overte-HifiExperiments/scripts/system/controllers/controllerModules/teleport.js

1129 lines
49 KiB
JavaScript

"use strict";
// Created by james b. pollack @imgntn on 7/2/2016
// Copyright 2016 High Fidelity, Inc.
//
// Creates a beam and target and then teleports you there. Release when its close to you to cancel.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
/* jslint bitwise: true */
/* global Script, Entities, MyAvatar, Controller, Quat, RIGHT_HAND, LEFT_HAND,
enableDispatcherModule, disableDispatcherModule, Messages, makeDispatcherModuleParameters, makeRunningValues, Vec3,
HMD, Uuid, AvatarList, Picks, Pointers, PickType
*/
Script.include("/~/system/libraries/Xform.js");
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
Script.include("/~/system/libraries/controllers.js");
(function() { // BEGIN LOCAL_SCOPE
var TARGET_MODEL_URL = Script.resolvePath("../../assets/models/teleportationSpotBasev8.fbx");
var SEAT_MODEL_URL = Script.resolvePath("../../assets/models/teleport-seat.fbx");
var TARGET_MODEL_DIMENSIONS = { x: 0.6552, y: 0.3063, z: 0.6552 };
var COLORS_TELEPORT_SEAT = {
red: 255,
green: 0,
blue: 170
};
var COLORS_TELEPORT_CAN_TELEPORT = {
red: 97,
green: 247,
blue: 255
};
var COLORS_TELEPORT_CANCEL = {
red: 255,
green: 184,
blue: 73
};
var handInfo = {
right: {
controllerInput: Controller.Standard.RightHand
},
left: {
controllerInput: Controller.Standard.LeftHand
}
};
var cancelPath = {
color: COLORS_TELEPORT_CANCEL,
alpha: 0.3,
width: 0.025,
drawInFront: true
};
var teleportPath = {
color: COLORS_TELEPORT_CAN_TELEPORT,
alpha: 0.7,
width: 0.025,
drawInFront: true
};
var seatPath = {
color: COLORS_TELEPORT_SEAT,
alpha: 0.7,
width: 0.025,
drawInFront: true
};
var teleportEnd = {
type: "model",
url: TARGET_MODEL_URL,
dimensions: TARGET_MODEL_DIMENSIONS,
ignorePickIntersection: true
};
var seatEnd = {
type: "model",
url: SEAT_MODEL_URL,
dimensions: TARGET_MODEL_DIMENSIONS,
ignorePickIntersection: true
};
var collisionEnd = {
type: "shape",
shape: "box",
dimensions: { x: 1.0, y: 0.001, z: 1.0 },
alpha: 0.0,
ignorePickIntersection: true
};
var teleportRenderStates = [{name: "cancel", path: cancelPath},
{name: "teleport", path: teleportPath, end: teleportEnd},
{name: "seat", path: seatPath, end: seatEnd},
{name: "collision", end: collisionEnd}];
var DEFAULT_DISTANCE = 8.0;
var teleportDefaultRenderStates = [{name: "cancel", distance: DEFAULT_DISTANCE, path: cancelPath}];
var ignoredEntities = [];
var TELEPORTER_STATES = {
IDLE: 'idle',
TARGETTING: 'targetting',
TARGETTING_INVALID: 'targetting_invalid'
};
var TARGET = {
NONE: 'none', // Not currently targetting anything
INVALID: 'invalid', // The current target is invalid (wall, ceiling, etc.)
COLLIDES: 'collides', // Insufficient space to accommodate the avatar capsule
DISCREPANCY: 'discrepancy', // We are not 100% sure the avatar will fit so we trigger safe landing
SURFACE: 'surface', // The current target is a valid surface
SEAT: 'seat' // The current target is a seat
};
var speed = 9.3;
var accelerationAxis = {x: 0.0, y: -5.0, z: 0.0};
function Teleporter(hand) {
var _this = this;
this.init = false;
this.hand = hand;
this.buttonValue = 0;
this.buttonTeleporting = false; // True if buttonValue is controlling teleport.
this.standardAxisLY = 0.0;
this.standardAxisRY = 0.0;
this.disabled = false; // used by the 'Hifi-Teleport-Disabler' message handler
this.active = false;
this.state = TELEPORTER_STATES.IDLE;
this.currentTarget = TARGET.INVALID;
this.currentResult = null;
this.capsuleThreshold = 0.05;
this.pickHeightOffset = 0.05;
this.getOtherModule = function() {
var otherModule = this.hand === RIGHT_HAND ? leftTeleporter : rightTeleporter;
return otherModule;
};
this.teleportHeadCollisionPick;
this.teleportHandCollisionPick;
this.teleportParabolaHandVisuals;
this.teleportParabolaHandCollisions;
this.teleportParabolaHeadVisuals;
this.teleportParabolaHeadCollisions;
this.PLAY_AREA_OVERLAY_MODEL = Script.resolvePath("../../assets/models/trackingSpacev18.fbx");
this.PLAY_AREA_OVERLAY_MODEL_DIMENSIONS = { x: 1.969, y: 0.001, z: 1.969 };
this.PLAY_AREA_FLOAT_ABOVE_FLOOR = 0.005;
this.PLAY_AREA_OVERLAY_OFFSET = // Offset from floor.
