overte-HifiExperiments/interface/src/ui/AvatarInputs.h

112 lines
2.6 KiB
C++

//
// Created by Bradley Austin Davis 2015/06/19
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AvatarInputs_h
#define hifi_AvatarInputs_h
#include <QQuickItem>
#include <OffscreenUi.h>
#define AI_PROPERTY(type, name, initialValue) \
Q_PROPERTY(type name READ name NOTIFY name##Changed) \
public: \
type name() { return _##name; }; \
private: \
type _##name{ initialValue };
class AvatarInputs : public QObject {
Q_OBJECT
HIFI_QML_DECL
/**jsdoc
* API to help manage your Avatar's input
* @namespace AvatarInputs
*
* @hifi-interface
* @hifi-client-entity
*
* @property {boolean} cameraEnabled <em>Read-only.</em>
* @property {boolean} cameraMuted <em>Read-only.</em>
* @property {boolean} isHMD <em>Read-only.</em>
* @property {boolean} showAudioTools
*/
AI_PROPERTY(bool, cameraEnabled, false)
AI_PROPERTY(bool, cameraMuted, false)
AI_PROPERTY(bool, isHMD, false)
Q_PROPERTY(bool showAudioTools READ showAudioTools WRITE setShowAudioTools NOTIFY showAudioToolsChanged)
public:
static AvatarInputs* getInstance();
/**jsdoc
* @function AvatarInputs.loudnessToAudioLevel
* @param {number} loudness
* @returns {number}
*/
Q_INVOKABLE float loudnessToAudioLevel(float loudness);
AvatarInputs(QObject* parent = nullptr);
void update();
bool showAudioTools() const { return _showAudioTools; }
public slots:
/**jsdoc
* @function AvatarInputs.setShowAudioTools
* @param {boolean} showAudioTools
*/
void setShowAudioTools(bool showAudioTools);
signals:
/**jsdoc
* @function AvatarInputs.cameraEnabledChanged
* @returns {Signal}
*/
void cameraEnabledChanged();
/**jsdoc
* @function AvatarInputs.cameraMutedChanged
* @returns {Signal}
*/
void cameraMutedChanged();
/**jsdoc
* @function AvatarInputs.isHMDChanged
* @returns {Signal}
*/
void isHMDChanged();
/**jsdoc
* @function AvatarInputs.showAudioToolsChanged
* @param {boolean} show
* @returns {Signal}
*/
void showAudioToolsChanged(bool show);
protected:
/**jsdoc
* @function AvatarInputs.resetSensors
*/
Q_INVOKABLE void resetSensors();
/**jsdoc
* @function AvatarInputs.toggleCameraMute
*/
Q_INVOKABLE void toggleCameraMute();
private:
float _trailingAudioLoudness{ 0 };
bool _showAudioTools { false };
};
#endif // hifi_AvatarInputs_h