overte-HifiExperiments/libraries/gpu-gl/src/gpu/gl/GLBackendQuery.cpp
2016-05-16 12:54:17 -07:00

97 lines
2.5 KiB
C++

//
// GLBackendQuery.cpp
// libraries/gpu/src/gpu
//
// Created by Sam Gateau on 7/7/2015.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "GLBackend.h"
#include "GLBackendShared.h"
using namespace gpu;
using namespace gpu::gl;
GLBackend::GLQuery::GLQuery() {}
GLBackend::GLQuery::~GLQuery() {
if (_qo != 0) {
glDeleteQueries(1, &_qo);
}
}
GLBackend::GLQuery* GLBackend::syncGPUObject(const Query& query) {
GLQuery* object = Backend::getGPUObject<GLBackend::GLQuery>(query);
// If GPU object already created and in sync
if (object) {
return object;
}
// need to have a gpu object?
if (!object) {
GLuint qo;
glGenQueries(1, &qo);
(void) CHECK_GL_ERROR();
GLuint64 result = -1;
// All is green, assign the gpuobject to the Query
object = new GLQuery();
object->_qo = qo;
object->_result = result;
Backend::setGPUObject(query, object);
}
return object;
}
GLuint GLBackend::getQueryID(const QueryPointer& query) {
if (!query) {
return 0;
}
GLQuery* object = GLBackend::syncGPUObject(*query);
if (object) {
return object->_qo;
} else {
return 0;
}
}
void GLBackend::do_beginQuery(Batch& batch, size_t paramOffset) {
auto query = batch._queries.get(batch._params[paramOffset]._uint);
GLQuery* glquery = syncGPUObject(*query);
if (glquery) {
glBeginQuery(GL_TIME_ELAPSED, glquery->_qo);
(void)CHECK_GL_ERROR();
}
}
void GLBackend::do_endQuery(Batch& batch, size_t paramOffset) {
auto query = batch._queries.get(batch._params[paramOffset]._uint);
GLQuery* glquery = syncGPUObject(*query);
if (glquery) {
glEndQuery(GL_TIME_ELAPSED);
(void)CHECK_GL_ERROR();
}
}
void GLBackend::do_getQuery(Batch& batch, size_t paramOffset) {
auto query = batch._queries.get(batch._params[paramOffset]._uint);
GLQuery* glquery = syncGPUObject(*query);
if (glquery) {
glGetQueryObjectui64v(glquery->_qo, GL_QUERY_RESULT_AVAILABLE, &glquery->_result);
if (glquery->_result == GL_TRUE) {
glGetQueryObjectui64v(glquery->_qo, GL_QUERY_RESULT, &glquery->_result);
query->triggerReturnHandler(glquery->_result);
}
(void)CHECK_GL_ERROR();
}
}
void GLBackend::resetQueryStage() {
}