{ x: 0, y: this.PLAY_AREA_OVERLAY_MODEL_DIMENSIONS.y / 2 + this.PLAY_AREA_FLOAT_ABOVE_FLOOR, z: 0 };
this.PLAY_AREA_SENSOR_OVERLAY_MODEL = Script.resolvePath("../../assets/models/oculusSensorv11.fbx");
this.PLAY_AREA_SENSOR_OVERLAY_DIMENSIONS = { x: 0.1198, y: 0.2981, z: 0.1198 };
this.PLAY_AREA_SENSOR_OVERLAY_ROTATION = Quat.fromVec3Degrees({ x: 0, y: -90, z: 0 });
this.PLAY_AREA_BOX_ALPHA = 1.0;
this.PLAY_AREA_SENSOR_ALPHA = 0.8;
this.playAreaSensorPositions = [];
this.playArea = { x: 0, y: 0 };
this.playAreaCenterOffset = this.PLAY_AREA_OVERLAY_OFFSET;
this.isPlayAreaVisible = false;
this.wasPlayAreaVisible = false;
this.isPlayAreaAvailable = false;
this.targetOverlayID = null;
this.playAreaOverlay = null;
this.playAreaSensorPositionOverlays = [];
this.TELEPORT_SCALE_DURATION = 130;
this.TELEPORT_SCALE_TIMEOUT = 25;
this.isTeleportVisible = false;
this.teleportScaleTimer = null;
this.teleportScaleStart = 0;
this.teleportScaleFactor = 0;
this.teleportScaleMode = "head";
this.TELEPORTED_FADE_DELAY_DURATION = 900;
this.TELEPORTED_FADE_DURATION = 200;
this.TELEPORTED_FADE_INTERVAL = 25;
this.TELEPORTED_FADE_DELAY_DELTA = this.TELEPORTED_FADE_INTERVAL / this.TELEPORTED_FADE_DELAY_DURATION;
this.TELEPORTED_FADE_DELTA = this.TELEPORTED_FADE_INTERVAL / this.TELEPORTED_FADE_DURATION;
this.teleportedFadeTimer = null;
this.teleportedFadeDelayFactor = 0;
this.teleportedFadeFactor = 0;
this.teleportedPosition = Vec3.ZERO;
this.TELEPORTED_TARGET_ALPHA = 1.0;
this.TELEPORTED_TARGET_ROTATION = Quat.fromVec3Degrees({ x: 0, y: 180, z: 0 });
this.teleportedTargetOverlay = null;
this.setPlayAreaDimensions = function () {
var avatarScale = MyAvatar.sensorToWorldScale;
var playAreaOverlayProperties = {
dimensions:
Vec3.multiply(_this.teleportScaleFactor * avatarScale, {
x: _this.playArea.width,
y: _this.PLAY_AREA_OVERLAY_MODEL_DIMENSIONS.y,
z: _this.playArea.height
})
};
if (_this.teleportScaleFactor < 1) {
// Adjust position of playAreOverlay so that its base is at correct height.
// Always parenting to teleport target is good enough for this.
var sensorToWorldMatrix = MyAvatar.sensorToWorldMatrix;
var sensorToWorldRotation = Mat4.extractRotation(MyAvatar.sensorToWorldMatrix);
var worldToSensorMatrix = Mat4.inverse(sensorToWorldMatrix);
var avatarSensorPosition = Mat4.transformPoint(worldToSensorMatrix, MyAvatar.position);
avatarSensorPosition.y = 0;
var targetRotation = Entities.getEntityProperties(_this.targetOverlayID, ["rotation"]).rotation;
var relativePlayAreaCenterOffset =
Vec3.sum(_this.playAreaCenterOffset, { x: 0, y: -TARGET_MODEL_DIMENSIONS.y / 2, z: 0 });
var localPosition = Vec3.multiplyQbyV(Quat.inverse(targetRotation),
Vec3.multiplyQbyV(sensorToWorldRotation,
Vec3.multiply(avatarScale, Vec3.subtract(relativePlayAreaCenterOffset, avatarSensorPosition))));
localPosition.y = _this.teleportScaleFactor * localPosition.y;
playAreaOverlayProperties.parentID = _this.targetOverlayID;
playAreaOverlayProperties.localPosition = localPosition;
}
Overlays.editOverlay(_this.playAreaOverlay, playAreaOverlayProperties);
for (var i = 0; i < _this.playAreaSensorPositionOverlays.length; i++) {
localPosition = _this.playAreaSensorPositions[i];
localPosition = Vec3.multiply(avatarScale, localPosition);
// Position relative to the play area.
localPosition.y = avatarScale * (_this.PLAY_AREA_SENSOR_OVERLAY_DIMENSIONS.y / 2
- _this.PLAY_AREA_OVERLAY_MODEL_DIMENSIONS.y / 2);
Overlays.editOverlay(_this.playAreaSensorPositionOverlays[i], {
dimensions: Vec3.multiply(_this.teleportScaleFactor * avatarScale, _this.PLAY_AREA_SENSOR_OVERLAY_DIMENSIONS),
parentID: _this.playAreaOverlay,
localPosition: localPosition
});
}
};
this.updatePlayAreaScale = function () {
if (_this.isPlayAreaAvailable) {
_this.setPlayAreaDimensions();
}
};
this.teleporterSelectionName = "teleporterSelection" + hand.toString();
this.TELEPORTER_SELECTION_STYLE = {
outlineUnoccludedColor: { red: 0, green: 0, blue: 0 },
outlineUnoccludedAlpha: 0,
outlineOccludedColor: { red: 0, green: 0, blue: 0 },
outlineOccludedAlpha: 0,
fillUnoccludedColor: { red: 0, green: 0, blue: 0 },
fillUnoccludedAlpha: 0,
fillOccludedColor: { red: 0, green: 0, blue: 255 },
fillOccludedAlpha: 0.84,
outlineWidth: 0,
isOutlineSmooth: false
};
this.addToSelectedItemsList = function (properties) {
for (var i = 0, length = teleportRenderStates.length; i < length; i++) {
var state = properties.renderStates[teleportRenderStates[i].name];
if (state && state.end) {
Selection.addToSelectedItemsList(_this.teleporterSelectionName, "overlay", state.end);
}
}
};
this.cleanup = function() {
Selection.removeListFromMap(_this.teleporterSelectionName);
Pointers.removePointer(_this.teleportParabolaHandVisuals);
Pointers.removePointer(_this.teleportParabolaHandCollisions);
