Overte open source metaverse platform.
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2013-05-08 18:06:30 -07:00
audio-mixer change lastAgentId member variable to _lastAgentID 2013-05-07 17:17:47 -07:00
avatar-mixer fix unpacking of other avatars in avatar mixer bulk packet 2013-05-07 14:57:24 -07:00
cmake
domain-server change lastAgentId member variable to _lastAgentID 2013-05-07 17:17:47 -07:00
eve bring eve closer to the ground after scale changes 2013-05-07 15:11:01 -07:00
externals/glm
hardware/head_hand
injector removes leftover something and misplaced const-qualification that keeps it from compiling 2013-04-24 13:33:53 +02:00
interface Merge branch 'master' of https://github.com/worklist/hifi into render_voxels_optimization 2013-05-08 18:06:30 -07:00
libraries lowered voxel count so Ryan can run, and handle too many voxels case slightly more gracefully than crashing 2013-05-08 18:06:13 -07:00
pairing-server OK, I give up. 2013-05-03 15:49:31 -07:00
space-server
tools
voxel-edit Merge remote-tracking branch 'upstream/master' 2013-05-08 10:40:05 -07:00
voxel-server Merge branch 'master' of https://github.com/worklist/hifi 2013-05-08 13:15:21 -07:00
.gitignore
CMakeLists.txt add missing newline to root CMakeLists 2013-05-06 12:01:39 -07:00
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.