overte-HifiExperiments/interface/src/raypick/PathPointer.h
2018-08-29 13:32:53 -07:00

139 lines
5.5 KiB
C++

//
// Created by Sam Gondelman 7/17/2018
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_PathPointer_h
#define hifi_PathPointer_h
#include <QVariant>
#include <QString>
#include <glm/glm.hpp>
#include "ui/overlays/Overlay.h"
#include <Pointer.h>
#include <Pick.h>
struct LockEndObject {
QUuid id { QUuid() };
bool isOverlay { false };
glm::mat4 offsetMat { glm::mat4() };
};
class StartEndRenderState {
public:
StartEndRenderState() {}
StartEndRenderState(const OverlayID& startID, const OverlayID& endID);
const OverlayID& getStartID() const { return _startID; }
const OverlayID& getEndID() const { return _endID; }
const bool& doesStartIgnoreRays() const { return _startIgnoreRays; }
const bool& doesEndIgnoreRays() const { return _endIgnoreRays; }
void setStartDim(const glm::vec3& startDim) { _startDim = startDim; }
const glm::vec3& getStartDim() const { return _startDim; }
void setEndDim(const glm::vec3& endDim) { _endDim = endDim; }
const glm::vec3& getEndDim() const { return _endDim; }
void setEndRot(const glm::quat& endRot) { _endRot = endRot; }
const glm::quat& getEndRot() const { return _endRot; }
virtual void cleanup();
virtual void disable();
virtual void update(const glm::vec3& origin, const glm::vec3& end, const glm::vec3& surfaceNormal, bool scaleWithAvatar, bool distanceScaleEnd, bool centerEndY,
bool faceAvatar, bool followNormal, float followNormalStrength, float distance, const PickResultPointer& pickResult);
bool isEnabled() const { return _enabled; }
protected:
OverlayID _startID;
OverlayID _endID;
bool _startIgnoreRays;
bool _endIgnoreRays;
glm::vec3 _startDim;
glm::vec3 _endDim;
glm::quat _endRot;
glm::quat _avgEndRot;
bool _avgEndRotInitialized { false };
bool _enabled { true };
};
typedef std::unordered_map<std::string, std::shared_ptr<StartEndRenderState>> RenderStateMap;
typedef std::unordered_map<std::string, std::pair<float, std::shared_ptr<StartEndRenderState>>> DefaultRenderStateMap;
class PathPointer : public Pointer {
using Parent = Pointer;
public:
PathPointer(PickQuery::PickType type, const QVariant& rayProps, const RenderStateMap& renderStates, const DefaultRenderStateMap& defaultRenderStates,
bool hover, const PointerTriggers& triggers, bool faceAvatar, bool followNormal, float followNormalStrength, bool centerEndY, bool lockEnd,
bool distanceScaleEnd, bool scaleWithAvatar, bool enabled);
virtual ~PathPointer();
void setRenderState(const std::string& state) override;
// You cannot use editRenderState to change the type of any part of the pointer. You can only edit the properties of the existing overlays.
void editRenderState(const std::string& state, const QVariant& startProps, const QVariant& pathProps, const QVariant& endProps) override;
void setLength(float length) override;
void setLockEndUUID(const QUuid& objectID, bool isOverlay, const glm::mat4& offsetMat = glm::mat4()) override;
void updateVisuals(const PickResultPointer& prevRayPickResult) override;
protected:
RenderStateMap _renderStates;
DefaultRenderStateMap _defaultRenderStates;
std::string _currentRenderState { "" };
PointerTriggers _triggers;
float _pathLength { 0.0f };
bool _faceAvatar;
bool _followNormal;
float _followNormalStrength;
bool _centerEndY;
bool _lockEnd;
bool _distanceScaleEnd;
bool _scaleWithAvatar;
LockEndObject _lockEndObject;
struct TriggerState {
PickedObject triggeredObject;
glm::vec3 intersection { NAN };
glm::vec3 surfaceNormal { NAN };
glm::vec2 triggerPos2D { NAN };
quint64 triggerStartTime { 0 };
bool deadspotExpired { true };
bool triggering { false };
bool wasTriggering { false };
};
Pointer::Buttons _previousButtons;
std::unordered_map<std::string, TriggerState> _states;
TriggerState _latestState;
bool shouldHover(const PickResultPointer& pickResult) override { return _currentRenderState != ""; }
bool shouldTrigger(const PickResultPointer& pickResult) override { return _currentRenderState != ""; }
void updateRenderStateOverlay(const OverlayID& id, const QVariant& props);
virtual void editRenderStatePath(const std::string& state, const QVariant& pathProps) = 0;
PickedObject getHoveredObject(const PickResultPointer& pickResult) override;
Pointer::Buttons getPressedButtons(const PickResultPointer& pickResult) override;
PickResultPointer getVisualPickResult(const PickResultPointer& pickResult) override;
virtual glm::vec3 getPickOrigin(const PickResultPointer& pickResult) const = 0;
virtual glm::vec3 getPickEnd(const PickResultPointer& pickResult, float distance = 0.0f) const = 0;
virtual glm::vec3 getPickedObjectNormal(const PickResultPointer& pickResult) const = 0;
virtual IntersectionType getPickedObjectType(const PickResultPointer& pickResult) const = 0;
virtual QUuid getPickedObjectID(const PickResultPointer& pickResult) const = 0;
virtual void setVisualPickResultInternal(PickResultPointer pickResult, IntersectionType type, const QUuid& id,
const glm::vec3& intersection, float distance, const glm::vec3& surfaceNormal) = 0;
static glm::vec2 findPos2D(const PickedObject& pickedObject, const glm::vec3& origin);
};
#endif // hifi_PathPointer_h