Pointers.removePointer(_this.teleportParabolaHeadVisuals);
Pointers.removePointer(_this.teleportParabolaHeadCollisions);
Picks.removePick(_this.teleportHandCollisionPick);
Picks.removePick(_this.teleportHeadCollisionPick);
Overlays.deleteOverlay(_this.teleportedTargetOverlay);
Overlays.deleteOverlay(_this.playAreaOverlay);
for (var i = 0; i < _this.playAreaSensorPositionOverlays.length; i++) {
Overlays.deleteOverlay(_this.playAreaSensorPositionOverlays[i]);
}
_this.playAreaSensorPositionOverlays = [];
};
this.initPointers = function() {
if (_this.init) {
_this.cleanup();
}
_this.teleportParabolaHandVisuals = Pointers.createPointer(PickType.Parabola, {
joint: (_this.hand === RIGHT_HAND) ? "_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND" : "_CAMERA_RELATIVE_CONTROLLER_LEFTHAND",
dirOffset: { x: 0, y: 1, z: 0.1 },
posOffset: { x: (_this.hand === RIGHT_HAND) ? 0.03 : -0.03, y: 0.2, z: 0.02 },
filter: Picks.PICK_ENTITIES | Picks.PICK_INCLUDE_INVISIBLE,
faceAvatar: true,
scaleWithParent: true,
centerEndY: false,
speed: speed,
accelerationAxis: accelerationAxis,
rotateAccelerationWithAvatar: true,
renderStates: teleportRenderStates,
defaultRenderStates: teleportDefaultRenderStates,
maxDistance: 8.0
});
_this.teleportParabolaHandCollisions = Pointers.createPointer(PickType.Parabola, {
joint: (_this.hand === RIGHT_HAND) ? "_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND" : "_CAMERA_RELATIVE_CONTROLLER_LEFTHAND",
dirOffset: { x: 0, y: 1, z: 0.1 },
posOffset: { x: (_this.hand === RIGHT_HAND) ? 0.03 : -0.03, y: 0.2, z: 0.02 },
filter: Picks.PICK_ENTITIES | Picks.PICK_INCLUDE_INVISIBLE,
faceAvatar: true,
scaleWithParent: true,
centerEndY: false,
speed: speed,
accelerationAxis: accelerationAxis,
rotateAccelerationWithAvatar: true,
renderStates: teleportRenderStates,
maxDistance: 8.0
});
_this.teleportParabolaHeadVisuals = Pointers.createPointer(PickType.Parabola, {
joint: "Avatar",
filter: Picks.PICK_ENTITIES | Picks.PICK_INCLUDE_INVISIBLE,
faceAvatar: true,
scaleWithParent: true,
centerEndY: false,
speed: speed,
accelerationAxis: accelerationAxis,
rotateAccelerationWithAvatar: true,
renderStates: teleportRenderStates,
defaultRenderStates: teleportDefaultRenderStates,
maxDistance: 8.0
});
_this.teleportParabolaHeadCollisions = Pointers.createPointer(PickType.Parabola, {
joint: "Avatar",
filter: Picks.PICK_ENTITIES | Picks.PICK_INCLUDE_INVISIBLE,
faceAvatar: true,
scaleWithParent: true,
centerEndY: false,
speed: speed,
accelerationAxis: accelerationAxis,
rotateAccelerationWithAvatar: true,
renderStates: teleportRenderStates,
maxDistance: 8.0
});
_this.addToSelectedItemsList(Pointers.getPointerProperties(_this.teleportParabolaHandVisuals));
_this.addToSelectedItemsList(Pointers.getPointerProperties(_this.teleportParabolaHeadVisuals));
var capsuleData = MyAvatar.getCollisionCapsule();
var sensorToWorldScale = MyAvatar.getSensorToWorldScale();
var diameter = 2.0 * capsuleData.radius / sensorToWorldScale;
var height = (Vec3.distance(capsuleData.start, capsuleData.end) + diameter) / sensorToWorldScale;
var capsuleRatio = 5.0 * diameter / height;
var offset = _this.pickHeightOffset * capsuleRatio;
_this.teleportHandCollisionPick = Picks.createPick(PickType.Collision, {
enabled: false,
parentID: Pointers.getPointerProperties(_this.teleportParabolaHandCollisions).renderStates["collision"].end,
filter: Picks.PICK_ENTITIES | Picks.PICK_AVATARS,
shape: {
shapeType: "capsule-y",
dimensions: {
x: diameter,
y: height,
z: diameter
}
},
position: { x: 0, y: offset + height * 0.5, z: 0 },
threshold: _this.capsuleThreshold
});
_this.teleportHeadCollisionPick = Picks.createPick(PickType.Collision, {
enabled: false,
parentID: Pointers.getPointerProperties(_this.teleportParabolaHeadCollisions).renderStates["collision"].end,
filter: Picks.PICK_ENTITIES | Picks.PICK_AVATARS,
shape: {
shapeType: "capsule-y",
dimensions: {
x: diameter,
y: height,
z: diameter
}
},
position: { x: 0, y: offset + height * 0.5, z: 0 },
threshold: _this.capsuleThreshold
});
_this.playAreaOverlay = Overlays.addOverlay("model", {
url: _this.PLAY_AREA_OVERLAY_MODEL,
drawInFront: false,
visible: false
});
_this.teleportedTargetOverlay = Overlays.addOverlay("model", {
url: TARGET_MODEL_URL,
alpha: _this.TELEPORTED_TARGET_ALPHA,
visible: false
});
Selection.addToSelectedItemsList(_this.teleporterSelectionName, "overlay", _this.playAreaOverlay);
Selection.addToSelectedItemsList(_this.teleporterSelectionName, "overlay", _this.teleportedTargetOverlay);
_this.playArea = HMD.playArea;
_this.isPlayAreaAvailable = HMD.active && _this.playArea.width !== 0 && _this.playArea.height !== 0;
if (_this.isPlayAreaAvailable) {
_this.playAreaCenterOffset = Vec3.sum({ x: _this.playArea.x, y: 0, z: _this.playArea.y },
