overte-HifiExperiments/libraries/script-engine/src/ScriptAudioInjector.cpp
2019-03-12 18:41:43 -07:00

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1.6 KiB
C++

//
// ScriptAudioInjector.cpp
// libraries/script-engine/src
//
// Created by Stephen Birarda on 2015-02-11.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ScriptAudioInjector.h"
#include "ScriptEngineLogging.h"
QScriptValue injectorToScriptValue(QScriptEngine* engine, ScriptAudioInjector* const& in) {
// The AudioScriptingInterface::playSound method can return null, so we need to account for that.
if (!in) {
return QScriptValue(QScriptValue::NullValue);
}
// when the script goes down we want to cleanup the injector
QObject::connect(engine, &QScriptEngine::destroyed, DependencyManager::get<AudioInjectorManager>().data(), [&] {
qCDebug(scriptengine) << "Script was shutdown, stopping an injector";
// FIXME: this doesn't work and leaves the injectors lying around
//DependencyManager::get<AudioInjectorManager>()->stop(in->_injector);
});
return engine->newQObject(in, QScriptEngine::ScriptOwnership);
}
void injectorFromScriptValue(const QScriptValue& object, ScriptAudioInjector*& out) {
out = qobject_cast<ScriptAudioInjector*>(object.toQObject());
}
ScriptAudioInjector::ScriptAudioInjector(const AudioInjectorPointer& injector) :
_injector(injector)
{
QObject::connect(injector.data(), &AudioInjector::finished, this, &ScriptAudioInjector::finished);
}
ScriptAudioInjector::~ScriptAudioInjector() {
DependencyManager::get<AudioInjectorManager>()->stop(_injector);
}