overte-HifiExperiments/interface/src/raypick/RayPick.cpp

108 lines
6 KiB
C++

//
// Created by Sam Gondelman 7/11/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RayPick.h"
#include "Application.h"
#include "EntityScriptingInterface.h"
#include "ui/overlays/Overlays.h"
#include "avatar/AvatarManager.h"
#include "scripting/HMDScriptingInterface.h"
#include "DependencyManager.h"
PickResultPointer RayPick::getEntityIntersection(const PickRay& pick) {
RayToEntityIntersectionResult entityRes =
DependencyManager::get<EntityScriptingInterface>()->findRayIntersectionVector(pick, !getFilter().doesPickCoarse(),
getIncludeItemsAs<EntityItemID>(), getIgnoreItemsAs<EntityItemID>(), !getFilter().doesPickInvisible(), !getFilter().doesPickNonCollidable());
if (entityRes.intersects) {
return std::make_shared<RayPickResult>(IntersectionType::ENTITY, entityRes.entityID, entityRes.distance, entityRes.intersection, pick, entityRes.surfaceNormal);
} else {
return std::make_shared<RayPickResult>(pick.toVariantMap());
}
}
PickResultPointer RayPick::getOverlayIntersection(const PickRay& pick) {
RayToOverlayIntersectionResult overlayRes =
qApp->getOverlays().findRayIntersectionVector(pick, !getFilter().doesPickCoarse(),
getIncludeItemsAs<OverlayID>(), getIgnoreItemsAs<OverlayID>(), !getFilter().doesPickInvisible(), !getFilter().doesPickNonCollidable());
if (overlayRes.intersects) {
return std::make_shared<RayPickResult>(IntersectionType::OVERLAY, overlayRes.overlayID, overlayRes.distance, overlayRes.intersection, pick, overlayRes.surfaceNormal);
} else {
return std::make_shared<RayPickResult>(pick.toVariantMap());
}
}
PickResultPointer RayPick::getAvatarIntersection(const PickRay& pick) {
RayToAvatarIntersectionResult avatarRes = DependencyManager::get<AvatarManager>()->findRayIntersectionVector(pick, getIncludeItemsAs<EntityItemID>(), getIgnoreItemsAs<EntityItemID>());
if (avatarRes.intersects) {
return std::make_shared<RayPickResult>(IntersectionType::AVATAR, avatarRes.avatarID, avatarRes.distance, avatarRes.intersection, pick);
} else {
return std::make_shared<RayPickResult>(pick.toVariantMap());
}
}
PickResultPointer RayPick::getHUDIntersection(const PickRay& pick) {
glm::vec3 hudRes = DependencyManager::get<HMDScriptingInterface>()->calculateRayUICollisionPoint(pick.origin, pick.direction);
return std::make_shared<RayPickResult>(IntersectionType::HUD, QUuid(), glm::distance(pick.origin, hudRes), hudRes, pick);
}
glm::vec3 RayPick::intersectRayWithXYPlane(const glm::vec3& origin, const glm::vec3& direction, const glm::vec3& point, const glm::quat& rotation, const glm::vec3& registration) {
// TODO: take into account registration
glm::vec3 n = rotation * Vectors::FRONT;
float t = glm::dot(n, point - origin) / glm::dot(n, direction);
return origin + t * direction;
}
glm::vec3 RayPick::intersectRayWithOverlayXYPlane(const QUuid& overlayID, const glm::vec3& origin, const glm::vec3& direction) {
glm::vec3 position = vec3FromVariant(qApp->getOverlays().getProperty(overlayID, "position").value);
glm::quat rotation = quatFromVariant(qApp->getOverlays().getProperty(overlayID, "rotation").value);
const glm::vec3 DEFAULT_REGISTRATION_POINT = glm::vec3(0.5f);
return intersectRayWithXYPlane(origin, direction, position, rotation, DEFAULT_REGISTRATION_POINT);
}
glm::vec3 RayPick::intersectRayWithEntityXYPlane(const QUuid& entityID, const glm::vec3& origin, const glm::vec3& direction) {
auto props = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(entityID);
return intersectRayWithXYPlane(origin, direction, props.getPosition(), props.getRotation(), props.getRegistrationPoint());
}
glm::vec2 RayPick::projectOntoXYPlane(const glm::vec3& worldPos, const glm::vec3& position, const glm::quat& rotation, const glm::vec3& dimensions, const glm::vec3& registrationPoint, bool unNormalized) {
glm::quat invRot = glm::inverse(rotation);
glm::vec3 localPos = invRot * (worldPos - position);
glm::vec3 normalizedPos = (localPos / dimensions) + registrationPoint;
glm::vec2 pos2D = glm::vec2(normalizedPos.x, (1.0f - normalizedPos.y));
if (unNormalized) {
pos2D *= glm::vec2(dimensions.x, dimensions.y);
}
return pos2D;
}
glm::vec2 RayPick::projectOntoOverlayXYPlane(const QUuid& overlayID, const glm::vec3& worldPos, bool unNormalized) {
glm::vec3 position = vec3FromVariant(qApp->getOverlays().getProperty(overlayID, "position").value);
glm::quat rotation = quatFromVariant(qApp->getOverlays().getProperty(overlayID, "rotation").value);
glm::vec3 dimensions;
float dpi = qApp->getOverlays().getProperty(overlayID, "dpi").value.toFloat();
if (dpi > 0) {
// Calculate physical dimensions for web3d overlay from resolution and dpi; "dimensions" property is used as a scale.
glm::vec3 resolution = glm::vec3(vec2FromVariant(qApp->getOverlays().getProperty(overlayID, "resolution").value), 1);
glm::vec3 scale = glm::vec3(vec2FromVariant(qApp->getOverlays().getProperty(overlayID, "dimensions").value), 0.01f);
const float INCHES_TO_METERS = 1.0f / 39.3701f;
dimensions = (resolution * INCHES_TO_METERS / dpi) * scale;
} else {
dimensions = glm::vec3(vec2FromVariant(qApp->getOverlays().getProperty(overlayID, "dimensions").value), 0.01);
}
const glm::vec3 DEFAULT_REGISTRATION_POINT = glm::vec3(0.5f);
return projectOntoXYPlane(worldPos, position, rotation, dimensions, DEFAULT_REGISTRATION_POINT, unNormalized);
}
glm::vec2 RayPick::projectOntoEntityXYPlane(const QUuid& entityID, const glm::vec3& worldPos, bool unNormalized) {
auto props = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(entityID);
return projectOntoXYPlane(worldPos, props.getPosition(), props.getRotation(), props.getDimensions(), props.getRegistrationPoint(), unNormalized);
}