_this.PLAY_AREA_OVERLAY_OFFSET);
_this.playAreaSensorPositions = HMD.sensorPositions;
for (var i = 0; i < _this.playAreaSensorPositions.length; i++) {
if (i > _this.playAreaSensorPositionOverlays.length - 1) {
var overlay = Overlays.addOverlay("model", {
url: _this.PLAY_AREA_SENSOR_OVERLAY_MODEL,
dimensions: _this.PLAY_AREA_SENSOR_OVERLAY_DIMENSIONS,
parentID: _this.playAreaOverlay,
localRotation: _this.PLAY_AREA_SENSOR_OVERLAY_ROTATION,
drawInFront: false,
visible: false
});
_this.playAreaSensorPositionOverlays.push(overlay);
Selection.addToSelectedItemsList(_this.teleporterSelectionName, "overlay", overlay);
}
}
_this.setPlayAreaDimensions();
}
_this.init = true;
};
_this.initPointers();
this.translateXAction = Controller.findAction("TranslateX");
this.translateYAction = Controller.findAction("TranslateY");
this.translateZAction = Controller.findAction("TranslateZ");
this.setPlayAreaVisible = function (visible, targetOverlayID, fade) {
if (!_this.isPlayAreaAvailable || _this.isPlayAreaVisible === visible) {
return;
}
_this.wasPlayAreaVisible = _this.isPlayAreaVisible;
_this.isPlayAreaVisible = visible;
_this.targetOverlayID = targetOverlayID;
if (_this.teleportedFadeTimer !== null) {
Script.clearTimeout(_this.teleportedFadeTimer);
_this.teleportedFadeTimer = null;
}
if (visible || !fade) {
// Immediately make visible or invisible.
_this.isPlayAreaVisible = visible;
Overlays.editOverlay(_this.playAreaOverlay, {
dimensions: Vec3.ZERO,
alpha: _this.PLAY_AREA_BOX_ALPHA,
visible: visible
});
for (var i = 0; i < _this.playAreaSensorPositionOverlays.length; i++) {
Overlays.editOverlay(_this.playAreaSensorPositionOverlays[i], {
dimensions: Vec3.ZERO,
alpha: _this.PLAY_AREA_SENSOR_ALPHA,
visible: visible
});
}
Overlays.editOverlay(_this.teleportedTargetOverlay, { visible: false });
} else {
// Fading out of overlays is initiated in setTeleportVisible().
}
};
this.updatePlayArea = function (position) {
var sensorToWorldMatrix = MyAvatar.sensorToWorldMatrix;
var sensorToWorldRotation = Mat4.extractRotation(MyAvatar.sensorToWorldMatrix);
var worldToSensorMatrix = Mat4.inverse(sensorToWorldMatrix);
var avatarSensorPosition = Mat4.transformPoint(worldToSensorMatrix, MyAvatar.position);
avatarSensorPosition.y = 0;
var targetXZPosition = { x: position.x, y: 0, z: position.z };
var avatarXZPosition = MyAvatar.position;
avatarXZPosition.y = 0;
var MIN_PARENTING_DISTANCE = 0.2; // Parenting under this distance results in the play area's rotation jittering.
if (Vec3.distance(targetXZPosition, avatarXZPosition) < MIN_PARENTING_DISTANCE) {
// Set play area position and rotation in world coordinates with no parenting.
Overlays.editOverlay(_this.playAreaOverlay, {
parentID: Uuid.NULL,
position: Vec3.sum(position,
Vec3.multiplyQbyV(sensorToWorldRotation,
Vec3.multiply(MyAvatar.sensorToWorldScale,
Vec3.subtract(_this.playAreaCenterOffset, avatarSensorPosition)))),
rotation: sensorToWorldRotation
});
} else {
// Set play area position and rotation in local coordinates with parenting.
var targetRotation = Entities.getEntityProperties(_this.targetOverlayID, ["rotation"]).rotation;
var sensorToTargetRotation = Quat.multiply(Quat.inverse(targetRotation), sensorToWorldRotation);
var relativePlayAreaCenterOffset =
Vec3.sum(_this.playAreaCenterOffset, { x: 0, y: -TARGET_MODEL_DIMENSIONS.y / 2, z: 0 });
Overlays.editOverlay(_this.playAreaOverlay, {
parentID: _this.targetOverlayID,
localPosition: Vec3.multiplyQbyV(Quat.inverse(targetRotation),
Vec3.multiplyQbyV(sensorToWorldRotation,
Vec3.multiply(MyAvatar.sensorToWorldScale,
Vec3.subtract(relativePlayAreaCenterOffset, avatarSensorPosition)))),
localRotation: sensorToTargetRotation
});
}
};
this.scaleInTeleport = function () {
_this.teleportScaleFactor = Math.min((Date.now() - _this.teleportScaleStart) / _this.TELEPORT_SCALE_DURATION, 1);
Pointers.editRenderState(
_this.teleportScaleMode === "head" ? _this.teleportParabolaHeadVisuals : _this.teleportParabolaHandVisuals,
"teleport",
{
path: teleportPath, // Teleport beam disappears if not included.
end: { dimensions: Vec3.multiply(_this.teleportScaleFactor, TARGET_MODEL_DIMENSIONS) }
}
);
if (_this.isPlayAreaVisible) {
_this.setPlayAreaDimensions();
}
if (_this.teleportScaleFactor < 1) {
_this.teleportScaleTimer = Script.setTimeout(_this.scaleInTeleport, _this.TELEPORT_SCALE_TIMEOUT);
} else {
_this.teleportScaleTimer = null;
}
};
this.fadeOutTeleport = function () {
var isAvatarMoving,
i, length;
isAvatarMoving = Controller.getActionValue(_this.translateXAction) !== 0
|| Controller.getActionValue(_this.translateYAction) !== 0
|| Controller.getActionValue(_this.translateZAction) !== 0;
if (_this.teleportedFadeDelayFactor > 0 && !_this.isTeleportVisible && !isAvatarMoving) {
// Delay fade.
