,
// rotation: BOW_ROTATION,
dimensions: BOW_DIMENSIONS,
collisionsWillMove: true,
gravity: BOW_GRAVITY,
shapeType: 'compound',
compoundShapeURL: COLLISION_HULL_URL,
script: SCRIPT_URL,
userData: JSON.stringify({
grabbableKey: {
invertSolidWhileHeld: true,
turnOffOppositeBeam:true
}
})
});
function cleanup() {
Entities.deleteEntity(bow);
}
Script.scriptEnding.connect(cleanup);