_this.teleportedFadeDelayFactor = _this.teleportedFadeDelayFactor - _this.TELEPORTED_FADE_DELAY_DELTA;
_this.teleportedFadeTimer = Script.setTimeout(_this.fadeOutTeleport, _this.TELEPORTED_FADE_INTERVAL);
} else if (_this.teleportedFadeFactor > 0 && !_this.isTeleportVisible && !isAvatarMoving) {
// Fade.
_this.teleportedFadeFactor = _this.teleportedFadeFactor - _this.TELEPORTED_FADE_DELTA;
Overlays.editOverlay(_this.teleportedTargetOverlay, {
alpha: _this.teleportedFadeFactor * _this.TELEPORTED_TARGET_ALPHA
});
if (_this.wasPlayAreaVisible) {
Overlays.editOverlay(_this.playAreaOverlay, {
alpha: _this.teleportedFadeFactor * _this.PLAY_AREA_BOX_ALPHA
});
var sensorAlpha = _this.teleportedFadeFactor * _this.PLAY_AREA_SENSOR_ALPHA;
for (i = 0, length = _this.playAreaSensorPositionOverlays.length; i < length; i++) {
Overlays.editOverlay(_this.playAreaSensorPositionOverlays[i], { alpha: sensorAlpha });
}
}
_this.teleportedFadeTimer = Script.setTimeout(_this.fadeOutTeleport, _this.TELEPORTED_FADE_INTERVAL);
} else {
// Make invisible.
Overlays.editOverlay(_this.teleportedTargetOverlay, { visible: false });
if (_this.wasPlayAreaVisible) {
Overlays.editOverlay(_this.playAreaOverlay, { visible: false });
for (i = 0, length = _this.playAreaSensorPositionOverlays.length; i < length; i++) {
Overlays.editOverlay(_this.playAreaSensorPositionOverlays[i], { visible: false });
}
}
_this.teleportedFadeTimer = null;
Selection.disableListHighlight(_this.teleporterSelectionName);
}
};
this.cancelFade = function () {
// Other hand may call this to immediately hide fading overlays.
var i, length;
if (_this.teleportedFadeTimer) {
Overlays.editOverlay(_this.teleportedTargetOverlay, { visible: false });
if (_this.wasPlayAreaVisible) {
Overlays.editOverlay(_this.playAreaOverlay, { visible: false });
for (i = 0, length = _this.playAreaSensorPositionOverlays.length; i < length; i++) {
Overlays.editOverlay(_this.playAreaSensorPositionOverlays[i], { visible: false });
}
}
_this.teleportedFadeTimer = null;
}
};
this.setTeleportVisible = function (visible, mode, fade) {
// Scales in teleport target and play area when start displaying them.
if (visible === _this.isTeleportVisible) {
return;
}
if (visible) {
_this.teleportScaleMode = mode;
Pointers.editRenderState(
mode === "head" ? _this.teleportParabolaHeadVisuals : _this.teleportParabolaHandVisuals,
"teleport",
{
path: teleportPath, // Teleport beam disappears if not included.
end: { dimensions: Vec3.ZERO }
}
);
_this.getOtherModule().cancelFade();
_this.teleportScaleStart = Date.now();
_this.teleportScaleFactor = 0;
_this.scaleInTeleport();
Selection.enableListHighlight(_this.teleporterSelectionName, _this.TELEPORTER_SELECTION_STYLE);
} else {
if (_this.teleportScaleTimer !== null) {
Script.clearTimeout(_this.teleportScaleTimer);
_this.teleportScaleTimer = null;
}
if (fade) {
// Copy of target at teleported position for fading.
var avatarScale = MyAvatar.sensorToWorldScale;
Overlays.editOverlay(_this.teleportedTargetOverlay, {
position: Vec3.sum(_this.teleportedPosition, {
x: 0,
y: -getAvatarFootOffset() + avatarScale * TARGET_MODEL_DIMENSIONS.y / 2,
z: 0
}),
rotation: Quat.multiply(_this.TELEPORTED_TARGET_ROTATION, MyAvatar.orientation),
dimensions: Vec3.multiply(avatarScale, TARGET_MODEL_DIMENSIONS),
alpha: _this.TELEPORTED_TARGET_ALPHA,
visible: true
});
// Fade out over time.
_this.teleportedFadeDelayFactor = 1.0;
_this.teleportedFadeFactor = 1.0;
_this.teleportedFadeTimer = Script.setTimeout(_this.fadeOutTeleport, _this.TELEPORTED_FADE_DELAY);
} else {
Selection.disableListHighlight(_this.teleporterSelectionName);
}
}
_this.isTeleportVisible = visible;
};
this.axisButtonStateX = 0; // Left/right axis button pressed.
this.axisButtonStateY = 0; // Up/down axis button pressed.
this.BUTTON_TRANSITION_DELAY = 100; // Allow time for transition from direction buttons to touch-pad.
this.axisButtonChangeX = function (value) {
if (value !== 0) {
_this.axisButtonStateX = value;
} else {
// Delay direction button release until after teleport possibly pressed.
Script.setTimeout(function () {
_this.axisButtonStateX = value;
}, _this.BUTTON_TRANSITION_DELAY);
}
};
this.axisButtonChangeY = function (value) {
if (value !== 0) {
_this.axisButtonStateY = value;
} else {
// Delay direction button release until after teleport possibly pressed.
Script.setTimeout(function () {
_this.axisButtonStateY = value;
}, _this.BUTTON_TRANSITION_DELAY);
}
};
this.teleportLocked = function () {
// Lock teleport if in advanced movement mode and have just transitioned from pressing a direction button.
return Controller.getValue(Controller.Hardware.Application.AdvancedMovement) &&
(_this.axisButtonStateX !== 0 || _this.axisButtonStateY !== 0);
};
this.buttonPress = function (value) {
// Button press on gamepad.
if (value === 0 || !_this.teleportLocked()) {
_this.buttonValue = value;
_this.buttonTeleporting = true;
}
};
this.getStandardLY = function (value) {
_this.standardAxisLY = value;
};
this.getStandardRY = function (value) {
_this.standardAxisRY = value;
};
// Return value for the getDominantY and getOffhandY functions has to be inverted.
this.getDominantY = function () {
return (MyAvatar.getDominantHand() === "left") ? -(_this.standardAxisLY) : -(_this.standardAxisRY);
};
this.getOffhandY = function () {
return (MyAvatar.getDominantHand() === "left") ? -(_this.standardAxisRY) : -(_this.standardAxisLY);
};
this.getDominantHand = function () {
return (MyAvatar.getDominantHand() === "left") ? LEFT_HAND : RIGHT_HAND;
};
this.getOffHand = function () {
return (MyAvatar.getDominantHand() === "left") ? RIGHT_HAND : LEFT_HAND;
};
this.showReticle = function () {
return (_this.getDominantY() > TELEPORT_DEADZONE) ? true : false;
};
this.shouldTeleport = function () {
return ((_this.getDominantY() > TELEPORT_DEADZONE && _this.getOffhandY() > TELEPORT_DEADZONE)
|| (_this.buttonTeleporting && _this.buttonValue === 0)) ? true : false;
};
this.shouldCancel = function () {
return (_this.getDominantY() <= TELEPORT_DEADZONE && !_this.buttonTeleporting) ? true : false;
};
this.parameters = makeDispatcherModuleParameters(
80,
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
[],
100);
this.enterTeleport = function() {
_this.state = TELEPORTER_STATES.TARGETTING;
};
this.isReady = function(controllerData, deltaTime) {
if ((Window.interstitialModeEnabled && !Window.isPhysicsEnabled()) || !MyAvatar.allowTeleporting) {
return makeRunningValues(false, [], []);
}
var otherModule = this.getOtherModule();
if (!this.disabled && !otherModule.active && (this.showReticle() && this.hand === this.getDominantHand()
|| this.buttonValue !== 0)) {
this.active = true;
this.enterTeleport();
return makeRunningValues(true, [], []);
}
return makeRunningValues(false, [], []);
};
this.run = function(controllerData, deltaTime) {
// Kill condition:
if (_this.shouldCancel()) {
_this.disableLasers();
this.active = false;
return makeRunningValues(false, [], []);
}
// Get current hand pose information to see if the pose is valid
var pose = Controller.getPoseValue(handInfo[(_this.hand === RIGHT_HAND) ? 'right' : 'left'].controllerInput);
var mode = pose.valid ? _this.hand : 'head';
if (!pose.valid) {
Pointers.disablePointer(_this.teleportParabolaHandVisuals);
Pointers.disablePointer(_this.teleportParabolaHandCollisions);
Picks.disablePick(_this.teleportHandCollisionPick);
Pointers.enablePointer(_this.teleportParabolaHeadVisuals);
Pointers.enablePointer(_this.teleportParabolaHeadCollisions);
Picks.enablePick(_this.teleportHeadCollisionPick);
} else {
Pointers.enablePointer(_this.teleportParabolaHandVisuals);
Pointers.enablePointer(_this.teleportParabolaHandCollisions);
Picks.enablePick(_this.teleportHandCollisionPick);
Pointers.disablePointer(_this.teleportParabolaHeadVisuals);
Pointers.disablePointer(_this.teleportParabolaHeadCollisions);
Picks.disablePick(_this.teleportHeadCollisionPick);
}
// We do up to 2 picks to find a teleport location.
// There are 2 types of teleport locations we are interested in:
//
// 1. A visible floor. This can be any entity surface that points within some degree of "up"
// and where the avatar capsule can be positioned without colliding
//
// 2. A seat. The seat can be visible or invisible.
//
// The Collision Pick is currently parented to the end overlay on teleportParabolaXXXXCollisions
//
// TODO
// Parent the collision Pick directly to the teleportParabolaXXXXVisuals and get rid of teleportParabolaXXXXCollisions
//
var result, collisionResult;
if (mode === 'head') {
result = Pointers.getPrevPickResult(_this.teleportParabolaHeadCollisions);
collisionResult = Picks.getPrevPickResult(_this.teleportHeadCollisionPick);
} else {
result = Pointers.getPrevPickResult(_this.teleportParabolaHandCollisions);
collisionResult = Picks.getPrevPickResult(_this.teleportHandCollisionPick);
}
var teleportLocationType = getTeleportTargetType(result, collisionResult);
if (teleportLocationType === TARGET.NONE) {
// Use the cancel default state
_this.setTeleportState(mode, "cancel", "");
} else if (teleportLocationType === TARGET.INVALID) {
_this.setTeleportState(mode, "", "cancel");
} else if (teleportLocationType === TARGET.COLLIDES) {
_this.setTeleportState(mode, "cancel", "collision");
} else if (teleportLocationType === TARGET.SURFACE || teleportLocationType === TARGET.DISCREPANCY) {
_this.setTeleportState(mode, "teleport", "collision");
_this.updatePlayArea(result.intersection);
} else if (teleportLocationType === TARGET.SEAT) {
_this.setTeleportState(mode, "collision", "seat");
}
return _this.teleport(result, teleportLocationType);
};
this.teleport = function(newResult, target) {
var result = newResult;
_this.teleportedPosition = newResult.intersection;
if (!_this.shouldTeleport()) {
return makeRunningValues(true, [], []);
}
if (target === TARGET.NONE || target === TARGET.INVALID) {
// Do nothing
} else if (target === TARGET.SEAT) {
Entities.callEntityMethod(result.objectID, 'sit');
} else if (target === TARGET.SURFACE || target === TARGET.DISCREPANCY) {
var offset = getAvatarFootOffset();
result.intersection.y += offset;
var shouldLandSafe = target === TARGET.DISCREPANCY;
MyAvatar.goToLocation(result.intersection, true, HMD.orientation, false, shouldLandSafe);
HMD.centerUI();
MyAvatar.centerBody();
}
_this.disableLasers();
_this.active = false;
_this.buttonTeleporting = false;
return makeRunningValues(false, [], []);
};
this.disableLasers = function() {
_this.setPlayAreaVisible(false, null, false);
_this.setTeleportVisible(false, null, false);
Pointers.disablePointer(_this.teleportParabolaHandVisuals);
Pointers.disablePointer(_this.teleportParabolaHandCollisions);
Pointers.disablePointer(_this.teleportParabolaHeadVisuals);
Pointers.disablePointer(_this.teleportParabolaHeadCollisions);
Picks.disablePick(_this.teleportHeadCollisionPick);
Picks.disablePick(_this.teleportHandCollisionPick);
};
this.teleportState = "";
this.setTeleportState = function (mode, visibleState, invisibleState) {
var teleportState = mode + visibleState + invisibleState;
if (teleportState === _this.teleportState) {
return;
}
_this.teleportState = teleportState;
var pointerID;
if (mode === 'head') {
Pointers.setRenderState(_this.teleportParabolaHeadVisuals, visibleState);
Pointers.setRenderState(_this.teleportParabolaHeadCollisions, invisibleState);
pointerID = _this.teleportParabolaHeadVisuals;
} else {
Pointers.setRenderState(_this.teleportParabolaHandVisuals, visibleState);
Pointers.setRenderState(_this.teleportParabolaHandCollisions, invisibleState);
pointerID = _this.teleportParabolaHandVisuals;
}
var visible = visibleState === "teleport";
_this.setPlayAreaVisible(visible && MyAvatar.showPlayArea,
Pointers.getPointerProperties(pointerID).renderStates.teleport.end, false);
_this.setTeleportVisible(visible, mode, false);
};
this.setIgnoreEntities = function(entitiesToIgnore) {
Pointers.setIgnoreItems(_this.teleportParabolaHandVisuals, entitiesToIgnore);
Pointers.setIgnoreItems(_this.teleportParabolaHandCollisions, entitiesToIgnore);
Pointers.setIgnoreItems(_this.teleportParabolaHeadVisuals, entitiesToIgnore);
Pointers.setIgnoreItems(_this.teleportParabolaHeadCollisions, entitiesToIgnore);
Picks.setIgnoreItems(_this.teleportHeadCollisionPick, entitiesToIgnore);
Picks.setIgnoreItems(_this.teleportHandCollisionPick, entitiesToIgnore);
};
}
// related to repositioning the avatar after you teleport
var FOOT_JOINT_NAMES = ["RightToe_End", "RightToeBase", "RightFoot"];
var DEFAULT_ROOT_TO_FOOT_OFFSET = 0.5;
function getAvatarFootOffset() {
// find a valid foot jointIndex
var footJointIndex = -1;
var i, l = FOOT_JOINT_NAMES.length;
for (i = 0; i < l; i++) {
footJointIndex = MyAvatar.getJointIndex(FOOT_JOINT_NAMES[i]);
if (footJointIndex !== -1) {
break;
}
}
if (footJointIndex !== -1) {
// default vertical offset from foot to avatar root.
var footPos = MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(footJointIndex);
if (footPos.x === 0 && footPos.y === 0 && footPos.z === 0.0) {
// if footPos is exactly zero, it's probably wrong because avatar is currently loading, fall back to default.
return DEFAULT_ROOT_TO_FOOT_OFFSET * MyAvatar.scale;
} else {
return -footPos.y;
}
} else {
return DEFAULT_ROOT_TO_FOOT_OFFSET * MyAvatar.scale;
}
}
var mappingName, teleportMapping;
var isViveMapped = false;
var isGamePadMapped = false;
function parseJSON(json) {
try {
return JSON.parse(json);
} catch (e) {
return undefined;
}
}
// When determininig whether you can teleport to a location, the normal of the
// point that is being intersected with is looked at. If this normal is more
// than MAX_ANGLE_FROM_UP_TO_TELEPORT degrees from your avatar's up, then
// you can't teleport there.
var MAX_ANGLE_FROM_UP_TO_TELEPORT = 70;
var MAX_DISCREPANCY_DISTANCE = 1.0;
var MAX_DOT_SIGN = -0.6;
function checkForMeshDiscrepancy(result, collisionResult) {
var intersectingObjects = collisionResult.intersectingObjects;
if (intersectingObjects.length > 0 && intersectingObjects.length < 3) {
for (var j = 0; j < collisionResult.intersectingObjects.length; j++) {
var intersectingObject = collisionResult.intersectingObjects[j];
for (var i = 0; i < intersectingObject.collisionContacts.length; i++) {
var normal = intersectingObject.collisionContacts[i].normalOnPick;
var distanceToPick = Vec3.distance(intersectingObject.collisionContacts[i].pointOnPick, result.intersection);
var normalSign = Vec3.dot(normal, Quat.getUp(MyAvatar.orientation));
if ((distanceToPick > MAX_DISCREPANCY_DISTANCE) || (normalSign > MAX_DOT_SIGN)) {
return false;
}
}
}
return true;
}
return false;
}
function getTeleportTargetType(result, collisionResult) {
if (result.type === Picks.INTERSECTED_NONE) {
return TARGET.NONE;
}
var props = Entities.getEntityProperties(result.objectID, ['userData', 'visible']);
var data = parseJSON(props.userData);
if (data !== undefined && data.seat !== undefined) {
var avatarUuid = Uuid.fromString(data.seat.user);
if (Uuid.isNull(avatarUuid) || !AvatarList.getAvatar(avatarUuid).sessionUUID) {
return TARGET.SEAT;
} else {
return TARGET.INVALID;
}
}
var isDiscrepancy = false;
if (collisionResult.collisionRegion != undefined) {
if (collisionResult.intersects) {
isDiscrepancy = checkForMeshDiscrepancy(result, collisionResult);
if (!isDiscrepancy) {
return TARGET.COLLIDES;
}
}
}
var surfaceNormal = result.surfaceNormal;
var angle = Math.acos(Vec3.dot(surfaceNormal, Quat.getUp(MyAvatar.orientation))) * (180.0 / Math.PI);
if (angle > MAX_ANGLE_FROM_UP_TO_TELEPORT) {
return TARGET.INVALID;
} else if (isDiscrepancy) {
return TARGET.DISCREPANCY;
} else {
return TARGET.SURFACE;
}
}
function registerViveTeleportMapping() {
// Disable Vive teleport if touch is transitioning across touch-pad after pressing a direction button.
if (Controller.Hardware.Vive) {
var mappingName = 'Hifi-Teleporter-Dev-Vive-' + Math.random();
var viveTeleportMapping = Controller.newMapping(mappingName);
viveTeleportMapping.from(Controller.Hardware.Vive.LSX).peek().to(leftTeleporter.axisButtonChangeX);
viveTeleportMapping.from(Controller.Hardware.Vive.LSY).peek().to(leftTeleporter.axisButtonChangeY);
viveTeleportMapping.from(Controller.Hardware.Vive.RSX).peek().to(rightTeleporter.axisButtonChangeX);
viveTeleportMapping.from(Controller.Hardware.Vive.RSY).peek().to(rightTeleporter.axisButtonChangeY);
Controller.enableMapping(mappingName);
isViveMapped = true;
}
}
function registerGamePadMapping(teleporter) {
if (Controller.Hardware.GamePad) {
var mappingName = 'Hifi-Teleporter-Dev-GamePad-' + Math.random();
var teleportMapping = Controller.newMapping(mappingName);
teleportMapping.from(Controller.Hardware.GamePad.Y).peek().to(rightTeleporter.buttonPress);
Controller.enableMapping(mappingName);
isGamePadMapped = true;
}
}
function onHardwareChanged() {
// Controller.Hardware.Vive is not immediately available at Interface start-up.
if (!isViveMapped && Controller.Hardware.Vive) {
registerViveTeleportMapping();
}
if (!isGamePadMapped && Controller.Hardware.GamePad) {
registerGamePadMapping();
}
}
Controller.hardwareChanged.connect(onHardwareChanged);
function registerMappings() {
mappingName = 'Hifi-Teleporter-Dev-' + Math.random();
teleportMapping = Controller.newMapping(mappingName);
// Vive teleport button lock-out.
registerViveTeleportMapping();
// Gamepad "Y" button teleport.
registerGamePadMapping();
// Teleport actions.
teleportMapping.from(Controller.Standard.LY).peek().to(leftTeleporter.getStandardLY);
teleportMapping.from(Controller.Standard.RY).peek().to(leftTeleporter.getStandardRY);
teleportMapping.from(Controller.Standard.LY).peek().to(rightTeleporter.getStandardLY);
teleportMapping.from(Controller.Standard.RY).peek().to(rightTeleporter.getStandardRY);
}
var leftTeleporter = new Teleporter(LEFT_HAND);
var rightTeleporter = new Teleporter(RIGHT_HAND);
enableDispatcherModule("LeftTeleporter", leftTeleporter);
enableDispatcherModule("RightTeleporter", rightTeleporter);
registerMappings();
Controller.enableMapping(mappingName);
function cleanup() {
Controller.hardwareChanged.disconnect(onHardwareChanged);
teleportMapping.disable();
leftTeleporter.cleanup();
rightTeleporter.cleanup();
disableDispatcherModule("LeftTeleporter");
disableDispatcherModule("RightTeleporter");
}
Script.scriptEnding.connect(cleanup);
var handleTeleportMessages = function(channel, message, sender) {
if (sender === MyAvatar.sessionUUID) {
if (channel === 'Hifi-Teleport-Disabler') {
if (message === 'both') {
leftTeleporter.disabled = true;
rightTeleporter.disabled = true;
}
if (message === 'left') {
leftTeleporter.disabled = true;
rightTeleporter.disabled = false;
}
if (message === 'right') {
leftTeleporter.disabled = false;
rightTeleporter.disabled = true;
}
if (message === 'none') {
leftTeleporter.disabled = false;
rightTeleporter.disabled = false;
}
} else if (channel === 'Hifi-Teleport-Ignore-Add' &&
!Uuid.isNull(message) &&
ignoredEntities.indexOf(message) === -1) {
ignoredEntities.push(message);
leftTeleporter.setIgnoreEntities(ignoredEntities);
rightTeleporter.setIgnoreEntities(ignoredEntities);
} else if (channel === 'Hifi-Teleport-Ignore-Remove' && !Uuid.isNull(message)) {
var removeIndex = ignoredEntities.indexOf(message);
if (removeIndex > -1) {
ignoredEntities.splice(removeIndex, 1);
leftTeleporter.setIgnoreEntities(ignoredEntities);
rightTeleporter.setIgnoreEntities(ignoredEntities);
}
}
}
};
MyAvatar.onLoadComplete.connect(function () {
Script.setTimeout(function () {
leftTeleporter.initPointers();
rightTeleporter.initPointers();
}, 500);
});
Messages.subscribe('Hifi-Teleport-Disabler');
Messages.subscribe('Hifi-Teleport-Ignore-Add');
Messages.subscribe('Hifi-Teleport-Ignore-Remove');
Messages.messageReceived.connect(handleTeleportMessages);
MyAvatar.sensorToWorldScaleChanged.connect(function () {
leftTeleporter.updatePlayAreaScale();
rightTeleporter.updatePlayAreaScale();
});
}()); // END LOCAL_SCOPE